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Messages - ryno

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DF General Discussion / Re: Future of the Fortress
« on: January 28, 2024, 01:24:59 am »
i have a question about the giant creatures of dorf fortress. Is it the case that they are very straight forwardly giant versions of real ones, or is it more like they are fantastical beings that are simply nicknamed after real ones due to their closest approximated similarities? Are the giant creatures considered to be genetically related to the normal ones? I understand that for their sprites they are simply scaled up versions of the base creature set, but I believe this is in order to save time above all else, and that it's possible that the canonical nature of giant creatures is not so 1:1, but can you clarify?

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DF Suggestions / Re: Dwarven Mail
« on: December 13, 2023, 01:59:37 am »
i am quite fond of the idea of mail getting exchanged throughout the world of dwarf fortress

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DF General Discussion / Re: Future of the Fortress
« on: November 12, 2023, 03:33:39 am »
my brain exploded recently when i discovered there were no above-ground mushrooms in the world of dwarf fortress. how did things end up this way? would the dwarves reign supreme in every version of history with access to such a resource? do you have a favorite real-world mushroom type? Thank you

4
DF Suggestions / Re: Candymaker's workshop
« on: October 18, 2023, 05:21:59 am »
I agree that Candymaking would be a very comfy mod for DF. I was working on one for a brief moment, and I got as far as creating some assets for it.
I ended up making the mod https://steamcommunity.com/sharedfiles/filedetails/?id=3172757153

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DF General Discussion / Re: Future of the Fortress
« on: September 11, 2023, 04:07:11 pm »
has the team considered the logistics for additional sprite overlays on artifact items, such that more of their materials / adornments are rendered

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DF General Discussion / Re: Future of the Fortress
« on: August 08, 2023, 10:02:06 pm »
on the top of graphics- thanks for answering my question and i for one pray for palletized stone cavern floors, i think they would look amazing! i relate to everyone's recent comments about the immersion that ASCII brings, and regarding the stone floors i just feel like it breaks my immersion for the same material to be 2 different colors Wall Vs Floor.

@dikbutdagrate thanks for making the gif for the ascii water. There's a video on youtube that i really like https://www.youtube.com/watch?v=r8pV6UQybfw


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DF General Discussion / Re: Future of the Fortress
« on: July 25, 2023, 12:14:12 pm »
dear Toady,

i was wondering why stone cavern floors arent color palleted per type so they match the walls

thank u. and great job on the game!

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DF General Discussion / Re: Future of the Fortress
« on: May 25, 2023, 11:01:15 am »


Early footage of premium featured more graphicalized tree stumps that did not make it into release; my theory is that by extending beyond it's own tilespace it created clipping issues when trees were directly adjacent other objects. They looked quite epic however! Might we seem them return, and what other kinds of fun graphics ended up on the cutting room floor due to time constraints? I enjoyed watching the evolution of many assets as the game neared release- and I'm also curious if the artists created referenced 3D models for the later iterations of wagons, siege engines, or windmills. They look "modeled", and they're some of the finest assets in the game now.

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DF General Discussion / Re: Future of the Fortress
« on: April 22, 2023, 06:28:02 am »
my first post in the thread :o

Would you consider implementing powder physics? I feel that Dwarf Fortress is known for it's simulation systems, but a lot of what is going on is not obvious. Physics simulations however are a very upfront way to reveal complexity, and they can be amazing fun. I consider the water physics to be one of the strongest features of the game, and I'm wondering what your thoughts on sand physics are because I feel this is a core building block of a sandbox environment.

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DF Suggestions / Re: Petition Zone + Poll Booth objects
« on: February 23, 2023, 09:29:55 pm »
Hmmm... don't we already have petition zones of a sort?  Offices are where petitions are already presented, no?  Are there any petitions that happen right now in the game that do not involve going to an office?

i didn't know dwarves visit offices in order to create petitions, AFAIK there's no "go-to" button for the alert. i just like the idea of poll booths because i would love if any possible excuse was used to introduce new types of furniture so that places can look more lived-in

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As well as the Still, the Kitchen, Dyer's shop, Tannery, Kiln, and Ashery should all require water as reagents in most of the tasks performed there. The Cleaning labor should also require it, and of course all pets & livestock should need to drink it as well, along with watering Farm Plots.

Leaving barrels/buckets outside to collect rain
Collecting mined-out ice "stones", storing them in buckets/barrels to melt
Adding snow (and probably sand) as a new "fluid", which can accumulate during snow/sand storms and be blown by the wind into drifts/dunes

it would be nice if sand had physics. it could probably just use the normal fluid physics, it probably wouldnt have any issues mixing with water either (i believe mixing fluids is the main logic issue preventing new fluids being added?) since you could just have the sand sink to the bottom

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DF Suggestions / Petition Zone + Poll Booth objects
« on: February 16, 2023, 05:15:57 pm »
anytime the people ask me to organize something i just screenshot it and keep it as a PNG on my desktop so i can remember. if its in a menu somewhere LMK but i had an idea for a new type of zone that is characterized by poll booths that people must access before creating these petitions, so i can click on these zones to view the list of demands. various actions could be integrated into this zone such as the election of mayors and some other possible things.

i also recently heard there was interest in a new "nursery" zone, which i support as well. i would like for it to be characterized by cradles.

these appeal to my interest in base-building, for which i would also like to see more furniture objects in general, such as placeable clocks/calendars (required in order to view specific date?), globes/maps (required in order to access world map?)

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DF Suggestions / Fortress Endings: Fungal Takeover
« on: February 06, 2023, 03:19:38 pm »
hello i am ryno and i am a dwarf fortress fan.

i would like for unchecked fungal growth to be on the list of typical fort endings. Thank you and respond below!

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