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Messages - Emmanovi

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1
DF Community Games & Stories / Re: A rousing game of TACTICUS!
« on: August 28, 2009, 01:53:31 pm »
Ah, well, normally I would wait a short while to allow other prospective players to get a look in (wouldn't be sporting, otherwise!) but I'm afraid I'm forced to implement a certain rule here. By virtue of the TACTICUS and Symbols: What the blazes does this J mean, anyway? guide, built directly on original Pantsheim principles:

"Should there ever be pieces owned by different players on the board with the same representational character, it falls upon one player to modify, at least temporarily, their own identification, to prevent any instances of "was that my T or yours?", the likes of which have caused bickering amongst beverage-loving gentlemen the world over."

Simply put, I redesignate Carv O'Woody as W.

Code: [Select]
:.╔═══╗';.'
.,║++W║,,.♣
,'║+C+ ..;'
,:╚═══╝.''♣
╗'.',''.',.
║U.`UU.'U,U

Since I've made such a change, I'm forced to continue with a full turn. Now, since there are more than three beings infected with a plague- or zombie-like virus on the boad, all the conditions for the Scramble the Fodder! rule from the addendum Militia in Human Society: Well, Somebody's Got to Stop the Buggers are met. As such, I get to automatically rush in D6 peasants armed with random weapons.

*rolls dice*

Three brave young humans, mostly useless, rush in to defend the village. They are armed with... *rolls and looks up in table* well, that's interesting. It looks like they're all armed with -rope reed socks-. Well, that's one way to defend, I guess. They are designated F, by default.

Code: [Select]
:.╔═══╗';.'
.,║++W║,,.♣
,'║+C+ ..F'
,:╚═══╝FF'♣
╗'.',''.',.
║U.`UU.'U,U

Unfortunately, they can do nothing else this turn.

Aha! Now, I have to quote some obscure bits of game literature. Cross-referencing the aforementioned Cave Creatures in TACTICUS with the Let's Make Sense of This, Please: How to Avoid Crushing Problems in TACTICUS edition I have on my bookshelves, I must roll a d100 to check Carv's response to the crocodile.

*rolls*

87? Dearie me, but I'm afraid he has a phobia of crocodiles in general! That means he must automatically flee by the only visible route. I invoke the Well, At Least It's On The Way rule, found easily within everybody's copy of TACTICUS: Making the Best of a Bad Situation, thus allowing Carv to rush to a tree and start chopping.

Code: [Select]
:.╔═══╗';.'
.,║+++║,,W♣
,'║+C+ ..F'
,:╚═══╝FF'♣
╗'.',''.',.
║U.`UU.'U,U

Also, I have a 1 in 3 chance of being permitted to extend the game board again... *rolls* Ah, not this turn.

2
DF Community Games & Stories / Re: A rousing game of TACTICUS!
« on: August 26, 2009, 07:48:23 am »
Aha! Well, quoting from my revised edition of TACTICUS: A Complex Guide to the Simple Basics of Tactical Gaming: "Should the When All Else Fails, Start On A New Sheet! rule be invoked, any prospective gentlemen with a mind to play who have not yet encroached upon the game may immediately set up a piece and act out the most rudimentary of turns."

Taking this fully in mind, I place a respectable Human Carpenter by the name of Carv O'Woody on the board, inside this small generic walled building. He is armed with a small wooden hatchet and a knife for plying his trade.

Code: [Select]
.╔═══╗'
,║++U║,
'║+++ .
:╚═══╝.
'.',''.
,.`...'

Naturally, no good carpenter likes to see a doorway exist without a door within it, so he immediately seeks out the nearest wood source. Quoting my copy of the supplement Forests: or What to Do When All The Wood Runs Out (1987 archaic language edition, don't you know!): "Whenst yt should occur that a man of carpentry or woodcuttyng should hav no materyals for hys work, the game board wyll, of yts own volytyon, extendeth yn the most logycal dyrectyon to accomodate a wood of 2D10-D6 trees."

Rolling these dice, I get... 3, 2 and 6. Blast!

... but wait! The supplement continues with a footnote: "As stated yn the orygynal Pantsheym ruleset: 'Should a negative number of trees ever be called into existence by a dice roll, the result should be treated as whatever minimum positive result could occur, plus one.'"

Thank Armok! That means I can summon a vaguely healthy two trees. I choose to let this forest appear to the East of this rudimentary dwelling.

Code: [Select]
.╔═══╗';.'
,║++U║,,.♣
'║+++ ..;'
:╚═══╝.''♣
'.',''.',.
,.`...'.,;

The trees are, naturally, Acacia.

At the risk of someone invoking the overruling TL;DR - Too Bloody Much! rule, I end my turn here.

3
...The Point's of interest ... just one of it's parts.

I'm really, really sorry to do this... I'll just spend the rest of the day twitching if I don't. Neither of those apostrophes should be there.

I'll go hang my head in shame now

Don't worry. I suffer from the same affliction.

4
And by "votekick" I mean setting up a vote to ban someone else from voting.
This thread seems to have some troubles like that. Of course I'm not naming anyone but it seems like some people are just messing stuff up.

Regretfully, that would violate the charter (unless the dwarves in particular had been agressing or coercing upon other dwarves). Having observed what has gone by, I don't personally believe such things are warranted.

I am considering looking through the charter and making a summarised version of it, mainly for the benefit of newcomers.

5
Thank-you for your input, Rashilul. When you say simplify it, do you mean a simplification of our system, or a simplification of the explanation? I guess since we've been playing this game for some time, we're used to the swing and process of democracy, which other people may be intimidated by.

I'm sorry, but could you explain what you mean by "votekick"?

{Spring report is in old thread, if it is desired to read. Would it be better here?}

6
DF Community Games & Stories / Re: Dwarven Democracy (community game)
« on: July 04, 2009, 08:33:22 am »
Emmanovi gathered the dwarves of Equalvoice in the smoothed-out meeting hall, looking at each of them squarely in the eye.

Lav opened the meeting session, nodding at Emmanovi to begin his report. Looking down at some sheets of wax and chalk, Emmanovi spoke with a calculated and military air, his list of actions past and events happened almost bullet-like in its delivery.

"Early this Spring, as we know, the Elves arrived to trade. As much as I hate dealing with the incessant pansies, we did need to see what they had to offer, trade-wise."

Spoiler (click to show/hide)

"Well, glancing through their wares, I was somewhat offended. Apparently they expect us dwarves to wear socks as large as our legs, shirts that reach the floor and caps we could hide in. Despicable." At this point, he shook his head in disgust. "There were some useful things, though. A couple of wooden swords, for sparring; some assorted plants; and a spare bag we can use for seeds."

Spoiler (click to show/hide)

"I gave them those lay pewter goblets Lav made before in return for these items. Not a bad deal, I should say."

"Anyway, one item on the agenda for this Spring was some exploratory mining. Now, we've had some great success with this, even though we didn't fulfill the quota of one drill every regmabit. Firstly, we found ourselves picking through hematite. Iron, stout dwarves! We've struck grey gold."

Spoiler (click to show/hide)

"Next discovery was in the North-West. The prospectors hinted that there might be some of Armok's precious blood in the earth around here, and they were certainly correct! We've found a whole vein. There are some nasty critters in it, so I'm ordering all dwarves to keep away for now."

Spoiler (click to show/hide)

"Next came two great finds in quick succession. First, we chipped away a little bit of native aluminum. This should make for some valuable crafts, eh Lav? Then almost immediately afterwards, dearest Grail was bashing her way through the rock, only to find herself nearly falling down a cavernous maw of a hole. Thank Armok, thank Orshar, thank Kebul... she didn't fall to what would have been certain death. However, we now have access to what seems to be some sort of pit down to the very bowels of the earth. Critters galore for the slaughter! I sense a military training exercise here." His eyes glittered.

Spoiler (click to show/hide)

"In other matters..." he continued, referring to his notes, "some new dwarves have decided to make their way to our little Democracy. For now, as prospective citizens, they shall be known as Sarvesh Therlethudil, engraver; Kûbuk Fotthorreg, farmer; and Mistêm Astthabum, dyer. They have been briefed, and have already been helping us complete some of our tasks. Let them be welcomed."

Spoiler (click to show/hide)

Shuffling his documents, Emmanovi looked up and paused for a second, pulling out a sheet of wax with a number of objectives written upon it.

1. Exploratory mining on the entire map (at least one shaft per map region).
2. Completion of perimeter by digging through rock in the north-east and south-west sections.
3. Set up barracks and archery range (in tower).
4. Second level for outer fortifications, including a causeway (lower priority).
5. Expand tower upwards (lower priority).
6. Construction of a siege workshop.


"Item one: success, though objective incomplete.
Item two: near completion. South-west currently inaccessible from outside. North-east will be finished within a few days, if we get to work finishing it.
Item three: complete, though we could do with more beds.
Item four: not begun. We lacked the dwarfpower this season.
Item five: the floor for the next level has been finished, doubly serving as a roof for now. Bridges and levers are being installed for access to catwalks, when they are created.
Item six: complete."

Emmanovi clutched one large sheet, upon which was written several figures and readings detailing the current status of the fortress. This he pushed to the centre of the room for all to see. With a passing grumble about the lack of seating and tables, he nodded to Lav to continue the meeting.

Spoiler (click to show/hide)

{Would we like a save file, or an uploaded map file, both, or neither? I appreciate that my screenshots don't give the best overview, and I'm not sure what people would like.}

7
Will the scores from the judges be posted publicly, or will each judge send their scores via PM? If the latter option, then will there be any space for comments, some of which can be listed when the scores are revealed, or should they be posted in some fashion after scoring (or, indeed, omitted altogether)?

8
Apologies, I've had something of a busy week with rehearsals and things nearly every day. :-\ I'm free(ish) now though - as soon as I've gotten back from giving blood later today, I'll get right on it. =]

9
This is no thread and no forum for attacking people. >.< Let that be clear. If there are those of you who have left the community, then let them please refrain from negatively commenting on the current state. You've expressed your dissatisfaction by leaving, is that not sufficient?

Putting it simply, Grail... if I have a majority support of what appears to be the citizenship, then I will gladly carry through with directorship. Upon hearing two votes of support for me to continue in addition to my own voice of willingness, then I shall run Spring and detail the results... somewhere, either here or on the original thread.

10
I should like to join as a judge, if I am able. =]

11
I do not intend to let this game fade into non-existence, but I am concerned about the apparent lack of interest. A Democracy does not function if there are no citizens, no democrats, no voters to take part in it. If there are those still wishing to continue this fort, then by all means count me as a willing participant. I keep checking the two threads whenever I have a chance...

12
I had hoped that we might avoid negative comments on here, and instead work together in a positive light. Evidently my hopes were somewhat misplaced.

If I might recount a brief history as I recall it, currently only a year has passed. Spring, directed by Lav, mostly concerned itself with setting up bedrooms and a first farming plot, along with storage areas. In Summer, Grail took on the responsibilities of director and relocated workshops below ground, expanding storage space, beginning construction of a wall, and attempted to irrigate the second farm plot. I, Emmanovi, took directorship in Autumn, mostly completing the wall and moat, finishing off irrigation work and setting up a small irrigation system for the future.

Winter brought with it some difficulties, and the turn begun by Org was eventually restarted by Lav. It was during the Winter that a certain amount of debate and discussion was thrown up about some central rights and issues of the citizens of Equalvoice. It was decided to create a charter, which stands replicated in the first post of this thread.

Briefly, it outlines the rights of dwarves - the right to voice their opinion, the right to vote, the right to do as they please so long as it is not to the detriment of others... and so forth. The charter goes on to explain the democratic process of Equalvoice, and describes the system of voting, certain posts such as director and chairdwarf, and other administrative matters.

It was also in Winter, as well as in previous seasons, that several dwarves exercised their right to leave Equalvoice. This was for a variety of reasons - a lack of time available to participate, perhaps some lack of interest, or in some cases disagreements with certain members of the community and the way it was run. It was hoped that the creation of a charter might reconcile some of these individuals, once the basic rights of dwarves were established, but as of the time of writing, this has not occured.

I have missed certain elements of our history, since this was recounted from memory, and my memory is poor for a dwarf. *takes a refreshing swig of dwarven wine* Ahh, that's better. Where was I? Ah, yes. The current state of the fort. We number three active citizens at my last count - Lav, Grail and myself, Emmanovi. It is appreciably difficult to conduct democracy with a mere three citizens, hence this urgent call for more dwarves. Any questions? Put them to us! Interrogate us! We will happily listen to you and respond to anything you throw at us.

Simply express your interest here and I'm sure we can accomodate you, bringing you straight into the citizenship of Equalvoice. All that is asked of citizens is to comply with the charter whilst expressing their opinion, voting upon motions and discussing issues in a reasonable and rational manner. And this is much less of a chore and much more of an enjoyable activity!

13
I also kindly ask all remaining members to report their presence as well.

Citizen Emmanovi reporting in, ready to serve the needs and interests of Equalvoice and its citizenship. May Liberty triumph.

14
DF Community Games & Stories / Re: Dwarven Democracy (community game)
« on: June 20, 2009, 01:24:11 pm »
We could start a new thread with a new opening post to reflect the changes that have been made to the game, and to draw in new people. Unless you can edit that straight up, but most cheap forum databases won't allow that. First post to say we're always taking in new players who are interested in joining our democratic experience, second post being an anthology of our exploits thus far, our charter, and the current map and download.

I concur with this idea. I imagine people can be easily dissuaded from reading 31-page long threads about forts which might need to be read in their entirety in order for them to be understood. Officially making a new thread with clear descriptions and so forth would be a good thing to do.

I'm not sure we can continue so easily with a small active community. Recruiting some new members is by all means the way to progress, the way I see it.

15
DF Community Games & Stories / Re: Dwarven Democracy (community game)
« on: June 19, 2009, 10:20:36 am »
Apologies, I've had something of a busy week. If all are agreed, I'll take the year starting on Saturday (within the next 24 hours) and try and finish it as soon as possible, with updates of course. I won't have reliable access to DF for the next 18 hours or so, but otherwise I'll begin when I can.

Yes, as far as I am aware only soil biomes can sprout trees and plants. Rock can be muddied, but other than for farming reasons this serves no purpose.

I very much like these tower and defence designs, and I hope we can incorporate them as soon as possible. We do, however, need to consider active as well as passive defence; a trained military is something important for any fortress.

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