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Messages - FirePhoenix21

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Mod Releases / Re: [47.05] Dwarvemon Mod v2.1
« on: January 13, 2023, 09:19:03 pm »
Updated for the classic version. I've tried what I can to appeal the ban in some way but got no response at all, so unless that changes I'll be active over on Steam. I'll keep the classic version up to date with major versions at least.

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Mod Releases / Re: [47.05] Dwarvemon Mod v2.1
« on: November 22, 2022, 03:24:00 am »
Reuploaded the mod.
https://dffd.bay12games.com/file.php?id=16157

For now, this and the Dropbox link will be up to date.

3
Mod Releases / Re: [47.05] Dwarvemon Mod v2.1
« on: November 18, 2022, 05:46:46 pm »
why did you remove humans in this update? The human entity is missing

Oops, apparently its just the base file that's been missing it since 2.0. I've fixed it on the Dropbox link, I'll fix the others when I can.

4
Mod Releases / Re: [47.05] Dwarvemon Mod v2.1
« on: November 05, 2022, 11:35:33 pm »
With the new Pokemon games not far away and the announcement of the Steam version's release date, I've decided to do an update anyway. I'm still waiting to hear on getting my account back, but luckily I still have access to the file depot (I changed my password there but not here). I'm toying with the catching system more, so its not included.

If/when the Steam version has workshop support, I'll certainly be releasing the mod for it too.

Changelog:
Spoiler (click to show/hide)

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Mod Releases / Re: [47.05] Dwarvemon Mod v2.1
« on: September 02, 2022, 11:38:40 pm »
Hey, things have been rather all over the place for me as of late. I'm going through the last semester of my degree, a job, personal issues, and on top of that my account got compromised and banned here. Not sure who or where to reach out on that, but for now I'm using this one hopefully temporarily.

Some good news is that an update is pretty much ready which includes Legends: Arceus content along with the evolution reaction. Also depending on if I get it done before getting my account back, I've come up with a catching system for adventure mode. Its a bit weird but it kind of works.

Spoiler (click to show/hide)

I haven't tested it entirely but so far as I know populations and that grow outside of the player's influence. The age is determined by evolution / last level moves are learned unless they have a confirmed age, but if its a problem I can tweak it. Generally haven't seen any issues when playing PMD.

Spoiler (click to show/hide)

Sure go right ahead! You can message me through this account for now or possibly discord which would be easier for me (which I can provide privately).

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