ok ; now Deon I look at YOUR mods... ahem.. i open every bit of genesis and wasteland up and look at Everything i do not understand and copy and search it all to the Wiki or if not info there i search the forums for tag info. Since the new versions came out; and the year or nearly 2 since i last played DF; i have looked to your mods for knowledge on how the caste and breathe weapon and body part and hair type etc system works. Besides wizardmod; i am indebted to ye and proudly i am in your stance one of thy apprentici. lol.
big love from Aus ; same to Toadie & co
ok here's how i have set up the entity file so far; for example.
[ENTITY:MOUNTAIN]
[CIV_CONTROLLABLE]
[INDIV_CONTROLLABLE]
[CREATURE:DWARF]
[TRANSLATION:DWARF]
[UNDEAD_CANDIDATE]
this is the standard ; neautral ; happy go lucky friendly normal dwarves. i wanted to preserve alot of the custom scripts and shizwat for the actual entity 'MOUNTAIN' and creature 'DWARF' cos toadie deserves it lol... this started as a firearm mod. The dwarf creature has been modded to be more 'universal dwarf blood' for use in other more tech & moral varied entity civlayouts.sss... this is the first thing.
these buggers have similar to vanilla most things otherwise.
[ENTITY:FOREST] *
[CIV_CONTROLLABLE]
[INDIV_CONTROLLABLE]
[CREATURE:ELF] *
*-- practically same old. i removed the 'eat kill' etc moral; replaced with unacceptable.. i think; maybe personal_choice

they r the 'neatral' or what would come close to good elf CIV.. i use the Same creature again later tho..
[ENTITY:DIREFOREST] **
[CIV_CONTROLLABLE]
[INDIV_CONTROLLABLE]
[CREATURE:ELF] **
[TRANSLATION:CORRUPTELF] *thx language generatOr +=D
** Difference besides some custom items and things like 'banditry' and 'abuse bodies' and Complete different Moral system.. i have changed the Elf creature to be more universal as-before-mentioned, (description + full "more random" personality list (this i shared with humans and other creatures with Multiple entity listings.... 'the most random personality list' type thing which makes the characters work for different 'Civ' types.. )
Bear with us i'll sum up..
[ENTITY:EVIL]
[CIV_CONTROLLABLE]
[INDIV_CONTROLLABLE]
[ADVENTURE_TIER:1]
[CREATURE:GOBLIN]
[CREATURE:ORC]
[CREATURE:BEASTMEN]
[CREATURE:TOUDIE]
[CREATURE:HUMAN]
[CREATURE:DWARF]
[TRANSLATION:GOBLIN]
There's the fun.
- The orcs have like... 7 different castes. Big orc little orc medium orc shamanic fireimmune 'fireball'breathe orc.. and there's 'stinky disease breathe' orc ; so male and female variants.. 10. the variants can interbreed (small male stinky fishgutter orc with da big mamma warlord orc) to produce whatever out of those 10 which is realistic.
- The Goblins as so far are just same old... i think. maybe trap avoid. lol.
- Beastmen ; now i figure these civs ; likely to band up ; may still clash ; so they are essentially like Warhammer beastmen ; goatheads. -Shrunken minotaurs with minotaur sprite as so far.. i'll explain what the game does with these different creatures.
-Humans are just normal ; everyday humans... i need not modify them much.
now
-Dwarves - these dwarves are exactly the same as normal dwarves ; i could make a new creature called 'dwemer' or 'chaosdwarf' and i started to lol.. i want to test this out a bit tho ;
these dwarves do those goatmen these orcs those humies the frog-pusspitting-outsidebody-men do all siege unconditionally; Everything does ; i believe i kept 'babysnatcher' and 'item_thief' as orcs humans everyone in this social standing all love a bit o' 'it
-'Toudies ;p' are ugly mofos who i havnt finished yet. They act like goblins yet are fearless little hard to kill globehead disease spitting imp-toad-goblin-ugmo-things that may end up being at war with everyone due to their creature nature. i hope.
What the game does is a) upon creation of an [evil] civ- (which i definately keep cos toadie apparantly has custom scripts for fortress mode for this entity title also ; i presume it will now work for orcs and all the other buggers..) -it will select a name a placement and a CREATURE; thems the beauty. You now have 2 ambiguous bagguy leagues in dark fortresses or Cities so it be in this mod or whatever.. being rotten bottens ... One may be Goblin. One may beastman be Orc. one may be Man or even Dwarf. they'll all go for the player Dwarf Fort.
There is the possibility of them both being orc or goblin. out of 15.. i would be interested to see the results. i can't bring myself to test alot of worldgens and read the logs cos there is so many holes in the mod so far its practically imcomplete so til i can do a wax stamp of 'working and ready for testing' i won't know more.
i'll do a new post if i can get myself together in a few hours i been carrying on its 8pm. peace.