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Messages - Wilm0chimp

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1
DF Gameplay Questions / Re: my marks dwarves won't train
« on: March 18, 2016, 08:46:32 am »
Do you have enough bolts stockpiled? I had ~500 bolts in a stockpile, but my archers wouldn't even pick up more ammo. It seems those bolts had been earmarked for use by another non-existant squad, so I had to make more for them to actually start training and shooting again.

2
What population do you normally play with?

I forgot the raw setting, but there is one that is changeable part way through a game (doesnt need world regen). Basically if you have less than 80 dwarves, you will never get big sieges.

I changed mine so that it was 20 dwarves, and I've been getting pretty huge sieges reasonably regularly now. The goblins don't ride mounts, but they bring attack beak dogs and have squads of ogres which are almost impossible to kill due the big creatures wearing thick clothing bug where the clothing thickness scales linearly with creature size. Steel axes and addy swords bounce off them lol.

I also genned a world with specific conditions - tons of goblins, few dwarven sites, and I embarked quite close to the goblin civ.

3
Iron is a complete pain in the arse. The only 3 iron ores are exclusively found in sedimentary layers, flux bearing stone. They usually have aquifers as well, and using the finder is not much help since the finder will find marble in pretty much every site (its common as a deep stone layer).

Set drainage to medium, shallow metal to yes or multiple. Then use dfhack to prospect all to scan a biome, if there isn't any try a new area.

4
DF Dwarf Mode Discussion / Re: Lost 5 human crossbowmen, bad luck?
« on: March 17, 2016, 06:28:07 am »
I agree with Eisensturm, my human guests are perpetually nude since its not easy to make human sized penis sheaths for them, so they high risk contaminant plague carriers.

5
Ive done something similar in my world, its pretty easy if you look at the wikis advanced worldgen settings.

Cavern layer is the easiest to set, find this line:

[CAVERN_LAYER_COUNT:3] and change it to [CAVERN_LAYER_COUNT:1]

You now have only one cavern layer. Be warned that you don't always get every single type of cavern tree as a result (there are no nethercaps in my world, I do get bloodthorn though).

To have solid Z levels, find:

[LEVELS_ABOVE_LAYER_1:<number>] - its probably set to about 5, so set it to: [LEVELS_ABOVE_LAYER_1:25]

This will give you roughly 20-30 z levels of stone+dirt above the first cavern layer for you to build in (it can vary quite a bit depending on location).

If you don't want your candy supplies nerfed, you can increase z levels for [LEVELS_ABOVE_LAYER_4:<number>] and [LEVELS_ABOVE_LAYER_5:<number>] - its not an exact thing but generally if you increase these a bit you make candy spires higher.

To get 80 z levels beneath your cavern and above the magma sea, its probably [LEVELS_ABOVE_LAYER_4:<number>]  you need to increase.


The wiki explains it all quite well: http://dwarffortresswiki.org/index.php/DF2014:Advanced_world_generation#Cavern_Layer_Number

6
DF Gameplay Questions / Re: how hospitals and health care work?
« on: March 16, 2016, 10:13:33 am »
Is this a bug or intended? I have a dwarf with a red mangled nose, I just assumed there was nothing that could be done about it since dwarves cant do plastic surgery.

7
the nearly constant "Clean Self" generates so many soapy bath happy thoughts Im hesitant to use it.

Do it. Dfhack clean the map, watch your dwarves tantrum and slaughter each other. Fresh blood for the blood god.

8
DF General Discussion / Re: Active, Open Source Fortress-Mode Clone?
« on: March 14, 2016, 10:23:07 am »
There is the simple problem of how do you come up with ~10 years of solid coding based development, without putting 10 years of work in? Thats why things like goblin camp are ultimately pointless - you can whip up a cheap fort building knock off quite easily, but you can never simulate the complexity of the all the different systems that make dwarf fortress what it is. Not without spending a huge amount of time coding it all.

9
DF General Discussion / Re: What is your worst military disaster?
« on: March 14, 2016, 10:18:20 am »
Im not sure I've ever really had a disaster. I either have a horrifically under trained or under equipped (or both) army of useless peasants that die nearly instantly, or a squad of uber godlike unkillable siege breakers.

Actually I can recall an instance where I sent a squad of 5 legendary masterwork clad steel axedwarves to face off a forgotton beast. It was a forlorn hope though and I knew it, as it had a rotting dust syndrome. Every single one of them rotted to death in the caverns, and I had to seal it off and not retrieve their corpses.

10
DF General Discussion / Re: Stagnant? Doomed? Whose idea?
« on: March 14, 2016, 07:48:44 am »
...
In my experience, population(inlucding all creatures on map) is what really matters.
Keep them below 150 (citizens + guests + animals).

I wonder how many people are playing with default settings (220 hard population limit, 100 guests, if I recall correctly). To me that's hardly playable at all.

Utterly agree, even the newb starter packs need tweaks imo - 100 default visitors is absolutely insane.

I crank that shit down to 5, I stay at <100 dwarves and use quantum stockpiles for everything.

I am the FPS master now.

11
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: March 14, 2016, 07:46:51 am »
Sweet, I had to disable TWBT in 42.06 LNP r1 as it felt quite 'crashy' although I couldn't pin down how or when. With print mode on standard, its been rock solid apart from the aforementioned history details crash.

12
DF Dwarf Mode Discussion / Re: Sudden FPS drop?
« on: March 14, 2016, 05:51:19 am »
Do you have a prison? I suffered a temporary big fps hit when my booknerd was jailed, causing constant jab cancellation spam. My log was "cancelled because jailed x 5608" so the guy was going apeshit trying to path to his office but couldn't.

13
DF General Discussion / Re: PeridexisErrant's Starter Pack, 40.24-r20
« on: March 05, 2016, 09:22:45 am »
"I'll release it monday!"

*Releases it almost immediately*

You sly dog. Bravo.

14
Utilities and 3rd Party Applications / Re: DFHack 0.40.24-r5
« on: March 04, 2016, 01:05:19 pm »
and I was hoping to fit in an alpha release this weekend

My body is ready.

15
DF Dwarf Mode Discussion / Re: Megabeast Dangerousness
« on: March 04, 2016, 09:40:31 am »
If you aren't seeing megabeasts in DF mode, you need to carefully look at your world gen settings. Long world gens often see all megabeasts go extinct, especially as there are only a handful placed to begin with. Change worldgen stopping at <50% megabeasts dead and maybe edit worldgen to have more megabeast caves.

I can recall a number of forts where I checked legends and there was basically nothing interesting left alive.

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