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DF Suggestions / Re: More NPC armour use
« on: September 03, 2014, 03:46:08 am »
Some changes to the armor RAWs to give helms less than 100% coverage would also be great!
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Bladed weapons, yes, unless there is enough force behind the blade to bruise through the helmet then the victim is completely safe. Some blunt weapons will also bounce without enough force, but persistence is rewarding.
As with real-life close combat my mod actually puts a lot of weight on to wrestling, and the tactic of occasionally manipulating your opponents armour (in this case, removing the helmet) to exploit their weaknesses. I realise the AI cannot normally do this, and I compensate by balancing for common sense; sword vs hammer in armoured combat, the hammer is going to (usually) win, period. Otherwise the sword has the advantage in unarmoured combat.
Right now ramp tile looks too much like tree
