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Messages - MrWiggles

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1
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: September 05, 2022, 03:21:36 pm »
Could I use Aurora as a world building tool to just gen up solar systems?
I should be able to just look at them with space master stuff right?

2
DF General Discussion / Re: Future of the Fortress
« on: August 13, 2022, 01:22:51 am »
Will the Myth and Magic arc significantly affect the dynamics of personality?
Will creatures' bodies or behaviors ever change over generations?
/color]
Thank you for the game!
Welcome to the forum.

ToadyOne will tend to only answer questions that are directly related what they're currently doing.
When asking questions regarding the future development, he responds with 'Yea that sounds good.' or 'We'll see.'

3
DF General Discussion / Re: Future of the Fortress
« on: January 21, 2022, 07:36:02 am »
Urist had 11 boners today.
One was awkward. This made them feel bad.

4
DF General Discussion / Re: Future of the Fortress
« on: March 19, 2021, 06:32:11 pm »
Can we expect the undead and non-biological monsters (eg titans made of stone) after the Myth&Magic release to have greater complexity of their "mechanics" on par with living things? What I mean by this is living things currently have blood amounts, pain, fear, muscles, ligaments, guts etc. all effecting combat and abilities while animated dead and non-biological monsters have none of that and are relatively simplified mechanics-wise. I suppose after myth&magic there will be some kind of functional magic that stands in for functional blood and muscles, like "pulling 5% of the aura from the nearest piece of underworld slade" or whatever?
Welcome to the forum! I hope you stick around!
So Toady-One doesnt really tend to answer questions outside of what he and his brother are currently working on. You'll often get, 'Sounds good.' and 'We'll see.'

5
DF General Discussion / Re: It's time for Toady to fix the game
« on: November 21, 2020, 04:59:23 pm »
Is it possible to write a script to reply to these things?  It seems like they pop up every so many months.  Also, why is there a bug tracker if Toady doesn’t care about fixing bugs?
And how do bugs get marked as fix, if ToadyOne doesnt fix bugs.

6
DF General Discussion / Re: Future of the Fortress
« on: November 04, 2020, 11:17:21 am »
I am sure this is far too many questions. Feel free to ignore as many of them as you want. The examples I give are merely to illustrate my points, they are not direct suggestions.

1:With the siege rework, will necromancers (and similar night creatures) be affected, as far as tactics go?

2:Will the personality and/or emotional state, in addition of a commanding officer affect tactics (or even lead to mistakes on the sieging armies part)?

3:Will army morale or, possibly general army mood (eg: the general mood of the sieging army is vengeful, after you assassinated their commanding officer with a balista) be a thing? (Or if it is, will it be a more significant factor?

3b:If morale/mood is a thing, how deep would it go (whole army, squads, all of a certain race or religion in an army, etc)

4:Are/Will actual officers which can lead an army/part of an army be a thing?

5:Will importance be given to certain groups an an army, with certain groups being treated as expendable (eg: mindless undead, trolls, less skilled squads), with others being granted specialized tasks, like flanking while some of the expendable keeps the fort busy, or going in to take prisoners and loot (and then maybe running off) (Perhaps the officers backstory (race, personality, current civ, previous civs, religious affiliation, orders, likes/dislikes, current mood) might effect it

6:Will enemies attempt to take and hold (and maybe even fortify) sections of fort, if they feel that going further in (without time to dig) means death (eg: you have a trap hall between your forges and farms, and they only have the forges), perhaps using/looting the sections they took, only destroying it (after taking all the valuables they can steal) if they are about to be driven out.

7:I saw something about conquerors adding new (and possibly humiliating) things to the forts they take. What other things besides that would they add? What does it entail?

8: Will (especially if you abandon the fort during a siege) any prisoners/ slaves be taken from your populations.

9:Will there be any direct/special behaviors for certain armies eg: elves/goblins eating corpses, or necromancers taking time to raise the dead between attack waves, or humans making actual camps which they rest in between waves (like, actual constructions, as opposed to them sitting in a corner or something) or dwarves digging down and releasing the hfs?(joke, don’t make dwarves so that please)

10:Will invading enemies have new goals besides conquering the fortress (or, maybe having secondary goals to fall back on if they fail to conquer the fort)
Feel free to ignore the examples here, these would probably do better in suggestions.
Some examples would be stealing/recovering(if the fort stole it) an artifact, freeing prisoners (cage traps), secretly subverting defenses (secret tunnels), acting as a vanguard for a larger force (Lay enough infrastructure down and soften the fort enough do that the incoming force can crush it),Doing a certain amount of damage/killings/kidnappings (either as retribution, a culling, a demand for tribute, or, if used alternately, a draft/tithe), killing/kidnapping a king/militia captain/ other position holder, killing/kidnapping a non-position holder, a cleansing (killing vampires, werecreatures, and necromancers specifically), ethnic cleansing (kill elves only (like those tavern dancers)), looting as much as possible, taking slaves/prisoners, or a scouting mission (probe defenses).

10a:If you would add extra goals, would some of them be tied to the villain system (assuming you add the left out features at some point), eg: a spy telling the anti necromancer alliance that you specifically harbor necromancers(which might be false), causing for them to send a force to slay the existential threat, or a spy making a secret tunnel for the goblins, or a villain dwarf becoming king by convincing the goblin spy to send information such that the next siege is out to specifically kidnap/kill the king.

Welcome to the Forum. Hope you stick around! Toady isnt currently working on Seiges right now.  So you may want to save these questions when they are. As you're not likely to get any substantive answer, beyond, "we'll see", "sounds goods", or "i dont know".

7
General Discussion / Re: Order of the Stick
« on: October 09, 2020, 08:00:01 am »
Can you still cast spells? Such as Stone Shape?
As long as it doesnt require a verbal compotent, probably. Cant talk while melding or moving through stone.

8
General Discussion / Re: Order of the Stick
« on: October 08, 2020, 01:17:36 am »
Doesnt Meld with Stone let you move through stone too?

9
General Discussion / Re: Order of the Stick
« on: October 04, 2020, 08:00:30 am »
Why do updates take so long? It's been like two weeks, did Rich hurt his hand again?
He has an unspecified chronic illiness that flares up every now and then.

10
DF General Discussion / Re: Future of the Fortress
« on: September 29, 2020, 01:12:17 am »

3. I'm excited about the prospect of in the post-magic update, trying to delve into worlds with a lot of magic and make sense of it all. But I'm wondering if given all the possible strange beings, realms, and magic systems, how much would the core gameplay of dwarf fortress still be usable? Would it be common for fortresses to be basically unplayably difficult, embarrassingly easy, or just there be fewer relevant gameplay features given the presence of non-dwarves? I guess what I'm trying to say is, are the more magical generated worlds going to be free to be game-breakingly strange, or will there be focus on making a game loop resistant to some of the wild aspects coming with the magic release?

Thanks for everything Toady and Kitfox! Very excited for the future of Dwarf Fortress!
Welcome to the Forum! Hope you stay around!
So a tip for asking question, is that anything that isnt being actively working on, wont get any substantive answers.
It often gets answer, 'Yes, maybe. Sounds good.' You'll more often get answers to questions to whats being worked on now or questions about a revent interview or event he did.

11
DF General Discussion / Re: Future of the Fortress
« on: September 23, 2020, 11:45:56 pm »
I tried to watch the video last night but I've run out of data on my phone plan and have no other internet access, so the connection timed out because I'm getting like 0.5kb/s. Would someone be kind enough to post a transcript or summary of what was covered?
UI Shit is happening! Mouse Control for lots of items! Not for everything. Hud elements to make it easier to see how happy your fort is!

12
DF General Discussion / Re: Future of the Fortress
« on: August 31, 2020, 04:31:32 am »
Hey Toady I've seen some mentions of alternative "Planes/Universes" in the questions and I had a couple questions about them too, along with Gods, Divinity, and Magic.

1.Could it be possible to "Destroy" an entire Plane?

2.Will Gods have a chance being able to physically enter and interact/alter a plane, as a Living God/Avatar. Or Potentially Create a Entirely New Plane?

3. Is there a Chance of a Plane where Gods Reside? such as Mt. Olympus in Greek Mythology. Where Gods will Exist as Physical Beings and interact with each other? Potentially effecting the Mortal Plane?

4.If So Will Gods have a chance being able to physically enter and interact/alter a plane, as a Living God/Avatar. Or Potentially Create a Entirely New Plane?

5.will it be possible for a Mortal Creature to Ascend to Divinity?
Since the magic arc isnt the current focus. The answer to these question, is 'That sounds cool. Maybe, we'll see. I dont know yet.'

13
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 25, 2020, 10:12:08 am »
Well as much as I like this game in concept and play...

The UI is just too much of a slag. Cant handle it. I feel like I am fiddling with window sizes, and misclicking things. I even went and tried to play with two monitors to see if that would help with things... but no. It just makes it a slog in other ways. Ah well. Maybe try again when I get a laptop with a bigger screen.

14
Other Games / Re: Aurora - The Dwarf Fortress of 4X Games
« on: August 09, 2020, 11:05:21 pm »
What does Reserve Amount do for Minerals on planets?

What I want it to do, is make sure that the Colony always have at least X amount of minersals for its construction and and Freighters wont take it away if its at or lower then the reserve amount.

And what Minerals do Maintaince Facility need in C#? Found it.

15
DF General Discussion / Re: Future of the Fortress
« on: August 09, 2020, 08:51:38 pm »




Will there be daytime/nighttime change in DF? At least purely cosmetically it would be nice IMO.




To add to this. This was decided really early on by the community in part. There wont be a day/night cycle in Fort mode because players valued having some dorfs always active over period of time where there were no dorfs active.

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