1
Other Games / Re: Angband v4.1.0/Angband.live
« on: July 12, 2017, 01:46:26 am »You're talking about mid-game, so yeah luck is mitigated a lot by the abilities and the tactics that complement those.I was referring to everything before 500-600ft, before the awesome abilities; with a Beor that's about the point I run into Balrogs, which are hard to kill without at least one of all the buff potions. The only time orcs are a problem around 12 evasion (or maybe 10-11 and some armour) is if they corner me on more than 2 sides, and insufficient numbers come from stairs do that in all but the smallest of rooms (and so I know to be wary of those, and maybe just use a different staircase for the same result).
But until you get those awesome abilities, stairs are player killer generator that if you're not having luck will spawn bunch of orcs when you are in need to rush to the stairs.
After you get some vanish, sprinting, listen and etc... you certainly pick your luck-based poison with a lot of ways of survivals, even better once you reach a good level of songs and can sleep your enemies (except of course a couple of sleep-immune monsters, fortunately very few).I think I'm beginning to understand your perspective... you play a lot of stealth characters, since that's what Sil does so much better than other roguelikes, and as a result you aren't familiar with how much easier things get when you can usually kill every problem you run into. I also guess you play Haleth Edain, since they're the only choice with a stealth affinity, so you usually don't have any other options if stealth fails.
At least you get a lot of tension and suspense, with the odds of that playstyle?
I tried to get into Sil but I found it a bit complex and obtuse even by my very, very forgiving standards. Most of the complexity seemed to come down to UI design and lots of relatively niche use case skills/actions - I'll get into it one day I'm sure, just need to take it as a business trip game sometime.You should read the manual! =D It's very well written, and the mechanics laid out are a lot more straightforward than most of the major roguelikes. I agree that the UI can be bad, but I don't think I've encountered an Angband variant with entirely good UI.
The skills/actions are a different sort of subject; Sil focuses on making even the smallest mechanics more significant, so that each thing has consequences beyond the obvious. Keen Senses, for instance, might not sound like much, but it's one of the best early perception abilities due to how it helps you keep from getting cornered or from bumping into something nasty in the dark, and for archers, it allows you to get free shots at things that think they're safe in the dark. The bonus to detect things like Sulrauko or Shadows is nothing to sneeze at, either.
Flanking is another one of those abilities that sounds poor to a lot of players— "it doesn't even let me attack more than one thing at once? It doesn't give any accuracy bonuses? Ripoff."— when it's actually one of the best abilities in the game, capable of turning unwinnable battles into slaughters. It lets you dance around and manipulate enemy positions while simultaneous killing them, and the mere 3 points of evasion the prerequisite gives you in those battles can be the difference between only losing a few hitpoints and getting worn down to nothing or taking a critical hit.
Anyway, what are the recommended *band variants these days?PosChengband is popular nowadays, due to the sheer variety and craziness it offers, but I would like to recommend a variant of that variant; elliposchengband. It's been regularly maintained and updated as vanilla PosChengband has been, and it focuses on making the game less annoying and tedious while trying to preserve the same level of difficulty (and a few jokes the vanilla maintainer didn't get). (If you see reference to an mpa-poschengband, that's the predecessor to elliptic's version.)
P.S. Also, there's something called mpa-sil, which does the same thing for Sil as elli/mpa-poschengband do for poschengband; it tweaks things a bit to cut down on annoyances, like upgrading Lore-keeper/master and making it so you can still drink potions while engorged. Generally considered not insignificantly easier than normal Sil (although your dump file will clearly indicate the variant anyway, so it's not like putting on the ladder is cheating).
Edit: For reference, where the source code for Angband.live interface is; https://github.com/OwenGHB/angband-webclient
).