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Messages - Bardum Idith

Pages: [1] 2 3 ... 29
1
Play With Your Buddies / Re: Let's Play X-Pony: Bronies Unknown
« on: June 30, 2012, 02:16:38 am »
This was probably asked before, but I didn't notice it: are you drawing these screenshots yourself, or is this a mod for X-Com?
I neither found such a mod with google nor on relevant pony sites, so I fear it doesn't actually exist :'(
...
Somepony must make it!

2
Play With Your Buddies / Re: Let's Play X-Pony: Bronies Unknown
« on: June 24, 2012, 03:47:27 pm »
Your God empress demands it  :D

3
Play With Your Buddies / Re: Let's Play X-Pony: Bronies Unknown
« on: June 22, 2012, 03:44:54 am »
Posting to squee. Because this rocks. Woo-hoo!

4
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: February 26, 2012, 03:38:24 am »
Go heckle the humans efforts at catching the horse


You go towards the human and the dead dwarf (who is not wearing any socks, just a bloody pig tail coat) and shout random things.

"Haaay! Why do you interrupt me? Can't you see I'm on an important mission, little beard man?"

>_

Club the zombie across head.


You make the zombie a bit deader. It is definitely dead now.

>_

Odok cancels battle, interrupted by infected wound!


hidden dice roll!
Concerned about zombie infection you start to freak out but somehow the wound seems to be quite uninfected.

>_

He will stand there, breathing heavily and watching with concern as Zan batters the re-dead corpse. "Erm... I think it's dead, Zan. Well, dead again. Re-dead? You know what I mean."
Also: "...Odok? Are you feeling alright, there?"


You stand there, talking to the other dwarves and pondering about the reasons of their clearly irrational behaviour. They mad?

>_


Spoiler: Zan Malicepowder (click to show/hide)
Spoiler: Rovod Roofpulleys (click to show/hide)
Spoiler: Odok Flameburns (click to show/hide)
Spoiler: Tobul Squashberry (click to show/hide)

5
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: February 20, 2012, 04:21:34 am »
Ooops, sorry, I should have made it more clear: The zombie is dead again.

6
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: February 19, 2012, 11:32:17 am »
He resolved to head towards the hill to get a better look of the surroundings - cliffs rarely had things worth dying anyway...

You see a hole in the hill leading to a cave. From the hill's top you have a good view of the surrounding land:


Further to the south a human seems to be trying to catch a horse and a trampled dwarf lies on the grass.

>_

Zan then goes back across the channel and assists in defeating that other zombie. Also scolds channel for being inadequate defensive barrier[/b]

You scold the channel. It is not very effective.


hit: d12-1+2=6 , evade: d12-1=0, dmg: d5/1=1
You tap the zombie's shoulder with your bone for 1 point of damage.

>_

Bite it's head off!
Make it fly in an arc!


hit: d12=6, evade: d12-1=10
You bite the air next to the zombie's head. It circulates in an arc.

>_

Clutching his table, Rovod will reluctantly follow Zan to provide backup. Backup meaning: If Zan and Odok fail to kill the thing, he will muster his meager courage and try to finish it off with a whack of his trusty table.

hit: d12-3=5, evade: d12-1=2, dmg: d7/1=3
You shatter the zombie's ribcage with your trusty chert table!

>_


Spoiler: Zan Malicepowder (click to show/hide)
Spoiler: Rovod Roofpulleys (click to show/hide)
Spoiler: Odok Flameburns (click to show/hide)
Spoiler: Tobul Squashberry (click to show/hide)

7
DF Adventure Mode Discussion / Re: Funniest Names
« on: February 15, 2012, 06:54:30 am »
I just rolled an adventurer with the last name of Climaxsquirts. I walk into the nearest house and try to talk to somebody, the game crashes.
Censorship  ???

8
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: February 13, 2012, 05:08:32 am »
Hop over the channel! If I remember correctly, last time the zombie didn't get through.


jumping check: d12=2, d12=4
You jump into the dry channel and step out of it to the other side. The zombie follows you.

hit: d12=6, evade: d12+1=12
She viciously scratches the air!

>_

Feeling a bit sheepish about his failed plan, Rovod resorts to brute force, grabbing that table and smacking the long dress-wearing zombie over the back of the head with it. Hopefully without it turning around to go after him...


hit: d12-3=1, evade: d12-1=0, damage: d7/1=4
You smash the dresszombie's spine with the massive table, making it impossible for her to turn on you.

>_

Roundhouse kick that bastard to pieces no matter how many times it will take!


hit: d12-2=6, evade: d12-1=1, damage: d6/1=3
You kick the zedi in the chest for 3 points of damage!


hit: d12=2, evade: d12=1, damage: d4/1=4
The vile beast uses the opportunity to land a severe punch on your knee!

>_

Tobul Squashberry, Dyer, in constant state of internal rage.


After a long and annoying journey you arrive somewhere near the dwarven village Gulfbasement, ready to dye.
You can see the sea to the north and some hills to the south. There are horses galloping across the hillside. You are standing on a grassy plateau with some trees.
You don't know why, but seeing this beautyful landscape makes you angry.

>_


Spoiler: bald zombie (click to show/hide)

Spoiler: Zan Malicepowder (click to show/hide)
Spoiler: Rovod Roofpulleys (click to show/hide)
Spoiler: Odok Flameburns (click to show/hide)
Spoiler: Tobul Squashberry (click to show/hide)

9
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: February 09, 2012, 10:32:01 am »
Don't press his ghost...

8)

to eat your soul :P

10
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: February 09, 2012, 04:47:47 am »
Throw a rock at luna
You cannot reach her from the end of the waiting list!

Odok uses the table he's engraving on as a throwable projectile at the undead things.


hit: d12-4=0, evade: d12-1=8
You try to hurl the massive stone table at the zombies but can't throw it far anough.

>_

As Odok throws the table at the zombie horde, hopefully knocking them down the stairs, Rovod will start to pile up all the other stuff in the room into a barricade, to block the zombies out of the room, running more on nervous adrenaline than anything.


You push some small pieces of furniture near the door hoping that the zombies won't simply step over them...

>_


...but they do!
hit: d12=8, evade: d12=5, dmg: 2d2/1=2
The bald zombie bites into Odok's chest with gusto!

hit: d12=1, evade: d12+1=9
The other one tries to punch Zan, who blocks the strike with his bone.

Rest&Heal somewhere safe.


running check: d12=1, d12-2=8
Zan Malicepowder, Potash maker, is a Novice Runner now!
You try to go somewhere safe but the zombie is still following you!

>_

> Run away!


"Stay you fool!", Moldat shouts at you as you run away cowardly.
hit: d12-1+2=3, evade: d12=5
hit: d12-2=5, evade: d12+1=11
He fails to hit the horse who stampedes past him...


running check: d12=5, d12+2=10
hit: d12-2=3, evade: d12=1, d8/1=6
Guydon Moistbodies, Presser, is a Novice Runner now!
You aren't quick enough to run from the horse! It tramples you down, taking 6 of your 6 hitpoints!

Guydon Moistbodies, Presser, has been struck down!

You guys really like to gain skill levels in the turn you die, don't you  ???
(no, advancing skills is not totally arbitrary)

The next dwarf on the list is MonkeyHead's. Please prove your existence to be incarnated.

>_


Spoiler: horse (click to show/hide)
Spoiler: zombies (click to show/hide)
Spoiler: Moldat (click to show/hide)

Spoiler: Zan Malicepowder (click to show/hide)
Spoiler: Rovod Roofpulleys (click to show/hide)
Spoiler: Guydon Moistbodies (click to show/hide)
Spoiler: Odok Flameburns (click to show/hide)

11
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: February 06, 2012, 09:12:39 am »
I vanish off the face of the forums for months and I'm only ONE person ahead on the waiting list!  Jeeze!

The Moongoose makes his dramatic return.  To very appropriate music.
Welcome back from... wherever :D
(reality maybe???)

Unfortunately I must inform you that the Moongoose is occupied:




ADEQUATE CLUBBER VS ZOMBIES GO GO GO

Eventually he decides to do the sensible thing: Grab the injured Zan before he can get himself killed, and drag him back up to where they left the others, preferably in a comedic, Benny-Hill-Theme'd chase scene.


wrestling check: d12+1=11, d12=9
Rovod manages to drag Zan away from the zombies before they can bite the two dwarves to death. Two of them follow you slowly.

>_

Odok will now commence record keeping, and start engraving things we have at first.
Also engrave what the fortress might be worth so far, it's a good excercise for his future brokering carreer.



appraising check: d12=8, d12+4=15
engraving check: d12=10, d12=2
You have no idea what this strange cave might be worth, but you engrave something. You gess a value of >10 can't be wrong.
Rovod and Zan come up the stairs, followed by two zombiesque dwarves.

>_

> ask abaut the other levels, the surounding lands, and all sorts of things I don't really need to know.


"Psshhht! Yoo scarin' the hoarses!"


Suddenly a shouting figure appears from behind the large rock. The horse next to it runs away from him in terror, charging directly towards you!

>_


Spoiler: horse (click to show/hide)
Spoiler: zombies (click to show/hide)
Spoiler: Moldat (click to show/hide)

Spoiler: Zan Malicepowder (click to show/hide)
Spoiler: Rovod Roofpulleys (click to show/hide)
Spoiler: Guydon Moistbodies (click to show/hide)
Spoiler: Odok Flameburns (click to show/hide)

12
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: February 03, 2012, 04:53:01 am »
Zan shall go where the sheriff pointed them to. As in, the secured rooms, not outside.

Rovod shall follow after Zan, wringing his hands nervously as he prepares to bravely hide behind his club-wielding companion should anything attack them.


You walk a long way to the left passing the channel, the downward ladder and the workshop room...


...until you reach a downward stairway at the end of the corridor. At the bottom you see some zombies assaulting what you think is the safe room.
Zan loses the fight against his stomach and vomits himself down to 1 HP!

>_

Okod decides to look around, see what workshops might be missing and what might be needed for basic survival and security. He will need something to engrave what's needed on something, an empty stone slab perhaps if there are any.


You count a furnace near the entrance hole and a craftsdwarves workshop, a masonry and something toppled in the workshop room. From down the stairs you can hear noises of blunt impacts. Sounds like wood is involved.
It seems this fortress is in dire need of food and metal industries. You are ready to engrave this with your fine small bronze chisel! The workshops' tables have nice surfaces to engrave on.

>_

> ask for the layout of the fortress, maybe a quick map.


You follow Moldat through the hills and ask him about the fortress. After he explained the top layer of the fortress to you you spot some creatures near the river.

"Looks lahke horses. Let's trah sneakin' to them. Yummy horse stew..."


This is how you imagine the fortress after listening to him.

>_


Spoiler: zombies (click to show/hide)
Spoiler: Moldat (click to show/hide)

Spoiler: Zan Malicepowder (click to show/hide)
Spoiler: Rovod Roofpulleys (click to show/hide)
Spoiler: Guydon Moistbodies (click to show/hide)
Spoiler: Odok Flameburns (click to show/hide)

13
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: February 01, 2012, 02:59:17 am »
Odok will make a comment that it would be wise to make a secure entrance,
probably with a lever to keep undead and other nasties out.
He will descend the stairs as he does this.



"We survahvors have some rooms secured, just turn left and then go straight on for a while, yoo can't miss it that way."

>_

"Zombie onslaught? I already killed Sibrek the zombie-rot spreader. The situation should be less... rotten now. Ha, ha. Anyways, is there anything edible that's not poisoned here? And I don't think you can be sheriff anymore now that you have no one to sheriff around."


"Sibrek? That vampahre? Ah hope ya disposed of her body correctly. And no, we don't have any more food, that's whah Ah'm searchin' some."

Your stomach starts bubbling violently again.

>_

> just keep making puns


random punmaking check: d12=3, d12=11
You try to make some more puns, but can't make up anything fresh. Is the omnipresent zombie disease entangling your braaane already??

>_

Rovod runs over towards the live, mace-wielding dwarf, sobbing with relief. "Oh, at last! Someone alive, who's not trying to eat me! Oh thank goodness." He shall frown a bit at Zan's words, looking a little nervous. "Oh no, no,  he's certainly still a Sheriff! Those sort of things don't just go away. Need some law and order around here, after all."
Then, of course, he shall support the motion of finding food. And milk.


"Yeah, Ah'm the sheriff! Neither the living nor the dead shall defy justice here!"

>_


"Anyways, Ah'm off huntin' some food. Somebody needs to keep this fort runnin'. Ah'd appreciate some of yoo assistin' me."


(So much talking... needs more Fun!)

Spoiler: Moldat (click to show/hide)

Spoiler: Zan Malicepowder (click to show/hide)
Spoiler: Rovod Roofpulleys (click to show/hide)
Spoiler: Guydon Moistbodies (click to show/hide)
Spoiler: Odok Flameburns (click to show/hide)

14
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: January 30, 2012, 11:40:56 am »
Page 5
D=

15
Forum Games and Roleplaying / Re: Potash Maker Adventure II
« on: January 26, 2012, 11:33:26 am »
I know. it's just that the contagion might spread to the mer-people, now that the zombpire rot is in the sea. It might cause some "unfortunate" dwarven death in it's wake.
What a villainous plan!


Zan points the bone club at the dwarf with better club.

"Are thee a zombie? Or at least insane? Come! I will club you to death the moment you prove being hostile! Also, by the way; nice club! You compensating for something?"

Then Zan goes down the ladder. FURIOUSLY.



You threaten the foreign dwarf with your mighty bone.

"Me a zombay?! How dare ya shout at me with a club in yer hands? Ah'm sheriff Moldat Ragsyrups, survahvor of the zombie onslaught!"

>_

Odok follows the others, sticking together is in most cases better for survivability.

> Laugh uproariously at his brilliant pun.

> "Nay, unless ye like raw cave ogre shoulder. Food for though, dat. Ehehe"


Odok climbs in through the entrance hole while Guydon calms down the situation a bit making more +puns+.

>_

Rovod will dither uncertainly at the top of the ladder, only following once he thinks it's more-or-less safe. "Er, do be careful... I have a bad feeling about this!"


You follow Zan down the seemingly safe ladder. It does not break. Yet...

"Where y'all comin' from?? Yoo don't look like an anti zombie force."

>_


Spoiler: Moldat (click to show/hide)

Spoiler: Zan Malicepowder (click to show/hide)
Spoiler: Rovod Roofpulleys (click to show/hide)
Spoiler: Guydon Moistbodies (click to show/hide)
Spoiler: Odok Flameburns (click to show/hide)

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