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Messages - xer

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DF Modding / Re: Syndrome/Interaction death effects
« on: September 11, 2023, 05:53:50 pm »
well, you can make a regional interaction, present at all times, in all regions, and with IT_AFFECTED_CREATURE or ...CLASS set, so that (only) your creature is constantly reanimated.

Wouldn't the main problem with this be that, at least according to the wiki, regions can only have one regional interaction?

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DF Modding / Syndrome/Interaction death effects
« on: September 10, 2023, 05:51:14 pm »
Is it possible to have an applied syndrome trigger an interaction when the creature dies?

For instance, something like a zombie syndrome that doesn't kill the creature, but if it dies of an unrelated condition it reanimates itself (or spawns an undead of some kind)

Judging from the wiki, I can have an interaction that another creature can trigger to cause the desired result (targeting corpses) or I can have the effect apply immediately, but I'm not sure if I'm missing something (or if there is a trick to mimic that effect).

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