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Messages - paulonthebrave

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1
DF Modding / Re: Custom entity map icons
« on: February 23, 2023, 02:02:13 am »
Ah I see I assumed it wouldn't be possible but had to confirm it



2
DF Modding / Custom entity map icons
« on: February 22, 2023, 10:42:25 am »
Wonderinf if it's possible to give custom races their own unique site icons. As I wanted to give a custom icons to differentiate them from dwarves. However given the lack of options I'm going to assume this isn't currently possible.

3
Though one area I questions about is if I can make my custom race hunger faster and able to consume non food items?  As a trait of my custom race in lore is that a downside of the natural high durability and natural combat ablites is that they are extremely omnivores with fast metabolisms.

4
Small update, I abandoned the tool concept and fixed the issue I have had with materials using the Arena. Still interested in the single sex race concept but ill shelf it while I get my main race the way I want them.

5
Ah I see, I suppose I will wait on doing futher tests then and just stick to the tail being a weapon then.

Though tI'll wait for futher responses before I attempt trying anything with the single sex race since it still sounds possible to do some trick with them.



6
I am currently working on a mod that adds a new playable race but I am new to the game, and by extension modding it, so I have a few questions. Though will keep posting here with future questions I have over the same mod.

Though first I should clarify I have actually already made decent progress but need help with key traits of my main custom race but need help with particular aspects of it.
The main race I currently have is handled as a human variation, but its civilization (entity) is based on the Dwarven entity.

Here are my actual questions:

1.What's a clean way of testing the materials of my creature?
A trait of the main race of my mod one is it has metallic bones (currently steel) but I am having issues confirming if my modification works or not. Also here is the method that I am trying to replace the bones for additional info in case I made a mistake)
Code: [Select]
[TISSUE:METAL_BONES]
[TISSUE_NAME:metallic_bone:NP] Whether it has a plural depends on exact part
[STRUCTURAL]
[CONNECTIVE_TISSUE_ANCHOR]
[TISSUE_MATERIAL:INORGANIC:STEEL]
[RELATIVE_THICKNESS:2]
[HEALING_RATE:1000]
[VASCULAR:3]
[PAIN_RECEPTORS:50]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[SETTABLE]
[SPLINTABLE]
[SELECT_TISSUE_LAYER:BONE:BY_CATEGORY:BONE]
[SET_LAYER_TISSUE:METAL_BONES]
2.Is there a way to attach a tool/weapon to a creature and have it handled as a body part?
A trait of the main race of the mod is that they have a metallic bony tail with a spear head on the end but unsure if its even possible. Though do Know it is possible to weaponize a tail by its self but also want it being useable as both an axe and a pick. Though am willing to abandon this aspect though if its impossible or just to complicated to be worth while. Should clarify I already gave my creature a tail though.

3.Is it possible to have a (female) single sex race that reproduces with other creatures?
I already seen posts saying it currently isn't possible to have mortal single sex races, but figure I might as well ask or see if their is a elegant way of doing this without resorting to a very rare male caste of the species (beyond a way to make other races temporarily belong to this species that is). Not to attached to this concept though sense its for a secondary race I am also thinking of doing with this mod but will scrap if this doesn't work out.

4.Is their a cleaner and a more efficient way to reuse another creatures graphics for a similar modded one?
I currently am using a direct copypaste of the human CREATURE_GRAPHICS but such graphic definitions are very large for convent use in case I want to create another custom race that's a variation of an existing creature, so I am wondering if there is shortcut for doing this.

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