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DF General Discussion / Re: "You got to try this game, Its JUST like Dwarf Fortress!" >_<
« on: March 26, 2014, 09:04:12 pm »
Also, depth and complexity is something that is very arguable:
There is a lot of redundant content (rock types, animal types) that people mistake for depth. It is not - game would loose very little if it got simplified to two dozen types of minerals and animals. And you do not need to be brilliant to add more of them.
I disagree. Even though the depth means much more than just hundreds of different stones and trees, they are important elements to make game feel so deep, since other games don't usually do that. All materials without distinct differences add the feeling of the depth, they add more flavor. A bit like dwarven beard shapings or many mental attributes - they aren't really needed for gameplay, but if they weren't there, DF would be much shallower in terms of details. It's one way how DF feels somehow more unique than most other games - there is so much irrelevant details just for sake of details. They add more information to the gaming experience which makes the game feel deeper.
Problem is that that they are just there, by themselves, not really influencing anything. They also currently do more harm to gameplay than good (mostly by incredibly clutterted item lists)
It also comes to ... what are details?
To me addtional type of tree - which is just name, color and density does not seem much of an detail, but more as a elaboration of existing stuff. Sort of "more content" rather than "deeper content".
Ah but you miss the charm of DF. How seemingly minor and irrelevant details can combine their seemingly innocent side effects and come up with hilarious and memorable bugs... err features.
For example, melting all the fat off a dwarf without killing him will make him later immune to the effects of fire. Do you think emergent "features" such as this (or catsplosions!) would appear if Toady hadn't modeled the melting point/boiling point of fat, or modeled a separate fat layer underneath skin and decided to just treat dwarves as homogenous bags of meat?
Right now he's modeling multi-tile trees and elf habitats. Don't you think there'll be dozens of wonderful, wonderful "issues" that would come out, unforeseen, out of all that detail?