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Messages - jasonxfri13th

Pages: [1] 2 3 ... 9
1
If you update your version without making a new world/fortress, what things will work and what won't?

2
Nope, I have no reserved barrels.

3
It's at the max, 208.
They store wine fine, it's only the biscuits and the plump helmets.

4
For some reason, my dwarve's don't like storing plump helmets in barrels.
My food stockpile has a barrel with seeds, a bunch of barrels with wine, and about 80% of the space taken up with groups of 1-3 plump helmets or biscuits.

I have no idea why my dwarve's won't store anything.

My farms are being over crowded with plump helmets, Help!!!

5
Are the changes save game compatible?
Except I guess there would not be any of the new animals.

6
How can you stop bleeding? Do you just have to wait?

7
DF Adventure Mode Discussion / Re: Arena Mode Fight Club
« on: April 02, 2010, 12:12:07 am »
Human

lvl 14 wrestling

Gold left over: 20

Yes, a pure wrestler. I want to strangle some monsters.
If I die I will be making a lvl 14 throwing character... if I start out with some socks.
I am assuming you start out with basic lvl. So level 14 would be legendary +1?

8
DF Modding / Re: .: Fallout mod :. [version 1.5] {+raiders, enclave}
« on: August 06, 2009, 07:44:20 pm »
Does this mod have graphics?

Also, in Fallout water is rare. Clean water, that is. Water has radiation, so I guess you could say the problem is radiation.

But if you think about the vaults, water is a huge problem because they need their water chips.

9
Why don't we build up every thing from scratch. Lets start with the DNA, maybe we will be done in a few million years.

10
DF Modding / Re: Xaque's Warhammer 40k Mod
« on: June 26, 2009, 11:21:24 pm »
Just the heavy bolter itself is the size of a guardsmen. There is no way a human could carry one and I am 99% sure there is no actual imperial guard figure with a heavy bolter. The imperial guard usually uses las guns.

11
Better hide those donkeys too.

12
DF Adventure Mode Discussion / Re: Most violent/metal thing ever
« on: June 13, 2009, 05:46:50 am »
i was modding, i was trying to make it so i could pull peoples organs out with my hands. because i saw a dwarf wrestler aparently do this when sparring in fort mode. it was just odd when it happened to me. i never really got it working in any reasonable way, all that mostly happened was weird and random stuff. like everyone in towns passing out and bleeding to death.
Maybe their organs fell out?

13
DF Modding / Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« on: June 13, 2009, 05:39:00 am »
Was looking through the raws and noticed shovels have a CRIT_BOOST of 2. Is this intended? Seems kinda high.
Play Postal 2 and you will know why.

Also, I keep making worlds but for some reason the zombies seem to keep dieing out. I look in the civilizations and it says they have no settlements and no leaders. I also looked all over the map and only found ONE, on a huge map. I also used a pocket map to make sure there was a starting settlement for the zombies and there was.

14
DF Dwarf Mode Discussion / Re: Booming population
« on: June 12, 2009, 12:01:11 am »
One fort (not really) I was just fucking around and I made an underground room and then started mining into the river, and my only 2 immigrations (until they all went crazy) brought 10-15 dwarfs EACH. All I had was TWO FARMS. NOTHING ELSE. Then when I actually play I get 0 immigrants for the first few immigrations.

15
DF Modding / Re: Zombie Mod: version 0.91 Now With WORKING Graphics!
« on: June 11, 2009, 10:09:49 pm »
I would take part in the succession game. Summer break started today for me.

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