Apparently we don't have a dedicated topic for house rules yet (at least, nothing apparent on search).
I enjoy playing with various (and sometimes odd) house rules. They make forts fun (and sometimes 'fun'), and provide challenges that neither vanilla nor modded games can bring you.
So! What are YOUR house rules? The objective of this thread is a central place for people to post their own house rules, so that players looking for new experiences have an easier time of finding new things to try out.I AM AWARE OF:
http://www.dwarffortresswiki.net/index.php/Challenge , this isn't quite what I'm after, since it defines a specific fort you need to build, rather than general (house) rules to follow while building any fort.
I'll go ahead and start off with a set I've found to be very satisfying:
In my last fort I used several 'house rules'...I found that they complicate things in an interesting and fun way:
- a maximum of 5 cage and 8 stonefall traps
- there must always be one main access into the fort that is not closed off.
- enemies may only be killed by siege engines or the military. Thus no drowning rooms, invader smashing bridges or other means of mass murder.
- moats must be at least 3 wide and 2 deep before enclosing something
- all moveable bridges need to to be 'powered'. Powered means that you may only raise or lower a bridge if it has an engaged (pulsating) mechanism next to its base (to the side or below). This means you need to construct a lot of complicated power transfer tunnels...it was a lot of fun to rout power all over my fortress while trying to keep access to the 'powersystem' as restricted as possible....
- I used the goblin mod (neither the thoughest now the weakest goblins...somewhere in between). I was amazed how much this added to the enjoyment (combined with the 'open access')...I had to scramble to train up my military which led to a lot of overall urgency
- workshops: Must be powered (same as bridges) to allow a dorf who is better than 'novice' to use it (=unpowered workshops may only be used by novices or lower)
[...]
here is the link to the map archive if anyone is interested...
http://mkv25.net/dfma/map-2928-firegateofmenace
Post away!