Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Marko

Pages: [1] 2 3 ... 12
1
I'm home from work, and demand file! :P

2
Whoever's going right now I'm stuck at work all day and won't be home until 8pm pst (don't ask what thaat is in gmt...) so if you go over a bit I won't mind

3
Hm.

WHERE IS THE SAVE?

AN HOUR LATE?

OFF WITH HIS HEAD

that is totally getting sigged!

4
I didn't use any mods. And tbh if anybody is aiming to improve fort moral (what's the fun in that!?!?) I think they'd be better served with getting a really good brewer making a wider variety of alcohol, and a good chef producing some tasty treats instead of eating nothing but plump helmets... just a suggestion.

5
I would do more, but I gotta work today, so I'm all done ;)

6
I assure you this trap is fully functional and operation. Prepare to face the full wrath and might of SparkGear2!

Ha ha! HA HA! MWAH HA! AHAHAHAA!!! AAAAH HA! HA! HA! HA! HAAAA!!!!

-ahem-

Excuse me... got a little carried away there. The trap has been fixed and is ready to go!

Updated file:
http://www.roomiescomic.com/files/SparkGear2_2.rar

Oh and we got visited by some traders, it went REALLY well:
http://mkv25.net/dfma/movie-1391-tradersvsautomatedspiketrap

and now... I'm off to bed, then work all day tomorrow, so you guys are on you're own for now ;)

7
DF Dwarf Mode Discussion / Re: The founding 7.
« on: June 03, 2009, 11:11:31 pm »
I um... usually forget who they are by the third year... (save the expedition leader... he always gets something special!)

8
can be replaced with any captured enemy, just move their cage into there (there's two locked doors flanking the trap linked ones) and release them inside. You might to unlock then lock a door to coax them into starting the loop, but once they've started, they'll start wandering back and forth from door to door. The pressure plate on the right is currently linked to all the spike traps (minus two which I didn't discover until my turn is over) If somebody wants to double the lethality and make the entrance completely impassable, just add spikes in the open spaces, and link the left pressure plate to them. After you do that though... I wouldn't let the dwarves go outside anymore... (at the moment I marked all the spike traps as restricted, so dwarves zig zag through the trap unharmed, but enemies... and non dwarf allies... go right trough it without a care)

9

We only have a finite pool of magma, it does not come back when used.

If only we could get it to rain magma, then it'd fill back up like murky pools do.

Magma rain O_O oh the possibilities...

ps: put me down again for the 17th  :D

10
if Yaddy is MIA can I tweak it a little bit to fix the two spikes that didn't get linked before my time ran out?

11
turn's up... just got a project done right in the nick of time just to find out it doesn't quite work 100% (ah well) most of it works anyway...

file:
http://www.roomiescomic.com/files/SparkGear2_1.rar

map:
http://www.mkv25.net/dfma/map-5964--sparkgear2

my project:
http://www.mkv25.net/dfma/movie-1388-humapoweredspiketrap

A Human powered automatic spike trap! Sadly I ran out of time before I could polish it up, two of the spikes got interrupted by raiders and never got finished :( Also could be beefed up more if you put in some more spikes so they go off when the others retract... would be awesome... and incredibly deadly...

Oh yeah, the king arrived just as my time was winding down so I haven't done anything for him yet. You could either a: put together a nice royal suite for him, or b: seal him up in a room with a poor schmoe armed with a pick axe, and feed him to the spirit of fire!

12

Awesome has been found  ;D

13
(just barely got home from work, so you were quite safe :P )

*cracks his knuckles and downloads*

let's get this bad boy up and running, shall we?

14
needs more giant skull!

PS: if you two don't mind, leave housing to me, I'll make a nice efficient living quarters system the envy of all the realm.

15
DF Community Games & Stories / Re: Generic Succession Game #34
« on: May 30, 2009, 03:04:36 pm »
Take it!

Pages: [1] 2 3 ... 12