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Masterwork DF / Re: ☼MASTERWORK☼ Dwarf Fortress - 1.6 NEW: ASCII & JollyBastion Tileset
« on: March 28, 2012, 05:05:16 am »
This mod sounds nice.
But real men don't need graphics. In fact, I couldn't understand a thing in this rainbow mess on the world map, so I thought whatever, I'll just embark somewhere, prepare for the journey, take some weird star gender dogs and some weird star gender dogs... wait, what? Where are the gender symbols?
I tried different bundled tilesets and they all didn't fit my taste. Too small, too messy or too damn gay colored. Or plain fugly. The fonts are quite bad. Well, in fact I cant say for sure whether to blame the fonts or the tiles - I always thought it was the same bloody thing in one file, but now I'm not sure anymore why does this mod make a distinction and how exactly.
So obviously I tried changin the font/tileset manually (I used vedumec in vanilla df) but stupid setting app reset tilesets along with some other settings. And for the love of god, why are there init.txts all over the place? FFFFUUUUUUUUUUU
But real men don't need graphics. In fact, I couldn't understand a thing in this rainbow mess on the world map, so I thought whatever, I'll just embark somewhere, prepare for the journey, take some weird star gender dogs and some weird star gender dogs... wait, what? Where are the gender symbols?
I tried different bundled tilesets and they all didn't fit my taste. Too small, too messy or too damn gay colored. Or plain fugly. The fonts are quite bad. Well, in fact I cant say for sure whether to blame the fonts or the tiles - I always thought it was the same bloody thing in one file, but now I'm not sure anymore why does this mod make a distinction and how exactly.
So obviously I tried changin the font/tileset manually (I used vedumec in vanilla df) but stupid setting app reset tilesets along with some other settings. And for the love of god, why are there init.txts all over the place? FFFFUUUUUUUUUUU
)