Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Byakugan01

Pages: [1] 2 3 ... 72
1
Forcing enemies to fall on platinum floors is funnier than on obsidian floor.

Isn't the general method around here to turn the enemies into the obsidian floor? Tis' what I recall from way back when.

2
Whelp, so I've gotten a bit more progress in. Ummm... I may be even more fucked then I had planned. And I had planned to be very fucked. On the bright side, I finally moved everyone underground. I even managed to dig out the temporary bedrooms, dining room, and two huge stockpiles. 

Damn, I'm rustier than the Titanic. By this point, I would usually have a forge, smithy, and a craftsdwarf workshop or two as well as the carpenter's shop, still, maybe a kitchen, and a mechanic's workshop. However... by the time I set down the still, it was already autumn. Eh, there's probably enough booze to keep em' going.

This is also rather pathetic compared to what I usually make, truth be told:

 

But at least I have this big stockpile room to make up for it:



And I even made another on the opposite side, which I planned to dig downwards from to build the REAL fort. However...



Guess who embarked and dug right on top of an aquifer? Not my first time doing this. Then again, I only did this one other time and punching through it was a massive pain in my ass. That fort also succumbed to madness, leaving but a single child to hang on to life in it's miasma-choked carcass until migrants arrived, but that's another, elephant-and-hippo-filled story.

While I failed to get any screenshots of this... I got my first migrant wave. One of whom was immediately recruited as Miner Numero Dos and a feeble peasant who was instantly shifted to stone smoothing duty. Another who was gang pressed into working the fields under the horrible eye of the monstrous sky fire, and the last is going to be a craftsdwarf. I also got my first meeting with a liaison... without a trade depot up. Suits my purposes just fine, actually. Less I export, less wealth, and the goblins may ignore me just a bit longer.

So to sum it up, I have to rebuild from scratch. Because I do not have the dwarf power to punch through that aquifer, I'm going to burrow into the side of the local mountain and dig UP... and then down again, because I'll be damned if I don't catch and train some terrifying denizens of the deep to defend my fort.

3
Actually, once I have enough dwarves for a fully functioning fort and economy I was planning to round up all migrants, form them into squads, and send them to siege nearby civs. Any who survive get to join the real military. By the by, should I be at all worried about a purple cloud that the game warned me about? Teleported me to where it entered the map and everything like it was a siege.

4
Seriously!? Holy crap, I can't wait to find out what else has been added. Never used Dwarf Therapist or DF Hack, but eh, I should be good for a while without it. Fuck it, going in fast.


Here is my wonderful Dwarf Cemetery Penal Colony Embark Site. Savage forests on one side, mountains of pants shitting on the other. I can already see the mass graves animal pits! Or hey, if I get enough maybe I'll mine out a level to create Dorfasic Park! No power I'll need to worry about, after all!


Well... fuck. So apparently trees are layered now. That's news to me. Also, holy shit this site is steep. And um... apparently I forgot how to designate viable mining orders! No worries, I can figure this out...

Edit: Oh, it appears I forgot how to do image links properly from Photobucket. Fitting name really, lots of pictures of buckets being kicked are likely to be uploaded...

Edit: Seriously Urist McMiner? You'll dig out the coal, but not the stone around the coal? Really?

Edit: Urist McMiner, everyone else will accept attempts to designate areas for their work. DIG. THE. DAMN. TUNNEL. Unless you want your friends to be forced to live on the surface in the trees, like a bunch of elves.

Edit: And mining finally works. Time to move this operation underground, where we belong.

5
I recommend taking a squad and pillaging/razing your local forest retreat!

Never Embarked on a Retreat before... there's an idea!

IF you survive long enough, build a tavern, open the caverns (ha, that rhymed,) and watch what happens. Don't send your dwarves in. You probably won't need to as long as you have a way of keeping the baddies in the cave away from the fort.

Aren't Legendary dining halls a standard fort feature?

... Alcohol poisoning? Dwarves? I'm sorry, is this dwarf fortress or pansy elf fortress? Next you'll tell me that dwarves will actually drink water now when they ain't sick.

There's an activity area where dwarves with nothing better to do can continue to drink even if they don't need to.

Puts two and two together. Ah... so NOT a legendary dining hall, but a true tavern eh? Hope someday adventurers will come by seeking quests and party members, as they are wont to do.

Actually, there's an idea. Build a tavern, and then build an adventuring town around it selling weapons, armor and all those other goodies.

6
... Alcohol poisoning? Dwarves? I'm sorry, is this dwarf fortress or pansy elf fortress? Next you'll tell me that dwarves will actually drink water now when they ain't sick.

My computer is seven years old, actually, however it has been upgraded twice, a graphics card upgrade and an upgrade to an SSD with more than double the space of the original HDD. I'm confident it will be able to handle these forts. Mostly because I'll be gobsmacked if I last more than a year apiece to start.

7
And I'm NOT going to look up the changes that have happened since then. I figure this is going to be an artifact !!FUN!!, menacing with spikes of pain and inlaid with my own bones carved into the shapes of forgotten beasts and carp, so I'm also going to embark on the most evil, twisted abomination I can find. My dwarves are going to die screaming the first 20 or so times I embark, so why not make it entertaining? And since I figure this is going to be a spectacular, hilarious disaster, I'm going to keep you all updated every step of the way and follow your suggestions. I already know about the circus and our clown friends from before, so don't try pulling that one on me ;). I strongly advise against asking for any dorf to be named after you, because let's face it, they will have the lifespan of a dwarf in a carp pond. Going to actually start up in a week or whenever I find the Embark Site of my nightmares, whichever comes first. Only change I'm going to make is giving GCS Can_Learn and Pet, because I once had a GCS mayor and it was the most hilarious thing ever and I want a repeat. Also, I have a thing for spiders. It's a thing. I'd have ten tarantulas IRL, but I have been strictly limited to just one by everyone else in the house. But nobody told the dwarves that!

I think my most important question is... do I still need to sentence anyone with a preference for Slade to death? And are there any recommended tilesets, now that I actually am using a tower PC that can handle them?

Edit: Make that five years, apparently, but I don't remember shit past the GCS mayor fort I had so...

8
Pokon-Oh dear...I guess you would fail the "Sisterly Soul Scan" test and be outed as robot in the FiW verse ;). Afterall, the difference between a cyberpony and a robot is that robots don't have souls. Except ours, of course. Or at least our robobrains.

9
Wait, I thought carp weren't deadly anymore (last I checked, it was Giant Sponges which held the underwater crown for King of Beasts). Why forbid fishing in that area?

Edit: Sacrifice? You do know that is not just tempting fate, that's practically seducing it right? ;)

10
I don't think Talon armor is anywhere near as good as either Enclave or Steel Ranger armor, just due to coverage (limbs and head are all exposed). Blackwing's Talon's may have been able to stop the Steel Ranger attack on Stable 02, but they had the advantage of a VERY heavy gun (Little Gilda is VERY massive) and stealth bucks. Not to mention energy weapons. But I think Griffin infantry and guns may be able to go talon-to-hoof with enclave soldiers, both from the events in the novel and the fact that structural weaknesses are built into the enclave design. Also, having talons makes them natural grapplers compared to ponies.

11
Alright, I give up. How the heck do I get power armor boxes and miniguns opened? Can't remember how, and I did a search of the thread...which has lots of stuff ABOUT the armors, but not, as such, about opening them. Or to be precise, it's buried somewhere in there.

12
After which, of course, they will be helped by friendly stable representatives into becoming functional and productive members of a happy society! Those who require long term counselling to overcome their unfortunate traumatic experience will be employed at RoBronCo, where they will lead happy and fulfilling lives assisting in the production of robots for the use of your stable ponies!

13
50 bottlecaps says he's already used it and that's what happened. If he's used it and the pony did not go into a depression or murder spree, then there's something else funny going on...

14
On the subject of wooden cages, I cannot resist the chance to post this video:

Tigers Vs Toothpick Cage

Granted, wood is pretty strong though, depending on the species of tree used-some species are much harder and more resilient than others. Plywood, on the other hand...is most definitely NOT either of those things.  Even a plywood cage could probably contain something like a bloatsprite though. And if the animal is not able to leverage its strength, then even weaker woods become viable cages...up until a point. Pine and similar woods are very soft unless the resin in them is allowed to harden off, I believe. Oak is very, VERY tough, and cedar is a good wood as well, though I think this is more for the fact it is highly resistant to rot. As for the other woods, I don't have much knowledge.

15
In fluff they're like ponies whose memories the Ministry of Morale removed when they weren't being gentle. Basically, they have no memories of themselves or anything else, except possibly how to speak and other such basic functions.

Pages: [1] 2 3 ... 72