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Messages - nirodragon

Pages: [1] 2 3 ... 17
1
DF Dwarf Mode Discussion / Re: Megaproject Phase One Complete
« on: May 22, 2009, 02:37:59 pm »
Flooding it to 7/7 was mainly to get the thing to stop lagging me down, but if I'd had better control over my pumping system, I would have still had to go to 4/7 to keep it from evaporating before I could get the water system in place and pumping.

{snip} you can go like: magma-water-magma-water-magma-etc. Remember if pouring magma over water, you need over 2/7 of water everywhere, or the water would evaporate instead of solidifying the magma.{snip}

Interesting, that should speed things up quite a bit.  Thanks for that.  Again, I'll want to increase the depth of the water to 4/7 for evaporation-fighting, but basically the same.  :D

2
DF Dwarf Mode Discussion / Re: Megaproject Phase One Complete
« on: May 22, 2009, 11:58:15 am »
You don't need to fill the mold up with 7/7 magma to make obsidian. All you need is 2/7, so best to get mixed 2/7 and 3/7 magma and then pour water on it. You could still reasonably get your 100x100 obsidian block.

I thought you needed at least 4/7 for it to solidify.  Hmm.

Also, the problem I was having was more that the magma was evaporating faster than I could pump it in with the 100x100 setup - I barely kept it from evaporating in the 100x50 zone.  However, I'm working on a design to flood the 100x50 area, then use some secondary engineering to expand it to the 100x100 zone.  Something about expendable raising drawbridges, I think. 21 mechanisms and a lot of glass blocks.

Now, where to get that stone when I can't break ground...........................
Secondary Obsidian Farm construction approved, designed.  Construction begins now.  :D

3
when the orcs show up in the first summer with two squads of snipers.

Horrible, horrible mess they made of the merchants, and now the humans siege me too.  Also, I'm trapped inside a glass hut that should have been nothing but the barracks.  I must keep my dwarves alive and functional in a bedroom for the next few years, slowly expanding between sieges (generally gives me about 5 minutes to get work done before the next hour-long camp-fest).

4
DF Gameplay Questions / Utility programs for a Mac?
« on: May 22, 2009, 11:37:04 am »
I've been looking around, but I can't seem to find any Mac OS X ports of the utility programs, excepting Dwarf Foreman.

Does anyone know where to find such program ports, or if they even exist at this time?

Also - please, no comments on 'get a pc' or such.  It's nothing but a troll.

5
Okay, I want to see some creativity here, but I also want you to keep it to things that actually happened.

Here's mine:

.... when you get the message,
Spoiler (click to show/hide)

6
DF Dwarf Mode Discussion / Re: Megaproject Phase One Complete
« on: May 21, 2009, 09:53:19 pm »
Loops like that for me all the time.

7
DF Dwarf Mode Discussion / Re: Megaproject Phase One Complete
« on: May 21, 2009, 08:48:45 pm »
How what?  How do they loop back?  I don't know.  If the player isn't the one to cancel them, the [repeat] setting tags these ones back on at the bottom of the queue.  I checked, though, and saw that the order to make glass blocks had been canceled already, probably due to lack of sand.

I've noticed that some workshop orders set to repeat will vanish if canceled, but others will keep looping like this.

8
DF Dwarf Mode Discussion / Re: Megaproject Phase One Complete
« on: May 21, 2009, 07:37:16 pm »
The last two survivors were trapped on the second floor with the magma glass furnaces, which I still had set for the infinite glass block cycle (collect sand [repeat], make green glass block [repeat]).

Those jobs loop back even if canceled.

9
DF Dwarf Mode Discussion / Re: Worst. Orc. Ever.
« on: May 21, 2009, 06:51:18 pm »
RhytmicFiends - dancing zombies
Frilly Glove

Congratulations, you have just been besieged by the infamous Michael Jackson.

PROTECT THE CHILDREN!

Heh. It's a shame this forum doesn't have rep enabled as you would have gotten so much for that. ;D

The problem there is that everyone would end up with legendary rep rather quickly.  :P

10
DF Dwarf Mode Discussion / Re: Megaproject Phase One Complete
« on: May 21, 2009, 06:48:46 pm »
Here it is.

Just so you know, there are 10 pics, and they're pretty big even after cropping a bit.
Spoiler (click to show/hide)

11
DF Dwarf Mode Discussion / Re: SERIOUSLY?????
« on: May 21, 2009, 06:24:39 pm »
I meant more that I want to speed up the hauling surge itself.  I don't let my dwarves outside to touch *anything* until the siege is lifted, and there's no wildlife worth talking about, so safety is a non-issue.  I was more focused on hauling the iron armor and such to a safe storage area so I can access it to melt it in case of another siege (I get one almost every season).

I can't just magmafy it all away, either, since I'm using my magma for another project (plus, using magma on this battlefield would block off my brook).  Also, these sieges are my only source of iron, which is the only metal I have access to without stealing stuff from caravans.

12
DF Dwarf Mode Discussion / Megaproject Phase One Complete
« on: May 21, 2009, 05:41:07 pm »
I had to scale back on size due to there not being enough magma (there's never enough, but too little for this, specifically).

I had intended to create a 100x100 tower of 'natural' obsidian by creating glass forms, flooding a level with magma, flooding the next level with water, raising the forms, and repeating.

At this time, I am creating a 100x50 tower.  The first level has just been filled with magma, and I am now preparing it to receive the cooling shockwave of water from a nearby brook (where the water will drain to when I'm done).

So, yes.  I currently possess a ground-level 100x50 reservoir at 7/7 magma in every tile.

For kicks, I'm going to copy the world and have the walls deconstructed in the copy.  See what happens.

if anyone wants to tell me how to get pics up to show you without having to get an account somewhere else, I'd be thrilled to get some screenshots posted for you all.

13
DF Dwarf Mode Discussion / Re: Worst. Orc. Ever.
« on: May 21, 2009, 05:17:21 pm »
Quote
Posted by: nirodragon 

RhytmicFiends - dancing zombies
Frilly Glove

Congratulations, you have just been besieged by the infamous Michael Jackson.

PROTECT THE CHILDREN!

Can't... breathe..... laughing too much.
Oh goooood. I can't breath either!...

*Crawls away laughing* Far...to...funny...

Hmm, checking under the skills for Michael Jackson.
     Legendary 'CPR' giver

I recommend regaining your breath fast, he's coming for you next.

14
DF Dwarf Mode Discussion / Re: SERIOUSLY?????
« on: May 21, 2009, 03:41:07 pm »
Raccoonman merchants to open the doors, orc snipers to catch the runaways, and orc wrestlers to tear the rest limb from limb.

I swear, I'm thinking of making these things weaker so I have a chance when they outnumber me 3 to 1, but then that would remove the challenge of it.

So, any ideas on how to more quickly clean up after the siege ends, assuming I'm still alive?  I'm sick of sitting here for 10 minutes micromanaging because everyone's too busy picking up orcish iron to do anything else.

15
DF Dwarf Mode Discussion / Re: SERIOUSLY?????
« on: May 21, 2009, 03:26:41 pm »
Oh, he was killed all right.  As soon as the door opened, 3 elite orc snipers shot him, simultaneously.  His head is against the far wall, some 15 tiles away.

Also, it may not have been that idiot who unlocked the doors, because a savescum reveals that he couldn't get through, but the raccoonman merchants can.  I am definitely checking their files for the tags responsible and removing them.  Merchants have no need to pick locks.

Bloody primitive races mod.

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