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Messages - Rakonas

Pages: [1] 2 3 ... 198
1
Other Games / Re: Baldur's Gate 3
« on: June 10, 2019, 05:34:30 pm »


That would place it around 1469DR. From what I'm reading 5th Edition takes place around 1484DR but I know basically nothing about more recent developments in the setting, if someone could fill in anything I've left out that they think is relevent?

If Ascent into Avernus is supposed to be a prequel of sorts to Baldur's Gate 3, we're looking at a date around other modules.

Quote from: Sorce
Lost Mines of Phandalin - 1481 DR (Whilst technically not 5e yet, it takes place a number of years after Mt Hotenow erupted)

Hoard of the Dragon Queen - 1489 DR

Rise of Tiamat - 1489 DR and potentially 1490 DR

Prince of the Apocalypse - 1491 DR

Out of the Abyss - 1485/1486 DR is when the Demon incursion starts (from the novel Archmage) - It's been mentioned by Chris Perkins that RoD overlaps with ToD and PotA storylines. However Demons like to plot a lot, so they can have been building up strength for a couple of years.

Curse of Strahd (Ravenloft setting) - This can be slotted in whenever as Ravenloft is it's own Demiplane.

Storm King's Thunder - Takes place after the ToD storyline (as there are references). Personally I'd go with 1492 DR.

Tales from the Yawning Portal (Collection of 7 previous editions adventures, rewritten for 5th edition) - As technically only Dead in Thay takes place in the FR, there isn't any timelines on these - they are just dungeon/adventures, with no over-arching storyline. Dead in Thay takes place directly after Scourge of the Sword coast (which starts in 1485 DR), so would most likely be 1486 DR.

2
I wish that you didn't have to be the human kingdom but could choose to be dwarves or elves or whatever.

3
I'm trying to remember some indie adventure game that I don't have on Steam. I remember there was an election where one of the candidates is low-key Rob Ford and the other one is also corrupt. I think you have to repair a car at some point. I think the graphics were top down indie style, like it was a somewhat old-school adventure game where you have to get things and then bring the things elsewhere to solve puzzles and advance. I think it starts out and there's an alleyway outside a casino or something but it's not in chronological order.

4
Other Games / Re: Graveyard Keeper - Can You Dig It?
« on: August 29, 2018, 07:26:27 pm »
A weird thing I've noticed is that if you get a 2 red/4 white skull corpse, then pick the right important organ to remove the two red skulls, if you then remove the fat and blood afterwards, it'll contribute a passive +2 graveyard rating when it's buried, even if there's no decorations on the grave.

I'm thinking this is a bug, maybe?

Anyway, I'm currently grinding out books, and I've got a 10% chance of making a silver star notes from bronze stories, and gold star notes from silver star stories. It's a hell of a grind, though, with a ton of restarts to succeed.

So they don't ever in game explain it to you, but removing intestines/heart/brain has removes a few random skulls, while removing fat and blood actually turns red skulls into white skulls.

So you should always, always from the start of the game remove the blood and fat as part of corpse preparation.

5
Other Games / Re: Games you wish existed
« on: August 15, 2018, 05:59:17 am »
A game where you play as a mad scientist who creates creatures in their lab out of various bits and pieces. The creatures you create have some modelling for different functions. They need a heart, a brain, blood, lungs, etc. The quality of the pieces you get will have some impact on the capacities of the creature. Body parts from a super strong boxer would help you make a creature that is good at fighting, etc.

The game loops would be:

1. Creature creation / design.
2. Using said creatures to help you go on missions to gather more body parts by raiding cemeteries, morgues, or abductions. Gather better lab equipment, or rob places for
money to buy supplies.
- Go back to 1, make new, better creatures, or append parts onto your existing creatures in order to upgrade them.

Game Style: Possibly you could go more abstract, with raid results all occurring via text. But with more time you could maybe do more of a darkest dungeon style, or perhaps X-com exploration of levels.
Visual Style: a gothic 19th aesthetic, Shelly's Frankenstein for literary influence, decent 2D graphics

There's an old RTS called Impossible Creatures where you kind of do this- just you're combining different creatures where it's like top half one bottom half is the other.

6
Other Games / Re: Necromancers In Gaming - Suggestion List
« on: April 03, 2018, 09:11:00 pm »
Sovereignty: Crown of Kings has 2 undead factions. It's a TBS with tactical battles mixed with a strategic map.

Civ 4: With the right FFH2 submod gives you the Legion of D'tesh which is my go-to for this. Basically you need to enslave others instead of having pop growth, and you turn the land into wasteland. Ideally you're eradicating literally all life on the planet, including burning the cow resources and stuff.

7
Other Games / Re: Europa Universalis IV
« on: November 27, 2017, 10:39:52 pm »
Is there a reliable workaround to the trade company merchant bug yet?
Don't think so

Found elsewhere that if you just remove provinces from trade companies you don't have 51% in you get the merchant from the ones you do in case anyone was wondering.

8
DF Dwarf Mode Discussion / Dwarves won't harvest plants to stockpile?
« on: November 26, 2017, 07:16:53 pm »
So I've been playing this game for years and I've never had this problem before. I have like 10 dwarves with farming enabled. I've tried turning on and off "dwarves all harvest". I've tried locking a dwarf inside the farm area. I've tried turning on and off the plants being planted.

All my farmers will do is plant. Brewers, cooks, etc. will harvest the plants when they need them, but this means tons of withered plants at a rate that doesn't make sense. What am I doing wrong? I don't use burrows, the farm is underground.

9
Other Games / Re: Europa Universalis IV
« on: November 26, 2017, 01:28:17 pm »
Is there a reliable workaround to the trade company merchant bug yet?

10
Other Games / Re: Europa Universalis IV
« on: June 18, 2017, 08:36:35 pm »
How does the "Siberian Frontier" mechanic work?

I've tried looking it up, there's no dev diary relating to it (that I can see), and everything else is people going on about it without any explanations as to what the mechanic actually is.

You automatically colonize any and all provinces that both borders you and reaches your capital over land. The colony costs almost nothing to maintain and you can have as many as you'd like.

You have to spend 20 dip to start the colony though, it's not automatic.

11
Other Games / Re: Sovereignty: Crown of Kings
« on: February 06, 2017, 03:01:38 pm »
I wish the AI was better. My experience with the game is basically just playing as the elves so far, and with a little knowledge of how to guerilla warfare and their good units, you can easily wreck pretty much every army, or at least escape without death in every battle.

Master of the Hunt with overrun promotion, and a few archers, all I would have to do is weaken each enemy with an arrow volley, then swoop in with master of the hunt. Each kill resets some movement and attack, so I would slaughter entire armies with only a 4 unit insurgency. If the enemy actually made use of other than the cheapest units, that strategy in particular would be countered, sure. In battles the AI often just shield walls against the side of the map in presumed fear allowing you to pick off the entire thing from afar. If they would just use their cavalry to charge me, I would take casualties if not outright lose.

I really like the game, the interface seems unrefined at first but allows you to do whatever you need with a little familiarity. The AI is just terrible, there's no real challenge even if everyone in the world hates you.

12
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: August 17, 2016, 11:25:17 pm »
Been playing this game nonstop for the past week, wow.

Is there something like medieval mod but without the ridiculous quantity of extra clothes? I hate clothes.

Is it possible to download someone else's save? I would love to play as the 1 wanderer who comes and finds a destroyed base on some level.

13
Other Games / Re: Stellaris: Paradox Interactive IN SPACE
« on: March 26, 2016, 11:21:34 pm »
They're just units of population working a given planet tile: there's no pop types, political alignment, militancy, needs, etc.

Pop Types: Slaves, Free, Robots, Transhuman

Political Alignment: Ethos varies by pop, has significant effects on what the pop does

Militancy: Pops do have this, and they will join factions (rebel movements)

Needs: Obviously not as deep as Vic 2, but they need food and such.

14
Other Games / Re: Stardew Valley - Harvest Moon type game for PC
« on: March 06, 2016, 02:31:19 pm »
On spirits:

Spoiler (click to show/hide)

Note that geodes are affected by the luck when you acquire them, not the luck when you open them.


Sir, I hope you do not mean to suggest that I, a gentleman of decorum and breeding, should wear a fedora?

Wear the Hard Hat or the Sailor Hat and play YMCA by Village People. You know you want to.

PS: I finished the game still lacking like half the artifacts and one mineral, and I was popping around 200 geodes weekly on last winter. Maybe I just didn't treasure hunt enough while fishing.  ::)

Oh Gods. If only I could remove my character's shirt!

I think there's a shirt that looks like no shirt, you'll have to get access to the character customizer though, which you can access in-game if you fulfill the requirements.

15
Other Games / Re: Fallout 4: P R E L O A D I N G
« on: November 07, 2015, 08:02:40 pm »
That's because we need to get to 200 pages before release. That said, are the Mede emperor dragonborn/dragonblood? Because they only appeared after the dragonfires stopped being relevant to the coronation (thanks to Martin).
They definitely aren't, that's why the blades stopped being a thing.

My understanding was that they were Dragonborn, but there weren't any dragons, so they couldn't really demonstrate it, aside from the Amulet of Kings only being wearable and working for Dragonborn. (The pact with Alessia was made when she was dying, so changing her blood to make her a dragonborn at that point couldn't have affected any children she would have already had. Plus apparently it contains her soul or something, says a wiki.)

I haven't heard that part about Alessia but her descendants clearly were capable of wearing the amulet of kings and all that. I don't think it makes any sense to say that the unimportant emperors were dragonborn but couldn't demonstrate it. That would mean having several simultaneous dragonborns vying for inheritance. Makes way more sense to say that being the descendant of a dragonborn is what the blood of the dragon means in terms of the amulet of kings stuff. So you needed to be a descendant of a dragonborn to light the dragonfires. After Oblivion the medes weren't so the dragonfires eventually went out.

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