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Messages - StealthArcher

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1
As the title says, enormous corkscrews have been changed to pump mechanisms, both the wooden and metallic variety, so they're all i can produce or trade for.   The Screw pump building still says in red "Require Screw Trap Component" which makes me think the item was misnamed.  I'll take a quick look through the raws and see if i can find it.

2
DF Dwarf Mode Discussion / Re: Bedroom Designs...
« on: September 30, 2010, 11:54:37 am »


Small design I drew up while talking in IRC.  Probably not the most space efficient, but it looks nice :P

3
DF Modding / Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« on: September 28, 2010, 05:08:25 pm »
There is no creature code there.  Unless that's actually what is in your file, in which case I'd say that explains itself. :P


EDIT:  Friggin spoilers tags, is there any reason they constantly stay small and display only one line to me?

4
DF Modding / Re: S.L.A.D.E (Communal modding project)
« on: September 28, 2010, 11:04:52 am »
I'm adding such craziness as a race of Mass Effect krogan who can onehandedly slay dragons and giants, unarmed.   And a race of men with balls of steel.

5
DF General Discussion / Re: Dwarf Fortress Affecting Life
« on: September 27, 2010, 12:15:12 pm »
I wonder why they don't flood Pakistan with magma. It would turn the flood into obsidian!


Dear Armok... this would even help their economic situation!  Obsidian is worth something.  CALL THE PRESIDENT/PM/WHAT HAVE YOU THIS MUST BE DONE!

6
Wizards.   I'm certain several people have done this.

7
DF Dwarf Mode Discussion / Re: Troubles with farming
« on: September 23, 2010, 01:41:02 am »
Everything grows fine for me. Well, too fine...
I removed every single tree from the map, I keep buying wood from every caravan, my copper barrel production is going frenzy.
I have 19k drinks now and my brewers keep crying for more barrels...
I caaaaaaaan't keep up T_T
Wish I could designate a room to be filled with alcohol and well over it.


First megaproject when other liquids are introduced.


It must be done.

8
DF General Discussion / Re: So... crops, anyone?
« on: April 02, 2010, 11:06:33 am »
I can say it should go back to the way it was, if only for the fact we *do* still want new players coming

Yes... because the farming is the main barrier for new players... -_-

:P


You cannot with any honesty say that this would *not* be, given your choices without murky pools are:

-Hey KIDS!  Dig into caverns and get bum rushed by 133 troglodytes! O_O

or

-Hey KIDS!  Flood your fortress and DIE!


Plus, mechanisms, are not a first for most people, given their complexity and taking time away from food and booze production.

9
DF General Discussion / Re: So... crops, anyone?
« on: April 02, 2010, 10:38:36 am »
Meh, *I* can take to it this way, but because I'm not a masochistic egotistical "ol-skuul" player, I can say it should go back to the way it was, if only for the fact we *do* still want new players coming, I'll just mod it back.



Also, say one word, one DAMN ****ING word about "intelligent" players and this BS, and you can go to hell, not everyone thinks having to restart 55 times to get something working is fun.

10
DF General Discussion / Re: The Neverending Fortress
« on: March 25, 2010, 12:03:16 pm »
NO ****ING NO.

YOU PIECE OF *BLEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEP*.

****ING POWER SURGE.

RIGHT

IN


THE

MIDDLE

OF

SAVING.

DAMMIT.

****ing save's borked, ****ing wonderful.

And this one was actually going well. :(

11
DF General Discussion / Re: The Neverending Fortress
« on: March 25, 2010, 11:26:49 am »
Me = disappointed.

At least build a pair of sphinxes flanking your entrance eventually. Which shoot magma from their eyes, water from their mouths, and have archers in each toe.
Fixed, for the dorfwin.

12
DF General Discussion / Re: The Neverending Fortress
« on: March 25, 2010, 11:25:50 am »
Dear Armok, it has been over a year since I wrote in our Logs.   Not that it could be helped, we moved in by Autumn, thank Ostelth, and have long since forgotten the problems of starving.   

Then we dug deep to the bottom of the mountain, out to the brook.  We intended for this three way tunnel system to allow us to bring in water and traders, and make a wonderful 'greeting' for the Orcs should they bother us.   They did, and before the thing was finished.

We holed up behind our walls, the seven of us far ill-equipped or trained to deal with them returning so fast.  They stayed, obviously having caught note of us having survived and gained sustenance, bastards.

Canu was getting bored, so we butchered up a batch of cats, and gave him a rusty crossbow that we had found outside, and let him go to it,, not having anyone to spar with him for melee arts.   The Orcs eventually left, but not before sitting around for nearly two seasons.

Then the unthinkable happened.

We had dwarven visitors, not just wandering traders, but, migrants?  Besides wondering if our ale had been pissed in by the cats again, we were all trampled by Clanratc, who ran the distance to them in an instant.   It was a lovely reunion with his child and brother.   Apparently she had been "made possession" of the King, fat old sack of catflesh, to "improve his quality of life".   She had been saved by a child recruit named Atreyu, who seems to fancy himself the greatest warrior ever.  Methinks I see a rivalry coming.



Others came as well, victims of the usual bueraucratic bullshit.  I've always wondered how a blacksmith or farmer is worth less for "survival rates" than a Duke, who happens to eat three times as much as the rest, but it is the fate of Despotisms I guess. 

Here we will make a better life, if we don't die first.


Honestly though, we're doing pretty good at that, and the mood throughout the fortress has definetly improved.   For very obvious reasons.



We are now finishing up our three way tunneling system, bringing us fresh water and irrigation from ten levels below.  It is a task I relish with anticipation, and hope I haven't gotten rusty with my mechanincs over the last year.




Canu is an amazing man, the stories he told of the old Fortress he resided at give all of us great hope we can survive here.  NotMeh has also taken great interest in what Canu knows of the great hunter Bunz.

I have asked him to repeat his visions of the last battle of Ushilkeshan Sedilgesorbisol Alnis many times.   It is tragic what happened there, and we do best to not repeat their mistakes of low in-fort supply.  It is good to have the man with us though, he gets more of his skill back every day, soon he will be playing Armokarathbal with ever Orc who dares cross us.  Then again, I think he much prefers Swords to hammers.

Maybe things will turn out fine.

13
DF General Discussion / Re: The Neverending Fortress
« on: March 24, 2010, 08:11:27 am »
What would the Nothing be though? A corrupt raw file?


Kind of a tangent...now I've got an urge to mod up a Dark Crystal world, with a Skeksis civ which has wiped out all settlements of a Gelfling civ....hell, even just modding in Garthim and Striders would be fun. Might wait for the next version though.


Afraid to say I'm not forcing a tangent with the NES storyline, just using the names and other stuff to give the fort an epic feel.

14
DF General Discussion / Re: The Neverending Fortress
« on: March 24, 2010, 08:10:36 am »
I should have seen it coming.


Honestly, though in some ways I can't blame them, getting any sort of sustenance out of these mountains take a lot of work and time, but there are simple limits to how much you can take out.  Eventually you go over.

So here I am, barely 20 and exiled.  For being "expendable".  There are 6 others with me, and 400 total.   We got a wagon and supplies for starting over.  Others got a sword.  Straight through their necks.   Suppose I can be thankful for something.

Canu didn't seem like the type they'd let go so easily.  Finding a legendary warrior is one thing, but finding one from 900 years ago, who was at the front of the First War, encased in ice?   Really though, science is secondary to survival, and Canu is weak from 900 years of cooling off.  He is a very gentle man, not what you would expect out of "The Neckblade".

Medik is another poor soul whose scientific efforts came up for naught in the bureaucratic scale of things.  She carries so many types of alcohols and herbs, that I simply ran out of stones to document them on, so honestly, I think we lost half of them on the trip over.

Most of the others won't speak with me, not that it's insulting, they won't speak to anyone.

Clanratc did for a time, but eventually took to killing every animal we found on the trail.  Apparently as a Blacksmith he didn't "qualify", but his young daughter did, despite having no work skills yet, though "skills" is arbitrary now.  I think he killed about 20 guards before they could restrain him.  They were going to just execute him, but Canu managed to talk them into letting him come with us.  All he said was that he'd rather he stayed and killed another batch before going.



Finally, after about a month we arrived. Trip was uneventful, thank Armok, the Orcs are rumored to be on the human warpath again.
This mercifully leads them southward.  It won't be long though.



We took to simple idea, dig a small walled up hole at the top, have our main entrance at the bottom, near the brook.  If the Orcs finish early, we'll at least be able to hole up until they get bored, or until I devise enough ways to let them die at the hands of stones.


A season by Armok, and I had yet to write.   Much work has gone into our hovel so far, but we have just the basics, and are still eating the soon to be rotting supplies, and sleeping outside the hovel even.  Soon, soon we will be sustainable.


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