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Messages - Tark

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1
Guess I should post this in here too. I updated those cutebold sprites, added quite a few more jobs. These're meant for the MW but hell they would work for this too!
http://filesmelt.com/dl/KC_Alternative_Graphics2.7z
Still have a few more to do though, expect an update sometime I guess.

2
Hey guys. I'm rather new in masterwork mod. It's awesome, but I had to edit raw myself as soon as some GUI-options (i.e disabling slag pit doesn't disable slag) don't work properly.
I had been confused by balance of the blunt weapons.
Here is a screenshot from arena testing. Hammerdwarves with wolfram and silver hammers vs Giant Tiger. Tiger is unconscious for a few minutes and all strikes hit the head. Is far as I remember - if hammer hits head, that hit is deadly. What the hack with it?



(clickable, I hope)


I had a caravan get ambushed by some frog macemen, the horses survived for 6 months unconscious and constantly getting hit.

3
@Tark: These look good, but they arent the original bolds (?) At least to my eyes. Look at the picture, the "normal" phoebus bolts are to the right.
I'm speaking of the standalone kobold-camp cutebolds. The ones it comes packaged with. It's meant to be nothing more than an addon for anyone who wants it.

Also new version for it even, made the background more MW-friendly and fixed a few inconsistencies.
http://filesmelt.com/dl/KC_Alternative_Graphics1.7z



4
Hey dudes, I made a little mini-mod to change the Kobold Camp graphics back to what they were in the original non-MW version. Not only that, I've also added in quite a few more sprites. Practically all credit goes to Lairian who originally made these, I only tweaked and extrapolated from his sheet to make this.

boldsboldsboldsboldsbolds
Simply plop both files into the Masterwork>Dwarf Fortress>Raw>Graphics folder, overwriting the ones already in there. Do this before making a new region, as regions make their own copy of the raws. If you want them in an old region then put them in the region's respective rawset.

5
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 03, 2010, 03:45:42 pm »
Who said facepunchers are all 12, lap? I quite remember you being a facepuncher, and so am I, why the hatin'?

6
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: May 03, 2010, 02:28:19 am »
I could help with spriting if the current spriter would be fine with it, I'm not an incredibly dedicated person, but I have time on my hands and I've done a good deal of sprite work in the past.

7
DF Modding / Re: ASCII-plus graphic set
« on: May 01, 2010, 04:07:12 pm »
What I like of G-Flex 's idea is that with the "periodic table" system you can have a specific tile for each creature. I have been tempted to do something similar, then I decided to give up some information because:
1. I wanted a readable set. I could not think of a way to use two letters on a tile + formatting + superscript that is not as eye-boggling as the typical 16x16 graphics set.
2. I needed flexibility. The way the set works, you can add, remove or mod as many creature as you want, then generate a new graphics file in seconds with the script. No need to assign the tiles by hand. (I guess this might be done also with a digraphics set, but I'm not skilled enough at programming);
3. aesthetic reasons: matching styles of fonts look nice.
4. there's a 4th reason, but I forgot it.

Quote
But I think his approach is better. hurrrrrr

Can you be a bit more specific? (fishing for suggestions here)

Yours doesn't stick to the ASCII style. It adds weird notches and shit, his was good because it only used the standard ASCII characters.

8
DF Modding / Re: ASCII-plus graphic set
« on: April 30, 2010, 05:00:54 pm »
It's the digraphics set by G-Flex. It's a very good idea, but I think that my approach is more readable.

But I think his approach is better. hurrrrrr

9
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: April 30, 2010, 01:28:42 am »

Notches in the glass changed.

10
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: April 29, 2010, 10:39:03 pm »
I've always thought the glass sprites currently on the server were a bit rough on the eyes, so I sprited new ones. It's mostly a recolor, but some changes were made, especially to the glass doors. Now both the unsecure and the secure glass doors have handles, its just that the secure one has a larger handle and a notch thing were you could swipe a card or something. Shards are included.



Another thing is that the door animation is a weak spot as of right now. I'm thinking the doors could just magically sweep to the side, as if moving back into a wall or something, like the current ones. But it might look weird.

11
DF Modding / Re: ASCII-plus graphic set
« on: April 27, 2010, 08:15:35 pm »
This reminds me of that pseudo-tileset graphics set someone made a while ago that had the same goal, but instead combined characters to show them. For example, a Giant Tiger would be a yellow TT, a Giant Tiger Cub would be a Tt, and a Tiger would be a tt. I really liked that one, I'd like it more if he would continue work on it with the newest version. I forgot the thread and creator.

12
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: April 27, 2010, 06:10:39 pm »
Do we already have an artist working on new sprites?

13
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: April 23, 2010, 10:29:41 pm »
I'd really like if more people would edit the wiki, perhaps make making new accounts open?
Also, templates for things like Professions, Item Ingredients etc would be nice, but I know fuckall about how to do things like that.

14
Other Games / Re: Space Station 13 *READ RULES ON FIRST POST*
« on: April 21, 2010, 02:30:28 pm »
I would love it if there was some kind of way I could play this alone and just dick around learning stuff like starting the engine, genetics etc.

15
DF Modding / Re: Dwarf painter
« on: April 19, 2010, 04:43:14 pm »
Something along the lines of a simple program that uses a pre-set and large number of pictures could be made to simply put together those pictures to make a dwarf's face, like in all of those old RPG games.

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