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Messages - wigwam

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I also fixed a bug where the arena slowly heated up to just above the boiling point of water slowly over time if you were controlling an individual creature

Actually, I think it would be awesome to have a time limit in the arena. Take too long killing your enemy? YOU GET BOILED, to please the crowd!

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DF General Discussion / Re: Future of the Fortress: List of Remaining Items
« on: September 21, 2009, 08:27:04 pm »
From what I understand, a large portion of the noble/appointment code is going into the raws. Given that fortress guard and royal guard will be controlled  by specific nobles now, does this mean that I could mod in a high priest noble with a squad of temple knights under his rule?

RIIIGHTEOUS. Mod in some awesomely huge swords and iron pope helmets.

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...starting a couple of magma men with iron mauls and seeing how the crust/magma layers interacted as they whacked each other...

So that sounds amazingly epic. Just imagine red hot mauls being swung around.

... I should find some way to make a magma man civilization to siege in the next version. After all, you can never have too much fun.

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"lion melted fat spatter"

"Fat spatter."
Lion melted, dragon approved.

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DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: April 21, 2009, 01:46:50 pm »
Digging into a river during the winter (THROUGH my fortress), then forgetting to build a wall again to keep the water in the brook. I didn't notice until I got spammed the "Urist McHauler cancels (whatever): Dangerous terrain." Of course, at the same time, I also figured out that bauxite floodgates with rhyolite mechanisms work great! Until you open them, that is. At that point, my fortress was getting flooded with two liquids from opposite ends. I thought that deserved a facepalm with both hands at once.

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I once had a dwarf marry another dwarf. That in itself isn't very rare or noteworthy, but the fact that the husband had gone stark raving mad moments earlier from a failed mood made it interesting.

They had decided to "forego the celebrations," understandably.

Somehow, I don't that that's supposed to happen.

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DF General Discussion / Re: What turns you off about DF?
« on: April 19, 2009, 02:02:48 am »
I guess only three things have bothered me, and they've never been game-breakers for me, just bothersome.

1) I find it frustrating that you have to wait for furniture not only to be constructed, but to be moved to the appropriate stockpile before you can place it in your fortress. I don't know how possible it is (and if it's not, then I'm happy anyway), but maybe the ability to plan out room layouts, and when the furniture is finished they are moved to those locations. Also,

2) The direction dwarves choose to approach a job from. I've read up on the wiki where they prefer to dig/build/deconstruct/etc. from, in what order, which allows for pre-planning, but sometimes I just want to let that dwarf die who decided to wall himself into my channel. Or I scratch my head over the miner who has dug out a winding path into my soon-to-be-huge hall and backtracks half a mile around uncompleted work to dig out that square that was right originially next to him. I understand that he really wants to dig from the left, but it would be easier just to dig from the right, instead of wandering all about. Finally,

3) The complete and utter lack of urgency in my dwarves. Don't get me wrong, it's hilarious and half the fun most of the time, but it does get extremely frustrating when you've assigned a squad to protect your fortress at a strategic point during a siege, and one of your elite macedwarves gets torn to pieces because he was the only one out there, while the rest were wandering down to the farms to pick up a bite to eat. Similarly, instances (like earlier) where some dwarf decides to stand on the wrong side of the floodgate he's building. Because I can't hook up the mechanism to open it until it's built, now I have to scramble to get some mechanic to release him, but the mechanic suddenly decides that he'd rather be on break. That sort of thing.


Heh. Hopefully this wordy response made sense.

And the ASCII has never bothered me. Well, except for the fact that it wasn't square, but I got another set to fix that. Personally, I like the fact that my mind sort of fills in the blanks. Imagination is fun.

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DF Dwarf Mode Discussion / Re: MY DWARVES ARE FUCKING RETARDED! XD
« on: April 19, 2009, 01:29:21 am »
I'm surprised nobody pointed out how dwarven it is that the craftsdwarf used a ballista to kill a wild animal. I wonder if there's a way to do all my hunting that way... I mean, not only did you kill the groundhog, you also trussed him up on a handy spit. Just cook, remove the corpse, and load the arrow again!

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DF Dwarf Mode Discussion / Re: Dwarven Circus Act
« on: April 18, 2009, 09:10:25 pm »
do you mind if I use that as my profile pic?
Thanks

edit: I can't have a file. it has to be a url   :'(

Haha, well, I'd be more than happy to supply that too:
http://i667.photobucket.com/albums/vv37/sirius556/balancingact.jpg


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DF Dwarf Mode Discussion / Dwarven Circus Act
« on: April 18, 2009, 08:10:05 pm »
So I just decided to create a new fortress in a rather cliffy area and for some reason they decided to park everything on a 1x1 spire. So now all 7 dwarves, both beasts of burden, 4 chickens (I'm using CivForge mod), my wagon, and all of its contents are happily sitting in this one square.

That made me laugh, and think of an image I decided to make.

Please excuse my rudimentary paint skills. This was done on a laptop with a squirrelly trackpad.
Spoiler (click to show/hide)


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DF Adventure Mode Discussion / Re: Funniest Names
« on: April 08, 2009, 04:16:48 pm »
One of my civilizations had a god whose suffix was "the Neutral Neutrality of Balance."

... I think he was attributed to... well, I'm not sure.

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DF Dwarf Mode Discussion / Re: Most addictive game i have ever played
« on: April 03, 2009, 11:38:38 am »
Yeah, DF is definitely up there in terms of replay value. Getting into some of the rogue variants can also be very addicting. Particularly TOME and IVAN. I haven't gotten too far in Nethack, but that's also quite good.

I also recommend ADOM, but that's a bit off topic.

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So I found adamantine, and soon after, my queen arrived. Problem was, my population was at 23 at this point, so I wasn't equipped for her monumental demands. Naturally, because my mayor has a bedroom and cabinet, she flips out and kills some poor sod's cat while tantruming. Now, that wasn't the bad part, nor was the fact that she "took joy in slaughter lately."

It was that in her inventory, she had a single spatter of cat blood on her. On her mouth.

Poor cat.

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