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DF Modding / Re: [WIP Project] Dwarf Fortress Mod Maker
« on: April 22, 2023, 01:36:15 pm »
I have just uploaded a "pre release" version so you can start playing around and see how it's going, still a WIP, it lacks the tools to set graphics and edit the "insides" of raw files.
The mod made with the v1 version makes me wonder what graphics-raws functionality is planned? Something to click a tile on a spritesheet and have the raw be auto-generated from that would be really nice, imho.Yes, absolutely, I already have most of the code for that, just need the ui made for version 2. I've started working on the actual raw editing, so I expect to have something done soon.
Have you seen the DF Language server, by the way? The discord for it has lied mostly dormant since the v50 release, but I know there is a lot of work which has went into that, and that it might act as a better backend for parsing/token info than the wiki for that reason.I'd rather use the wiki so I can link to it and users can read the documentation. It would be really nice to have a proper, standardized way to get the data, for now the wiki will do




