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Messages - Nobody1225

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1
DF Modding / Re: Is there a way to change a deity's name?
« on: March 14, 2020, 02:02:52 pm »
I would like to second this question, as

(1) while I've managed to use the moddable-gods command without getting an immediate error (and in Legends Mode it seemed to increment the count of historical figures by one), upon attempting to save the world it always immediately crashes;

and

(2) I can't find any DFHack renaming command that actually works with an ID, rather than having to already be in a screen.  (And being in a deity's legend mode screen doesn't seem to work for dfhack names or dfhack rename)

2
Curses / Re: An idea for liberal disobedience (inciting riots)
« on: October 05, 2010, 08:27:32 pm »
How about... agent provacateurs? The police will be attempting to infiltrate the riot, trying to get them to become violent at inopportune times... while you could have sleeps in the police force getting them to rush peaceful flower people and beat them up, and thus sway public opinion.

Hmm.  The thought occurs that you could have the Squad moving through the crowd, having encounters with protesters, trying to identify the provocateurs.
If you see:
Protester with Obviously Fake Beard
Protester with Police-Issue Footwear
Protester who Keeps Touching His Ear
Then you could use dialogue to press them, test their liberal cred, intimidate them into backing off, convincing them of your totally peaceful intentions, etc.

HELL YES

The Police Should Also Use Different Weaponry Dependent on the Crowd's Agression and Lethality , No Police Force would Bring Pepper Spray Into a Riot with The Crowd Armed with AKs or Carry .50 Cal's into a Riot where the Crowd is Throwing Stones

Should also depend on police, free speech, and death penalty laws.

All of the above, and there could be use of police sleepers, too.  Perhaps some kind of context-sensitive option where the sleeper can either play the likely danger of the riot to the police up (provoking a harsher counter-response, with a higher likely of Liberal fatality but good ground for making martyrs) or down (so the police will be powerless when the LCS busts out heavy weapons and leads the crowd in a charge on the police line and into the corporate hive itself).


But the cops won't be the only factions at a protest.  Conservatives in general may send agents (Shifty White Guy), especially if the CCS has formed, and the Cable News will probably send undercover reporters (Familiar Looking Face) to dig up dirt on their opponents' excesses.  Furthermore, if this is meant to be a peaceful protest, there's a good chance the organizers will have volunteer security looking to exclude agents provocateur, even the ones the LCS sends!

All of them should be Green, of course, because however much they may frustrate your plans, it would be inappropriate to open fire on them in this setting.  If through dialogue you expose their non-liberal nature to the squad, they might turn Moderate (so it's still a really bad idea to shoot them), and if you manage to turn the crowd against them or the mood of the protest in general turns apeshit riot, they'll finally revert to Red and you can send a bloody message to the enemy that espionage will not flower in this garden.


Hmm.  Furthermore, a really successful riot could linger for a few days, sending entire districts into High Security mode.  Liberal victories at High Security sites during the riot could spur the mob on even further (if a riot ever stormed an active police station and won, that sends a clear signal to the masses that you can get away with anything at all), until the army shows up.

That's when you steal a tank.

3
Curses / Re: An idea for liberal disobedience (inciting riots)
« on: September 28, 2010, 06:09:29 pm »
I find the general idea for inclusion in the game to be fascinating, having been to a few peaceful demonstrations myself with slight disappointment that they didn't turn a bit more...energetically liberal.

One way of implementing the mechanic might be, rather than a liberal disobedience action, a location that temporarily appears under certain circumstances.  A "read the crowd"/"read the potential police response" mini-game would be awesome, but you could begin an approximation under existing mechanics by setting up spawn rates and a map with a police line (and maybe some objective on the far side of the line, a sort of flag to capture).

Encounters at a demonstration:
  • Spawn rates of liberals, and their power and variety, should be set by just how important the issue is to society right now.  At the minimum level, nothing but aging hippies and young college students.  At higher levels, more useful and skillful liberals - not that it matters so much in terms of raw police-line breaking power, but in terms of also using protests as recruitment sites.  By default, any liberal at a protest should be more inclined than normal to "hear something disturbing" and be interested in taking action.
  • More police and intelligence agency powers yield greater number of undercover police officers inside the demonstration.
  • No matter what the issue, there will always be hippies and liberal college students protesting for the legalization of marijuana.
  • Certain issues will prompt counter-protests as well.  (Abortion, gay rights, immigration, free speech, flag-burning, gun control, and women's rights even at the more liberal of times; on every single issue if too many people like AM radio and Cable News since they will be deceived into adopting purely corporate interests as their own.)  The protesters on the conservative side of the issue will vary somewhat depending on the issue; conservative protesters spawning at a gun-control-related demonstration will be particularly dangerous.  Where a protest and counter-protest are both happening, the police line may be drawn in between the two sides.  Breaking that line could be very satisfying, but potentially very dangerous to the cause.

Along with random events activating the protest location, the political system could be used as well to set it off:
  • A presidential veto of a liberalizing measure that is not overridden.
  • Any Supreme Court decision that opposes liberal interests, or one that favors liberal interests but falls under the counter-protest list.  (A liberal victory in corporate law will provoke some other response, not a demonstration.)
  • Every May 1st.
  • Every April 20th, but only for drug law.

Some conservative counter-protests could even spawn independently by the same logic.  A savvy player could look for kidnap targets or attempt to shame the conservative cause by prompting a degeneration into violence.  A less subtle player could show up with trenchcoats and AKs...or dress up like police and really confuse the issue.

In fact, dressing up like the police and undertaking a violent action against liberal protesters could go a long way towards advancing several liberal causes at once (as long as the squad got away from the scene without being captured or killed), but any liberals participating in such a ruthless and calculating deed should gain Wisdom and lose Heart....

4
Sudden bout of intense employment has direly curtailed my time.  I'll put together the new list of players and order in a little bit, but consider my turn abandoned.

5
Curses / Re: Best Site for looting?
« on: February 25, 2010, 05:39:50 pm »
Radio and superior newscasting sound like cool money-sinks.  (As do neighborhood beautification, firing ranges, secret escape tunnels, and self-destruct buttons for your free-standing hideouts.)

But the assassin...

We're the LCS.  Why should we pay someone else to kill Conservative swine for us?  Not that I'm opposed to killing huge public figures (uh, in game).  Not at all.  But an option to pay someone else to kill them should have close on its heels an option to send one of your truly badass liberals to do the job herself.

6
@#$%&@#%%%@#@@!!

...

Well, we had a very productive 312.

So productive, that the autosave feature crashed when attempting to save the file.  Destroying an entire year of work.  Very fine work.

It's going to take me a day or two to recover from this outrage.

At that time I'll put together the updated turn list as well.

EDIT:  ...we even had someone give birth to tripletsHad.  All gone now.

7
That does look pretty awesome--but my mechanism-fu is not strong.  I will leave any implementation of that to future presidents...

8
1 Granite 311
   I was laying some stone in the new grand entrance when I was informed of the results of the drawing: myself.  It has been ten years since we arrived at this place and I took leadership for the first time, and now leadership has returned to me.  Many others have ruled since then, including small children.  It is a credit to the parenting skills of our married couples and the community as a whole that even under the reign of small children we have flourished.
   I am the first dwarf elected under the new system, a new constitution that accepts the slower pace of life in our fortress since the initial struggle for survival has ended; a system in which elected dwarves shall rule for a four year term.  My term of office ends on 1 Granite 315, and my plans are ambitious.  It is increasingly clear that I may not ever reproduce before my end (though neither Kib nor Hraesvelg seem likely to, either), so I shall achieve a different sort of immortality: a dwarven sort of immortality.
   I have three super-objectives for my term of office: improving the fortress organization and decreasing the workload of bookkeepers, by dealing with the literal hillocks of superfluous stone that has been created by our efforts and culling the Rabbuck herds, among other things; furthering the establishment of New Dawnbreaks at the Great Hall site, including the establishment of a proper seat of Dwarven Government that will support our new civilization for generations, perhaps even centuries to come; and honoring our origins by establishing a temple or shrine to each of the seven old gods.
   My time as a fill-in mason, hauling stones and laying them in place, is over, though I will ensure that others finish the current level of the grand front entrance.  It is time for the pick to come out again, and for me to demonstrate my mastery of the dwarvenest of arts.  We shall carve our greatest works from LIVING rock.
   By virtue of the power vested in me by the Helm of Leadership, I hereby inaugurate the Republic of Kodorokab!

9
Ah...I've been ill for a bit, but I see the first four year term will finally begin, under President Voytek Anguishropes!


EDIT:
I've never done a succession game, but I wanna sign up for a turn.  And also, how do I get a map with no sentient life and only 7 dwarves?
If you use the raws given from the first turn's save, and run the worldgen for at least 150+ years or so, you're guaranteed to begin in the Age of Death.

If you want to use purely vanilla options, you have to make sure there's a MAXAGE tag assigned to every megabeast and intelligent race (Elves and Goblins will need to have one added), and then go into the entity files and reduce their maximum populations to single digits.  This will cause them to fail to reproduce and then die of old age before world gen is over.

10
Pertinent behavioral tags, sizes, attacks, and cluster numbers for everything (except the pacifist Rabbucks) in creature_death.  Some of the differences may have been seen in action and will provide handy lessons when they're updated to the next version.

Spoiler (click to show/hide)


FAKE EDIT:  Okay, does anyone know why when you put LI(anything) in brackets it gets censored/revised by forum code to read [li(anything)] ?

REAL EDIT:  It seems like just being a Large Predator who Likes Fighting isn't enough to ensure active hostility.  And Curious Beasts who Eat don't seem aggressive, at least compared to Curious Beasts who like Items (Grizzly Bears will go for your booze if you leave it out, but it's the Rhesus Macaques who storm your fortress gates looking for shiny things and leaving bloody messes everywhere in your trap-corridor).  I guess we could add the [CURIOUSBEAST_ITEM] tag to all the critters in the raw file, purge data/objects, and reload if we wanted much more aggressive wildlife.

11
Without migrants or nobles, a lot of the potential risks and drama is removed.  Seeing a civilization built up from the ground is interesting and I'm not saying you guys are doing poorly, it's just that I can see how y'all would need to add a level of drama in the form of megaprojects and such, lacking the semi-random 'suddenly King' type stuff of vanilla DF.  Lacking the level of population for moods would put a damper on things as well.

Yep.  Nothing you've said here is incorrect.  We knew the risks when we signed on.  This is a specialty succession fort, not one I'd recommend for normal play or that many more people adopt unless they've got a really interesting twist to put on it.  Good or creative writing, or interesting megaproject and civic renovation ideas, makes or breaks the interest value of individual turns.

Quote
Also, re-reading the beginning, I thought there were only two dwarves (dwarfs?  I'm not sure of the accepted usage here) ever, not cities of them.  Though TBH I like the idea of a normal world that died out and y'all are reclaiming it, it is a bit of a 'huh?' moment, especially for new readers.  Annnnd one more: I played around in a death world myself and the nightstalkers NEVER attacked my dwarves (they died to HFS instead but that's me), despite me actually sending a couple in 'harms way' as it were to test that out.  In fact a just-drafted recruit took out three or so Megasquids and ran the rest off alone.  Just lettin' y'all know my experiences.

Dwarfs is the plural of a real-life dwarf.  Dwarves is the plural of the Tolkien-esque fantasy dwarf in general, from D&D to DF.  Dorfs is an unambiguous plural of the DF dwarf.

I believe there were six dwarves in the beginning, and they never reproduced.  Strictly speaking there was never a war with goblins or anything like that on this world.  However, clearly the starting seven weren't from those six world-gen dwarves...story-wise, no idea where that's going, but they may very well have been pulled from another world and so have memories that don't fit with the established legends of this world.

As for nasty beast aggression or lack of it...their raw file stats say they should be intimidating, at least to a starting army that hasn't had a long time build-up, and they did plenty of damage to me in adventure mode.  One nightstalker did manage to kill one proficient axedwarves and nearly kill another (before more arrived to finish the job) in a scum of the first turn, though our people attacked first.  They certainly could use tweaking the next time around and I look forward to arena mode testing for that, any new creature tags that may work more reliably in provoking aggression, and the new edition in general.

Now, the megasquid and nightstalkers and rabbucks are basically everywhere--megasquid are like bigger elephants with more legs and wider biomes and rabbucks aren't even meant to be a real threat; have you played with any of the more exotic choices yet?  The flish, the lurkfish, the desert shark?


Okay, I'm pissed off like nobody's business! My immune system doesn't want me to play DF. It should start to grow a beard and I'm trying to make it more dwarven by drinking a Pastis, but I feel so sick and lethargic that it would surprise me if I got something done today.
I'm awfully sorry. If you would prefer it, I could upload the one-season save (as I said, I didn't have much time) and someone could take over. It's your choice.

If you think you can deliver in the next two or three days, I'd rather you hold onto it and finish a turn.  If the narrator's psychotic breaks mean narration breaks are a bit further apart this term, we'll understand.

12
Really?  Man, I pamper my dwarves--luxurious prepared meals, individual rooms with well made furniture, home-made clothing, if not actually dyed...for the crap I put them through in megaproject assembly or building armies to lose their lives fighting hopeless battles against orc invasions or HFS, they deserve a nice life first.

Of course, that's all easier to do when you can trade.  Which we can't.

13
Curses / Re: Conservative Crime Squad
« on: January 30, 2010, 11:21:27 pm »
a society that wouldn't be that bad to live in
Like I said, the L+ agenda really isn't that absurd, especially the way it's phrased on the victory screen; it doesn't look like that bad a place.  I basically agree.

But suppose we insisted on phrasing the L+ agenda as follows?

  • Abortion: Massive numbers of abortions are causing demographic disasters with missing generations and rapidly aging populations.
  • Animal Research: Many life-saving drugs cannot be developed, because there are no legal means of testing.  Hopefully unlimited human embryonic stem cell research has all the answers to every remaining medical question.
  • Law Enforcement: Police officers cannot act without approval from the majority of a community.  Police officers cannot protect unpopular minorities in their community without being removed from their posts.
  • Privacy Laws: Attempting to learn the names or phone numbers of people to whom you wish to sell products is illegal.  Asking for names and ID to verify checks or credit cards is illegal.  All trade must return to a cash or barter basis.
  • Death Penalty: Multiple murderers must be kept alive and healthy at any cost, including cosmetic surgeries necessary for maintenance of self-esteem, until death by old age.  In fact, life without parole is barbaric, too; forty years as an upper limit to incarceration.  No one who murdered at 18 might do it again at 58, right?  Also, the death penalty is completely barbaric, so embargoes against China, Japan, and other Eastern nations for practicing it.
  • Nuclear Power: efficient, clean, and with modern developments, extremely safe, power sources are banned.  Increased coal and natural gas will be needed until we can finish paving Nevada with solar panels.
  • Pollution: all factories using potentially noxious chemicals, or emitting any kind of fumes, close.  Slack is picked up instead in developing nations, where there are no incentives whatsoever to reduce pollution or care for customer safety and there is of course absolutely no chance that heavy metals might be introduced into infant formula as a cost-saving measure.
  • Workers: all workers have a living wage with full benefits and humane working hours--assuming they can get one of the very few remaining jobs as private industry slashes workforces by 80% to afford the minimum government requirements for key employees.
  • Homosexual rights: persons holding views about human sexuality not ordained by the LCS are sentenced to re-education and forbidden from speaking those views.
  • Corporate Law: corporations cannot function in any way.  Any form of enterprise can be operated by the government, worker's collectives, or single-owner unlimited-liability only.
  • Free Speech: Free speech is universally supported--unless it's from a source that disagrees with the LCS; then it can be gunned down in mid-broadcast, or labeled un-person by decree and deported from the country.
  • Flag Burning: The right to burn a flag is universally protected--even if the flag is on someone's uniform and they're trying to wear it at the time.
  • Gun Control: If a crazy man on meth breaks into a woman's apartment at midnight, all she can do is go for a useless can of pepper spray and pray hope that she's not fatally injured before the police arrive.
  • Taxes: Doctors choose to stop working four months into the year because the salary they make for any additional hours worked would be confiscated.
  • Women's Rights: Men cannot be hired to any position or promoted if there is a woman who also wants that position.
  • Affirmative Action: Caucasians, regardless of background, cannot be hired to any position or promoted if there is a non-Caucasian, regardless of background, who also wants that position.
  • Drugs: The right of persons to smoke copious amounts of marijuana before operating heavy machinery or motor vehicles shall not be infringed.
  • Immigration: all borders are completely open and citizenship is automatic to anyone who wants it, unlike such backwards non-progressive countries as France, the Netherlands, or the United Kingdom.
  • Campaign Finance: It is illegal for groups of persons exceeding one in number to pool money for any political cause.
  • Military: The military is scaled back greatly.  Unemployment spikes dramatically.  Defense commitments to friendly nations are discarded.  America minds its own business and wishes its former friends the best of luck should their neighbors become hostile in the future.
  • Interrogation: Persons suspected of plotting to bomb public places receive defense lawyers before polite interviews are held regarding placement of said bombs.  Such persons usually can therefore arrange guarantees of total legal immunity before detonation of said bombs and loss of human life.  Harsh tactics are reserved only for those who disagree with the LCS, who may be starved, dehydrated, beaten, deprived of sleep, and forced to consume narcotic substances.

Wouldn't it be stupid to phrase it that way?  Wouldn't that be a completely ridiculous agenda to fight and die for?  Would there be any point in playing a game where your goal was to bring about such a result?

For protagonists, the agenda needs to reflect their end goals they way they would see them, not the way their opponents would insist on framing them.  I've got no problem having the losing conditions--that is, the C+ variants of the laws when the LCS are the protagonists--being goofy, over-the-top, and incoherent, and really the base game does a pretty good job of that already.  I just think a role-reversal mod should be better thought-out than that.

Quote
Tax Laws: The central church collects an entirely optional but mandatory 50% tithe. (Unchanged cause I love it.)
And this is ludicrous.  Even if you insist on going by basic stereotypes (and hey, why not?  The game is full of it), the default religion for American Conservatives would be Protestant Christianity--Lutherans and Anglicans and Baptists and mega-churches and thousands of flavors of Evangelical and many other things.  That means no one central church.  Would a Conservative Utopia likely have everyone going to a church every Sunday?  Sure.  Would there be a unified church, or anything identifiable as a central church?  No.

Quote
Free Speech: Is a universal right to all, but not to offend.
Both Liberal and Conservative Americans seem to think that this is the other guy's view, and that they're the ones who embrace total freedom of speech.  Conservative pundits blast the notion of political correctness and the idea that they shouldn't say offensive things pretty much constantly--and then say those offensive things constantly as well.  So do Liberal pundits.  The only differences are who they claim they shouldn't have to worry about offending.

14
DF Modding / Re: Animal Farm
« on: January 30, 2010, 06:07:18 pm »
Quote
[CREATURE:KANGAROO]
[NAME:kangaroo:kangaroos:kangaroo]
[BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
[BODYGLOSS:PAW]
[SIZE:6]

"Four legs good, two legs better!"

Alright, yeah, the front paws are more like forelegs after all, so quadruped is probably the better way.  But I feel this thread requires Animal Farm jokes.

[CREATURE:SHEEP]
[PREFSTRING:political reliability]
[PREFSTRING:usefulness at drowning out dissent]

[CREATURE:PIG]
[PREFSTRING:intelligence]
[PREFSTRING:leadership and charisma]
[PREFSTRING:beds without sheets]
[PREFSTRING:abstention from alcohol (to excess)]

15
My best guess on the buckets is that someone claimed them for a task and then went off to do other things and forgot that they had ever claimed that bucket, so they're like the rocks that you try and pave a floor with that no dwarf will ever touch.  Forbid/reclaim should be enough to get them used again.

That, or the dwarves have gotten superstitious.

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