1
DF Dwarf Mode Discussion / Re: Stone types and blocks
« on: June 22, 2013, 01:27:35 pm »
Check your Stocks screen. Make sure that your mason is allowed to use it.
March 6, 2024: Dwarf Fortress 50.12 has been released.
News: February 3, 2024: The February '24 Report is up.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
I could supply you with an embark that has:
Volcano
Flux (Chalk layers)
Iron (lots!)
Bitum Coal
Gold
Garnierite
Galena
Aluminium
some form of copper
Huge amount of trees
Brook
Freezes in winter
Soil (though I dont remenber if it has sand)
All civs (Including war with goblins from one or two dwarfen civs)
If anyone wants it will give you the seed, parameter set and location.
(Is this enough to generate exactly this world?)
regards
[PRODUCT:100:10:WOOD:NONE:PLANT_MAT:ALDER:WOOD]
[REACTION:ROSE_GOLD_MAKING]
[NAME:make alder logs]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:10:LOG:NO_SUBTYPE:WOOD:ALDER]
[SKILL:SMELT]
This should indeed be a [REACTION:XXXX]Ok, I'll change that back.
You *might* want to rethink the label (XXXX) in the REACTION tag, because you said you are trying to replace an existing reaction so that you can apply it to an existing world, but you gave this a new unique label. With a new unique label it should work fine in new worlds. If you want to replace an old one you have to use the same label as an existing reaction.
[PERMITTED_REACTION:XXXX] goes in the *entity*. That is a different type of object defined in a different file that describes what your civilization has access to. Whatever label you give you reaction, you have to also permit it in the entity.What would the entity for this reaction be? I can't find alder logs in the raw folder.
If you leave it there you will probably get 10*150 = 1500 logs. I don't think that's what you want.Yeah... I'll be getting rid of that item. I might change it to 10 and have the reaction produce 1.
[PERMITTED_REACTION:MAKE_WOOD]
[NAME:make alder logs]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:10:WOOD:NONE:PLANT_MAT:ALDER:WOOD][PRODUCT_DIMENSION:150]
[SKILL:SMELT]
[REACTION:MAKE_WOOD]
[NAME:make alder logs]
[BUILDING:SMELTER:NONE]
[PRODUCT:100:10:LOG:NO_SUBTYPE:WOOD:ALDER][PRODUCT_DIMENSION:150]
[SKILL:SMELT]
...I'm not sure what this means? But that aside, this embark meets your criteria, as does this one.
- Pit exposed to the surface
...
Your dwarves... appear to have been secretly elves.
Reclaim and declare war on the source of the imposters.
Any ideas?
I like to use Lego!
It reminds me of my childhood, making Lego bricks by hand in a Chinese sweat shop.
Ah the good old days, we used to get paid 2 cents for every thousand bricks.