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Messages - tiggerizzy

Pages: [1] 2
1
These are amazing tips. Did not know about the majority of these. Thanks!

2
DF General Discussion / Re: MacNewbie Pack v0.10.3 with DF 42.04
« on: July 19, 2017, 11:38:59 am »
McAfee is showing that AnnouncmentWindow.app as OSX/Backdoor.Eleanor https://www.virustotal.com/en/file/e7bd019911eb4394c6df427a4c544938fabf703b309e875eb005dcb7f58571a4/analysis/1500481903/.

None of the other major AVs tag it, so it's probably a false positive. But just thought I'd share my findings.

3
Just wanted to confirm that this tool runs under wine on OSX using a prefix with a win32 architecture and winetricks to install dotnet40 and gdiplus_winxp. Thanks for your hard work building this tool. The building designer was exactly what I was looking for.

4
DF Modding / Re: Reaction to Make Thread (Yes, Cheating)
« on: June 05, 2011, 09:25:22 pm »
Wool/Yarn
   [PRODUCT:100:10:THREAD:NONE:CREATURE_MAT:SHEEP:WOOL]
   [PRODUCT_DIMENSION:15000]

Really should be HAIR rather than WOOL

   [PRODUCT:100:10:THREAD:NONE:CREATURE_MAT:SHEEP:HAIR]
   [PRODUCT_DIMENSION:15000]

5
DF Gameplay Questions / Re: Broken Population Caps?
« on: March 16, 2009, 12:09:14 pm »
Magma - Everyone - No Tantrum

-- sorry couldn't help it --

6
DF Gameplay Questions / Re: Anyone well-versed in autohotkey?
« on: March 15, 2009, 09:59:57 pm »
Are you running windowed or full screen? Not sure it makes a difference.

Are you starting by preparing your support. It has to be at the place support screen, then press ctrl+direction. It should do it's thing then be right back at the place support.

7
DF Gameplay Questions / Re: Anyone well-versed in autohotkey?
« on: March 15, 2009, 05:00:35 pm »
It looks like ahk doesn't like the ^bLeft part, switch it to just ^Left (^Right, ^Up, ^Down), and it works, I just tested it.

8
Umi, you might want to look at AutoHotKey and I believe there is a script somewhere where you can make a pattern in excel and then paste it in game where ever you want.

I wish I could remember where it was, for a while I think it was even part of dwarf companion so you might want to look there.

9
DF Gameplay Questions / Re: Anyone well-versed in autohotkey?
« on: March 15, 2009, 03:06:25 pm »
You are not telling it what direction to go. Try this for a bit more control rather than just 20 in a line.
Code: [Select]
$^bLeft:: ProcessEvent("Left","+s")
$^bRight:: ProcessEvent("Right","+s")
$^bUp:: ProcessEvent("Up","+s")
$^bDown:: ProcessEvent("Down","+s")

ProcessEvent(direction, type)
{   
    Send {Enter}
    Sleep 50
    Send {Enter}
    Sleep 50
    Send %type%
    Sleep 50
    Send {%direction%}
    Loop
    {
        if not GetKeyState(direction, "P")
            break 
        Send {Enter}
        Sleep 50
        Send {Enter}
        Sleep 50
        Send %type%
        Sleep 50
        Send {%direction%}
    }
}

Basically this is the standard rewall script. You set it up exactly the same as you did before by doing b -> S, then hold your crt+b down and press the direction you want to go.

The cool thing about this is that you can add something like
Code: [Select]
$^wLeft:: ProcessEvent("Left","w")
$^wRight:: ProcessEvent("Right","w")
$^wUp:: ProcessEvent("Up","w")
$^wDown:: ProcessEvent("Down","w")

And it will work perfectly fine as long as you ready your walls up b->C->w
Its expandable :)

Edit--
That's not what it does, unfortunately, and I can't figure out why. It keeps getting to "build statue" instead, as if it's sending "s" and not "S". I don't have capslock on or anything like that, so I can't figure out why it's doing this.
The reason why it is doing this is because you need to Send +s rather than just a caps S. I hope that answers your question.

10
DF Gameplay Questions / Re: "No seeds available for this site"
« on: March 15, 2009, 12:24:19 pm »
Prickle Berry needs to be above ground I am pretty sure, and the entire plot needs to be above ground. At least that is how I have always done it.

Also they can't be in marsh or swamp or freezing biomes.

11
DF Gameplay Questions / Re: Possessed by unknow forces!
« on: March 15, 2009, 12:21:10 pm »
Try building a regular forge or smith, sometimes they the possessed don't like the magma versions. Also try building a craft workshop.

12
DF Gameplay Questions / Re: Gem Windows and Excess Materials
« on: March 15, 2009, 09:08:59 am »
This is my first time extensively using windows and it is a big pain. Not going to do it again.
Yup, you should try MacOs X.

(sorry, couldn't help  :D  ::) )

Thats teriable!  ::)

13
DF Gameplay Questions / Re: Building light shafts?
« on: March 15, 2009, 09:07:31 am »
I prefer just using demolitions for larger scale channeling.

Hyndis's way is really great, especially if you are making a huge shaft like I almost always do. I love huge holes going down into the ground with a double helix ramp around them. It the trade mark of all my fortresses, and each time the holes seem to get bigger.

You could aways just channel out the area but that takes forever if you don't want your mentally challenged beard lovers getting stuck on a random tile and their buddies channeling out the area around it and it collapsing then you have a hurt dwarf on your hands, no one likes that.

Heres an idea as well, if you are up to the challenge, make it so a waterfall falls straight down your light shaft in the middle, the dwarfs LOVE this.

14
DF Gameplay Questions / Re: From rectangles to squares
« on: March 15, 2009, 08:57:01 am »
Musluk, you should post this to the wiki if someone hasn't already.

15
DF Gameplay Questions / Re: Gem Windows and Excess Materials
« on: March 15, 2009, 08:46:08 am »
HAHA

That would be more work than building the dome was. But how would you deconstruct the structure you build for the magma the material would still fall on top of the dome.

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