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Messages - Spectre

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1
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 25, 2015, 05:06:49 am »
Just assume that number includes the IG still in their barrack ships.

2
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 24, 2015, 05:59:15 am »
Make sure you're not attacking them on accident?

3
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 24, 2015, 02:03:14 am »
I'm still trying to figure out how to talk to planetary governors.

You can't. You're above such pettiness. You talk to the sector governor instead. He can grant you requisition if he feels like it and you've been nice. Or ask for a recruiting world or Navy assistance (Crusade).

Is it just me, or does Raiding tend to be significantly more effective than an actual attack?
It is currently, but I think it's getting balanced soonish.

4
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 22, 2015, 09:55:56 pm »
Yeah, Ork fleets don't recognise if a system has no inhabitable planets, so they keep sending fleets at whatever is the nearest ork free star.


5
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 22, 2015, 05:36:02 pm »
I enjoy the combat descriptions. I wish there'd be even more flavour to them! :D

6
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 12, 2015, 12:42:18 am »
As far as differences between Raid and Attack goes, Raid is deep striking into the weakest / most vulnerable / only HQ portion of the enemy army, in order to maximize damage dealt.  Attacking is much the same, but involves landing and forming a proper formation first (probably with vehicles), which means you have more enemies to drive through.  I hope that makes sense.  That's how I've justified it, at the very least.

Any fluff reasoning aside, from a gameplay standpoint it makes the attack option worthless. I would heavily recommend making assault reduce enemy strength by 2, because you are fighting a large army, and raid by 1. That gives the player some risk vs reward options, and an actual reason to use vehicles.

7
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 10, 2015, 11:04:51 pm »
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.

Assault is when you bring vehicles. Raid just puts you in melee range with no vehicles. You're still killing the same number of troops in both.
That's not true. Raid puts you against an enemy that's one point of strength below the actual strength.
If you assault a "heavy" ork army it's 3500 orks. If you raid them it's 1000.
If you assault a "moderate" ork army it's 1000 orks. If you raid them it's 350.
If you assault a "sparse" ork army it's 350 orks. If you raid them it's 100.
etc.

Is there any way to organize your guys into squads so you can move them around easier, or are you stick moving individual marines?
You can click on the colours on the left. It's always in 10s

8
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 10, 2015, 08:44:42 am »
I myself thought that the way raids and assaults reduce enemy forces seems backwards. How are you reducing Enemy forces by 2 if you kill so far less than them.
It also makes Assault worthless for anything except purposefully gaining more XP. Sorta like a hard mode version.


Also, I checked up on my 5th Company that was lost in the Warp. It lists a location on the opposite end of the map in the fleet screen, but there's no ship there. But I can unload the marines onto the system. I tried flying other ships there, to see if they'd merge together (missing icon or something), but that didn't help. The ship is in that system but not apparently. Seems like a bug one way or the other.

9
Other Games / Re: Chapter Master - In the name of the Emperor!
« on: May 10, 2015, 02:26:36 am »
I have questions that have likely been asked before, but the thread is kinda large.
As offer I bring a more in-depth and up to date FAQ than the OP lists: https://docs.google.com/document/d/1WPTvDEb2FSSloaguw4j1JRPXgthcgZiJtPmv0ZYDdf0/edit?pli=1

I'd like to know how exactly negative HP on your marines works. How do you heal them other than bionics. I had some recover by themselves after long times, but in my current playthrough they don't seem to be improving.

I'd also like to know, if a ship is lost to the warp, will it ever resurface? My marines aren't shown as dead. The 5th is just kinda missing. It's been a while.

Huh, I know literally nothing about Warhammer 40K, but I still need to give this a try.

Should be fun.
Most of the Terminology is self explanatory, and easy to look up otherwise. Just be aware that Chaos is an infectious disease, it spreads much like the flue. Make sure to root out any traces where ever you stumble upon demons and cults. Also large concentrations of population are predisposed to breed heresy. Keep an eye on any Hive Worlds.
Always Remember:
Burn the heretic. Kill the mutant. Purge the unclean.
Suffer not the Xeno to live.
The blood of martyrs is the seed of the Imperium.

10
Other Games / Re: Spacestation 13 *New Topic*
« on: October 02, 2011, 05:23:35 pm »
I was going to suggest what I always suggest in this case, but then I saw your signature.

11
DF Wiki Discussion / Re: The Necro910 Method/Effect
« on: September 29, 2011, 08:19:50 pm »
I second the Jevon approach. fkn i's.

12
Other Games / Re: Spacestation 13 *New Topic*
« on: September 29, 2011, 08:18:01 pm »
Why is there a clothed human in your spoiler.

13
DF Wiki Discussion / Re: The Necro910 Method/Effect
« on: September 29, 2011, 08:10:28 pm »
It's true. In fact I am only in here for the anger

14
DF Dwarf Mode Discussion / Re: The Necro910 Method/Effect
« on: September 29, 2011, 07:55:44 pm »
<3

15
DF Wiki Discussion / Re: The Necro910 Method/Effect
« on: September 29, 2011, 07:34:49 pm »
As if I'd even be here if I hadn't been linked.

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