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DF Gameplay Questions / Re: Adventure mode embark, deleted weapon
« on: October 15, 2022, 08:09:41 pm »
Ah that was it, thanks! Haven't played in almost a decade so a little rusty
March 6, 2024: Dwarf Fortress 50.12 has been released.
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News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
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So, I built a carpenters guild, how exactly do I enlarge it? I have the gold, I queued up the job, but nothing's happening.
For future use, you've got to be more specific than "nothing's happening". Has someone completed the job?
If nobody upgrades the building, it can have many causes.
The job is stated to use [SKILL:DESIGNBUILDING], which is usually known as 'Architect'.
It is possible your architects are all busy on other tasks.
Also check that you didn't set any 'P'rofile on the building (usually good for the 'join' task).
Personally, when playing the human, I set a whole lot of people as both mason and architect, because those two skills are used a whole lot while establishing your fortress.
Necar cursed the skeleton Kateb Tradeslaughter to prowl the night in search of migrants and cloth.
Man, having an entirely above-ground settlement is hard. How do I keep all my wells from freezing in the winter? My wells are all inside buildings and the channels leading to them are covered.
Oh, that's easy. Make an underground "well room." Since water that is underground never freezes, you want a chamber that is entirely above ground (to avoid cave adaptation issues) save for a single square which is underground (where you put your well).
designate a channeled area, but leave one square in the middle unchanneled. When it's done, you should have a pit with a little mound in the middle. Then roof off the whole area INCLUDING the mound, building a staircase or something for accessibility. Finally, dig out the mound. Since it never "saw" sunlight, it is still "subterranean" You now have an underground room that won't cave-adapt your humies with a single tile where water won't freeze. Dig out your well on that square, leave a sizable cistern, and a floodgate to prevent flooding out the chamber (since it's below water level), and you'll have a nice little gathering hall.
I've been building above-ground forts for years, and this works like a charm.
Mind you, you need to get the water into the cistern in the first place, so you may have troubles in environments that are always frozen.
Some pictures if I wasn't clear...Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)Spoiler (click to show/hide)
Then, channel out the now underground square, stick in your cistern, plop the well on the hole there, and BOOM, a well that won't freeze in the wintertime.Spoiler (click to show/hide)
Sorry for the last one, I just couldn't resist showing off my awesome city. ^_^
Do you know what you have done??
You have just destroyed my productivity for the entire weekend. The kids will go hungry, the garden will grow thick with weeds, the goats will go unmilked, and a state of general decay will ensue until some days later when I emerge from in front of my laptop, staggering bleary-eyed into the open air.