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Messages - darius

Pages: [1] 2 3 ... 44
1
Utilities and 3rd Party Applications / Re: DFHack 0.34.11 r1
« on: June 27, 2012, 01:41:54 am »
Is the dfusion command working? When I type dfusion into the console I get

Code: [Select]
dfusion/common.lua:45: .Text region not found!
I tried reinstalling DFHack and it didn't change anything.

Find this line in dfusion/common.lua, and replace ".text" with "Dwarf Fortress.exe":

Code: [Select]
local pos=string.find(v.name,".text") or string.find(v.name,"libs/Dwarf_Fortress")

2
Utilities and 3rd Party Applications / Re: DFHack 0.34.10 r1
« on: June 13, 2012, 12:26:12 am »
Is there a reason that dfusion's simple_embark crashes when I try to use it?
I think that only works on Windows, and only if you have a really really new copy of the symbols.xml file.  AFAIK, the required offset hasn't been found for Linux or OSX.

This needs to be found for it to work:
Code: [Select]
<global-address name='start_dwarf_count' value='???'/>
If somebody would be so kind to find it :) Search for this AFAIK:
Code: [Select]
0x24,0x14,0x07,0x00,0x00,0x00,0xeb,0x08,0x8d
then add 2 to the result (to point directly to starting dwarf count)

Edit: damnit wrong account again!

3
Other Games / Re: Minecraft - It has blocks.
« on: February 08, 2012, 04:20:48 am »
When was that? There's been discussion of that for years now and it's gone nowhere.

Quote
Default world height is likely to be increased in the future, http://i.imgur.com/nyxrj.png
7 hours ago via TweetDeck
As far as i understood that means only simple increase by twofold (i.e. was 128 now will be 256) i'm talking about rewriting map system for it to support LARGE numbers of z levels. Octree would be perfect because root node would be air and all the map above some level would be empty but take up one tile's memory (until you place something and octree subdivides)

4
Other Games / Re: Minecraft - It has blocks.
« on: February 07, 2012, 08:42:03 am »
Is there any way to submit ideas to jeb (or other involved with minecraft people) other than facebook or twitter? I would like to suggest using octtree for map (IMHO it would increase map height almost to size of width without any significant overhead)

5
DF General Discussion / Re: FINALLY best feature implemented to date!
« on: January 25, 2012, 06:03:31 am »
yay now my plan to make an epic (thousands of kills) weapon  with numeruos legendary adventurers that wielded it and then construct a fort as a temple to it will be possible :)

Oh and a crypt fort for all my adventurer corpses...

6
Other Games / Re: A Game of Dwarves
« on: January 19, 2012, 11:20:01 am »
Posting just to say: keep up the good work, don't dumb it down (too much) for console (saw that it will be also released on PS3) and good luck bringing another gem into the world :)

7
Has anyone written there a Leaving Your Fort on Autopilot for Dummies guide?  I just want to let my fort keep running while I go adventuring and start other forts.  I never was able to do this with DFusion when I tried a while back.

Also, is this all going to be significantly screwed up by the new release?
1. AFAIK impossible changing into adventure mode stops everything.
2. Yes it will be screwed quite significantly. But not as much as dfusion (old one) or spellcraft(dead with one version change :/ )

8
Ignore this.

9
DF Modding / Re: DFusion - a lua based plugin system v3.8
« on: January 02, 2012, 01:26:59 am »
I'm acually more confused on which plugin.lua I need to drop/work this into because:
1. there is one in almost every foulder in the DFhack's version of DFusion
2. all the .lua and .txt files have lost all form of formatting and are basically compacted to one line :-/

1. put it in whatever place it seems best.
2. don't use notepad. Use notepad++ (with syntax higlight) or (should work) wordpad.

10
Creative Projects / Re: Theory of Everything Simulation
« on: December 15, 2011, 05:36:03 am »
I had similar but different idea. It's based on precomputing. First you define few "atoms" (in a sense they can't be split) and forces then some magic (a lot of simulation) happens and program indentifies reactions, stable systems, unstable systems. E.g. define proton and electron and after some simulations it should find they are a stable system. Then next scale point would be interaction of those systems (forming chemical reactions). And finally celestial mechanics - using first step's output (including energy calculations) would be used for star fusion (or something else) reactions, some sort of abstracted aggregation simulation (been working on those some time ago) to form new object and so on. The most interesting idea for me is not simulating real world, but making what-if worlds. E.g. what if all things are connected with magical force (very small, but with logarithmic decay) and repulsed by so other force(huge but exponental decay).

11
DF Modding / Re: DFusion - a lua based plugin system v3.8
« on: December 12, 2011, 06:42:15 am »
Are there any lizard men in vanilla df? Also what other cool races are there?

Spoiler: next version (click to show/hide)

12
DF Modding / Re: DFusion - a lua based plugin system v3.8
« on: August 19, 2011, 12:32:39 pm »
Good news: fixed both 'g' letters (somehow concat- ".." operator is not working correctly) and dfusion stopping DF (had to remove ontick, but if somebody uses it i can put it back)

To get it: either use my fork of dfhack or wait for peterix to make a release.

13
Utilities and 3rd Party Applications / Re: DFHack 0.31.25 r1 (current)
« on: August 17, 2011, 03:58:28 am »
Well because the original command doesn't work well on a straight port given that Gitfusion freezes the game and the command needs Dfusion to run in realtime.
Hmm... yeah. Looking at the code, it seems it's a problem with LUA and being called from multiple threads. darius solved it with using a single mutex around all the DFusion code, but it needs finer control than that. This could be tricky.

Yeah i tried making a different thread but somehow i does not compile (says that tinythread::thread methods are missing during linking)

14
Utilities and 3rd Party Applications / Re: DFHack 0.31.25 r1 (current)
« on: August 15, 2011, 05:30:02 am »
I suggest hide/show and then use it by binding F8= toggledfhack in DF.

15
DF Modding / Re: DFusion - a lua based plugin system v3.8
« on: August 15, 2011, 05:27:59 am »
wait a minute why is it that the list shows only "g"s?
that the first time seeing OnTick before. Does this replace the "repeat until commands" or do I have to insert the function as a call to like so?
Code: [Select]
Docarry(rum_tools.carry)
"g" is a bug (currently have no idea why... could be something with lua lib)
And OnTick does replace in some sense the repeat until commands, that is OnTick is called every N milllisecs. So you would write:
Code: [Select]
function rum_tools.carry()
-- some questions maybe?
--some settup
OnTick=function ()
-- do stuff what is written here every "tick"
end
end

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