Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kg

Pages: [1]
1
Curses / Vector errors
« on: August 26, 2010, 12:20:10 pm »
So I found a vector error, which I've read is an issue for you folks, and I have the save file to go with it.
When booting up, going to the Liberal Progress screen, and disbanding by typing in globalwarming, I get a vector error.
The save can be found at this site.
Not sure if it's needed or not, just letting you know. :3

2
Alright, so far it seems like it's just evaporation.  It is indeed outside, and it is indeed rather large.  That sure makes it sound like that would be my problem.  
I do want it filled with water for two reasons - one is because I do need a well, and my dwarves are complaining about filthy water, and the other is because I had such a problem with my dwarves falling in that I had to build a ramp out of it - if it's just a pit, someone can climb out.  As to all forthcoming suggestions of getting rid of the ramp, I can't really figure out a good way to do so without losing a dwarf.  I already lost a legendary miner somewhere in the mere construction of my base - I'm not a good manager. :P
As for the solutions - I'm surrounded by ponds.  I don't see a river or even a large lake in the area, or I'd have given channeling from the source a shot.  None of the immediately available water sources are suitable for fueling the moat, and I have yet to encounter an underground one.  
The smaller moat being built into a bigger one seems like a good idea - I might try that one.  I bet I'll lost a dwarf who digs himself into the moat when I expand it, but maybe there's a solution to that.
Also, from the sounds of things, water doesn't evaporate over a certain limit?  If I have a 5/7 in my moat, it won't evaporate, right? Or is that just inside?
And as to pumps - I'm a dabbling mechanic at best.  I can't figure out the mechanics, and I'd rather build a functional stone age fortress and upgrade it when I figure that stuff out in a controlled environment.
Also, I'm not worried about wildlife too much - I've never lost a single dwarf to a wild creature, just one or two to goblins when I wasn't paying enough attention to (A)ctivate them.

Now that said, I'm thinking just a pit is better.  Creatures can swim, water is dumb, l2mechanics n00b and all that.  But now I want a moat because I set out to make a bitchin' moat.  So.
I shall try the growing moat idea.  Bit by bit.  Also, concievably the build a roof idea.  But thank you all for identifying the problem for me so I can fix it.  Will post progress report later.


3
Alright, first post - I'm new, fourth fortress going, although none of them have actually crapped out yet.  I'm trying to build a moat around the entrance to my fort.  It's built into a hillside, so the plan is just to create a tiny one around the entrance with a bridge to allow caravans into the depot.
I've got a 3 tile wide channel dug around where I need it to be, and walls over the hill around to the moat.  But when I try and have my dwarf brigade dump water in (by bucket, I haven't gotten the hang of any of the fancy mechanism stuff yet), it doesn't stick around very long.  There's water in the moat, but it only gets to be about 1 or 2 deep.  Is it evaporating or sinking into the walls?  The walls are sand, not stone.  Would that cause a problem?  Can the walls be saturated with water to the point of no longer absorbing it, or do I need to dig down further into the rock to get a moat functioning?
Thanks.

[ May 19, 2008: Message edited by: Kg ]


Pages: [1]