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Messages - Virtual Russian

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1
I think there is another side to it as well.  There are a lot of things Toady doesn't do that would almost certainly result in higher profitability (for example, prioritising bug fixing over new development).  This is not so much a commercial game development as it is an artistic project.  There are lots of artists that had large teams working on paintings, for example, but it's also not unusual to build great works of art solo.  It's also why he builds the game he wants to build rather than the game that will sell more units.

It's pretty much this.

There is a reason DF is found in MoMa and not gamestop. It's an artistic project primarily, not a commercial game.

2
DF Dwarf Mode Discussion / Re: not getting Barony 44.11
« on: July 15, 2018, 03:54:00 pm »
Little update, I just had two Hillocks pop up in relation to my site, year 35. Hopefully if all goes well I get a barony this fall. I'm certainly prepared for it.

3
DF Dwarf Mode Discussion / Re: not getting Barony 44.11
« on: July 07, 2018, 06:45:46 pm »
no sites associated, I started in year 2. Maybe that's why? Not super concerned as my addy spire was hollow on layer 2. RIP 60 dwarves, survived though. Stabilizing the fort should take a while, maybe then I'll get a site associated.

4
DF Dwarf Mode Discussion / not getting Barony 44.11
« on: July 07, 2018, 01:22:11 pm »
I've got a large fort in its 18th year, but I still have not been offered a barony. I've certainly met all the requirements, anyone else having this problem? I've even found and mined some of the adamantine...

5
thanks, it does help, and explains what I've been seeing.

6
Thanks, that gives me hope. I'm in the most recent version, I'll just be a bit more patient.

7
DF Dwarf Mode Discussion / Does the world continue to grow after world gen?
« on: February 11, 2018, 04:26:31 pm »
I've just started a fort in a world I had stop at year 2. This is for a project of mine where I want to be involved in the world from the start, and run a series of forts and adventures with people. However, at year 8, I've seen very little, possibly zero, growth of population or sites within the civilizations.

I thought they were supposed to continue to grow and expand, but maybe I'm wrong?

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Tilesets and Graphics / Re: [0.40.24v00] Phoebus' Graphic Set
« on: February 09, 2015, 05:28:51 pm »
Is there by any chance a phoebus tileset for DF v.23 ?  I'm going back to play the old 2d game (for the intense challenge) and want a nice looking tileset.  This is what I currently use, and would like to continue using it.

Edit:  I meant version .23

9
DF Suggestions / Re: Ceramic/Pottery upgrade
« on: January 07, 2015, 05:43:08 pm »
We still use all those lovely(poisonous) metals to colour ceramics.  No arsenic though, their can be traces of it in cobalt, but if you are unsafe with cobalt it will kill you way before the small amounts of arsenic.  Most of the colourants we use are pretty poisonous.  However once they are part of the glass matrix that forms glaze they are pretty safe.  Honestly lead glaze is safe to eat on if made properly.  An expert on lead safety and disposal once said he wished all the worlds lead could be locked away in lead glaze where it won't hurt anyone.  Though a badly made lead glaze can leach lead into your food.  A badly made glaze without lead can leach other equally poisonous materials such as barium, antimony, zinc, cobalt, chrome.....

Also yes, orthoclase is useful, I use it almost everyday.  Its a great source of potassium.

I actually played DF before I became a potter.  I really excel at the chemistry side of it, but its all because DF gave me a huge head-start on geology. 

10
DF Suggestions / Ceramic/Pottery upgrade
« on: January 04, 2015, 11:12:01 am »
Could we see an upgrade to the very young ceramics industry?  I am a professional potter and have some very simple/reasonable suggestions that would make it much more realistic.  I doubt any of these would require serious work and could be implemented quickly.

1.  Earthenware should be able to be glazed by lead.  It would consume galena, historically it was dusted onto earthenware pots and then glaze fired.  This is the only way to properly waterproof earthenware, ash glazes are for stoneware or porcelain and would leak on earthenware.  Tin is a colorant in glaze, tin glazed earthenware is actually a lead glaze.  Interestingly, a properly made lead glaze is safe for food.  So syndromes are not needed.

2.  Allow for production of mugs, potters live and die on mug production, it would be a nice addition.

3.  Porcelain should be more like steel.  It should require at least 1 fuel, 1 kaolinite and one flux stone.  Realistically it would also require sand.  Real Porcelain is the combination of Kaolin, Feldspar and Silica/sand.  This would probably increase its value further.  In the time period DF is supposed to imitate in European history porcelain was nearly worth its weight in gold.  The King of Saxony once traded a regiment of Dragoons to another King in exchange for some large porcelain vases. 

4.  Perhaps this isn't possible, but tin glaze is traditionally painted on with certain oxides.  Perhaps glazers could put imagery onto the ceramic the way it goes on clothes or the way crafts reference history.  Colours as follows:  Cobaltite gives blue,  Rutile gives yellow, Iron gives brown, copper gives green.  Traditionally these are processed, but use of raw materials would be fine.

If these were added we would have a much more realistic ceramic industry, though I am grateful its in the game at all.

11
DF General Discussion / Re: Future of the Fortress
« on: January 04, 2015, 10:25:15 am »

Could we see an upgrade to the very young ceramics industry?  I am a professional potter and have some very simple/reasonable suggestions that would make it much more realistic.  I doubt any of these would require serious work and could be implemented quickly.

1.  Earthenware should be able to be glazed by lead.  It would consume galena, historically it was dusted onto earthenware pots and then glaze fired.  This is the only way to properly waterproof earthenware, ash glazes are for stoneware or porcelain and would leak on earthenware.  Tin is a colorant in glaze, tin glazed earthenware is actually a lead glaze.  Interestingly, a properly made lead glaze is safe for food.  So syndromes are not needed.

2.  Allow for production of mugs, potters live and die on mug production, it would be a nice addition.

3.  Porcelain should be more like steel.  It should require at least 1 fuel, 1 kaolinite and one flux stone.  Realistically it would also require sand.  Real Porcelain is the combination of Kaolin, Feldspar and Silica/sand.  This would probably increase its value further.  In the time period DF is supposed to imitate in European history porcelain was nearly worth its weight in gold.  The King of Saxony once traded a regiment of Dragoons to another King in exchange for some large porcelain vases. 

4.  Perhaps this isn't possible, but tin glaze is traditionally painted on with certain oxides.  Perhaps glazers could put imagery onto the ceramic the way it goes on clothes or the way crafts reference history.  Colours as follows:  Cobaltite gives blue,  Rutile gives yellow, Iron gives brown, copper gives green.  Traditionally these are processed, but use of raw materials would be fine.

If these were added we would have a much more realistic ceramic industry, though I am grateful its in the game at all.

12
My computer broke and I can't afford to replace it, why is life so cruel.  I just want to play the new version when its out.  Is that so much to ask?

13
I wonder if most of the losses during my first fort will be due to accidents/war or bad doctors...

Now we all can get our own, private Mengele.
I wonder if a doctor will perform surgery on friendly, wounded elves?

*Urist McMengele has become more experienced*
*Conjoined Elves have been struck down*

This community worries me sometimes.

14
I really have to recommend giving 2D dwarf fortress a try if you didn't play it when it was the current version.  It is brutally hard, definitely worth a try.  It also a really nice break from the easy 40d stuff.  I can run a really good fortress in 40d with my eyes closed.  I'm on my 4th 23a fortress and I think maybe this time I will make it to winter.

15
Wow, still no new version.  Well, I'm going to go play the old 2d as a change of pace, I just can't bring myself to play more 40d.

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