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Messages - Red Minjo

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DF General Discussion / Re: Sweetbread
« on: April 08, 2010, 10:22:32 pm »
I'd like to think that a masterwork sandwich would have an image of a smiling dwarf in mustard and an image of dwarf beard in ketchup.

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DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: April 02, 2010, 10:30:52 am »
Set out on my first adventure in the new version.  Made myself a swordsdwarf, and went around to various human towns looking for quests.  I had trouble finding the questgivers, because they apparently don't just spawn in the building you spawn in anymore.  I then decided that I would go to the dark towers to fight some goblins.  None of them seemed to have any, but I did find one with lots of prisoners, so I recruited a half-dozen to fight with me. 
Went off on a couple of random encounters, (regular clothing is apparently pretty effective against wolves, bears, and sasquatches!) crippling the creatures and then watching the kids take forever to beat it to a pulp.  I also got to see the new scarring system in action.  ;)

Eventually, I found a warlord who gave me a quest to kill a hyrda, and took it up.  Took me forever to find the cave entrance, because they are tiny holes in hills instead of huge holes in the ground now.  Made my way down and got a message about the hydra tearing off a troll leg or something, which I thought was really cool.  Ended up in a cavern with lots of webs but no spiders, and found my Hydra. It only grabbed one of the kids, and didn't manage to do much damage to him.  Once again I opened up all sorts of places for blood to ooze out of and let the kids finish the job. 
I later found out that the kid who got credit for killing it had worshipped the thing. I retired my first succesful adventurer in a while.

3
Other Games / Re: Steam christmas/new year sale + Gifting
« on: December 23, 2009, 04:17:42 pm »
I don't have the credit card needed to return any favors, but if anyone's still in the game-giving mood:
Steam ID: Red Minjo
Game: Evil Genius 

Gift recieved.  Thanks. :)

4
Yeah, I've been reading the current Something Awful dwarf succession game "Headshoots" and one of the rulers gave all the dwarves custom professions with "-smith" endings.  The engravers were Picturesmiths, the nobles Mandatesmiths, and the children Funsmiths.  I thought it was good fun so I adopted it.  At least I didn't have a story about my hammerer, which I renamed the Pancakesmith, wouldn't have been as easy to figure out. :)

And why would I want to avoid sounding ridiculous or childish?  What a childish idea, that.

5
While not actually my dwarves, the caravan from my Dwarf Civ always has this one wagon that moves at stupidly high speeds.  It's the first wagon of the bunch they bring, and it gets to my depot in about 10-15 seconds.  All of the other wagons can take a minute or so, depending on the tree growth and lag.  I wonder if the wagon accidentally got some levels in agility somehow, because even chugging along at 10 FPS (pop 205, 82 children.) it blazes to my depot.

Also my Picturesmith got better and happier just recently, but doesn't seem to want to make pictures of all the seiges she was unconcious for.  And a war dog I chained up one tile southward to some stairs is one level up and NorthEast of her chain.  Seems to be stretching the one tile rule a bit.

6
My current mayor has just recieved a beating.  The Tax Collector, who issued the punishment, is friends with him, and I don't think the mayor had the skill needed for his mandate.  For some strange reason I don't feel as bad about this as when my engraver got beaten on orders from a past mayor.

7
Amazing.  Sadly, my dining room and finely engraved rooms all over my fortress seem to make everyone too happy to ever make for Fun times.  The only dwarves below ecstatic in my fort are jailed or in the military, even counting the dwarves with entire families atom smashed.  I've only had one murder in my fort over its 8 or so years, from a military dwarf. I've also had no tantrums that lasted longer than a second, those mostly from bedridden guards.  All dwarves that go crazy just babble.
I have had a champion killed by a beating, and my engraver survive a beating while I think she was in bed, though. And my fortress has about 85 kids in its sub-200 total population.  It's part of why I made my atom smashing machine in the first place. 

8
DF Dwarf Mode Discussion / Re: Civ names
« on: July 06, 2009, 09:52:23 pm »
The Renowned Empire - Human
The Ferocious Terrors - Goblin
and perhaps the best, The Fierce Growth - Elven

I also have The Large Syrup - Dwarven and The Red Lash - Dwarven.

9
DF Suggestions / Re: Tapestries
« on: July 06, 2009, 09:43:43 pm »
Maybe you could have a tapestry curtain-door sort of thing in your fort, which will only be there to look cool for your nobles.  Or you could set up hospital rooms with movable curtains in front for some purpose.  Having your site symbol hang above your entrance would also be great.

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DF Adventure Mode Discussion / Re: Cool things you just noticed in DF
« on: July 06, 2009, 09:14:56 pm »
Unless I'm just missing something else happening, it seems like vermin can escape from their cages and slip away when you try to tame them.  I've had my animal trap dragged to my kennel twice with the notice just when my Dungeon Master got there that there were in fact no small animals to tame, and the vermin was no longer in the trap or animal screen.
It makes sense that there is a chance for failure, but the error message is odd and the wiki doesn't mention anything about it.

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DF Gameplay Questions / Re: Mandate...
« on: July 06, 2009, 04:43:52 pm »
I've seen potentially lethal beatings, jail sentences of 100+ days, and I'm pretty sure hammerings of at least 1 hit just for failed mandates.  I think that the punishments ramp up as more crimes happen though, so it could be cool if you haven't failed many mandates yet. 
Also, they seem to punish randomly from people that have a tiny bit of skill in the related failure, at least in my fortress, so telling a less useful dwarf to build some metal items might lower the chance of something bad happening to your blacksmith.

Edit: Of course, if you don't have any chains or cages assigned to jails or a Fortress/Royal guard/Hammerer, I don't think they can be punished, or at least as easily.

12
DF Dwarf Mode Discussion / How have your dwarves surprised you today?
« on: July 05, 2009, 11:34:58 pm »
My fortress has been fairly quiet for a few years, with no seiges and few ambushes or robberies.  Most of my problems I've created myself by ignoring the nobles. (Poor engraver got beaten badly recently.)  I have had two megabeasts decide to drop by, though.  The first this year was a titan, who went down to a champion wrestler, his pal, and an elite marksdwarf in a few seconds with no damage on our side. 
What really surprised me was when a dragon came in winter that same year and charged up to my 3 story tower by my hole-in-the-ground entrance.  I saw a shot or two go off and my wrestler grabbed the dragon and held him in place.  I figured it was only a matter of time before he was shot to death or swarmed, but I saw the newbie marksdwarf I had shifted in rush down the tower towards the dragon.  I realized he was out of ammo and started to worry a bit for his safety, and of course he ran straight towards the dragon with his crossbow held high.  He then proceeded to club the dragon through the air about a good ten spaces diagonally untill it crashed into a tree and died with no previous injury above light grey.  When I was inspecting to confirm it was his kill, I found that he had no skill in hammering at all, and no kills at all to his name.  Apparently, all my dwarves that aren't in the hospital beds (nearly half the guards) are potential killing machines.

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