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Messages - Ciber_Ninja

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1
DF Dwarf Mode Discussion / Re: building downwards
« on: April 03, 2010, 03:06:58 pm »
No

2
follow the cyan brick road
O follow the cyan brick road
tra la la
la la la La la
were off to see the demon the great evil demon of ozz
the great evil demon of ozz
the great evil demon of ozz
to grind up the witch
and bake her int a wonderfly funderfly deliciouse
++WitchSyrupRoast++

3
DF Dwarf Mode Discussion / Re: What to do with a clock?
« on: February 19, 2010, 08:55:58 pm »
I was going to try that but it ended up being 7 linked giant caverns with a river running through them
Mountain,Desert,City,Forest,Swamp,Lake,Dwarfputer to pwer enviorment controled mini volcano in the ocen = PWN

4
DF Gameplay Questions / Re: Mechanicle logic?
« on: October 21, 2009, 05:01:18 pm »
lol

5
DF Gameplay Questions / Re: Mechanicle logic?
« on: October 21, 2009, 06:56:55 am »
are none of you people dwarven?!!
I said i want my fort traps to be controlled by a dwarfputer
i have a giant flooding trap above my trade depot
i want my bulkheads to auto seal
i want my goblins to auto drown
i want my enemy to be auto routed
I WANT DWARFPUTER

6
DF Gameplay Questions / Re: Mechanicle logic?
« on: October 20, 2009, 08:22:06 pm »
Im building a fort with a big entrance hall
5 wide
I want to have enemy sensing presure plates across the floor
when any of them are active i want a signal to be sent that activates a sequence of traps
reducing the 5 presure plates into one output seems to require a minimum of 4 or gates
can you think of any faster way?

7
DF Gameplay Questions / Re: Mechanicle logic?
« on: October 20, 2009, 07:57:35 pm »
if watter is on a plate and activates a gear will the gear h\keep going when the water moves off the plate?

8
DF Gameplay Questions / Re: Mechanicle logic?
« on: October 20, 2009, 07:28:49 pm »
my secondary goal here is to draw on graph paper all the gates needed to compute up to a 3 byte number
basicly any number up to 999
no i mean i read that gears when hooked up to things toggle diffrently
like if i pull one lever into on position it turns on but when i pull another it turns off

9
DF Gameplay Questions / Mechanicle logic?
« on: October 20, 2009, 07:16:19 pm »
a question
I if i hook up a gear to a presure plate how will it work?
will it only transmit when being touched?
also can someone post a diagram of the gates needed to add bianary numbers?

10
DF General Discussion / Re: A Toad in the sun
« on: October 18, 2009, 10:20:29 pm »
I have pet toads maby i should mail them to him will work on df quadruple?
When i think of toady i think of a toad hopping arround on a keyboard
also
he should stay out of the light it will dry out his skin
his moist amphibian skin

11
DF Dwarf Mode Discussion / Re: Need Help for Mega-Project
« on: October 13, 2009, 08:55:32 pm »
Cry? No. Shoot tears of magma out of his eyes.

You need to have a mighty pump array sitting behind the eyes to spray magma.
Exactly what I was thinking
ARMOCK cry?
Preposterous
thems drownding in magma words

12
DF Gameplay Questions / Re: 100 dwarfs 200 years how much food?
« on: October 13, 2009, 03:54:25 pm »
Thanks all
that idea was more of a test idea
im still going to incorperate the idea of sealing off for a long amount of time and liveing off stores

13
DF Gameplay Questions / Re: 100 dwarfs 200 years how much food?
« on: October 12, 2009, 08:10:03 pm »
ok
well I gess i can just take the oldest dwarfs i have by the time my citys ready and put em in
how many dwarfs would you gess it to have by 200 years estimating 20 starting adults?
the rest will stay on the surface and work on a flood the world (with lava) project

14
DF Gameplay Questions / Re: 100 dwarfs 200 years how much food?
« on: October 12, 2009, 07:58:52 pm »
naw its not a replica just same concept and no dirt Im willing to mod something I gess
maby like a smelter reaction to turn one tin bar into 50 canned food or sompin
and is there a way to mod so that I can buy old dwarfs and baby dwarfs?
from the trader

15
DF Gameplay Questions / 100 dwarfs 200 years how much food?
« on: October 12, 2009, 07:37:36 pm »
See title
I want to basicly make a city like the one from the book"the city of ember"
basicly huge cavern with a city built in it
and all suplies needed for a hundred years isolated from the surface
only a tiny farm
100 dwarfs 200 years
safe from the flood the world with magma project
also an underground river to power the waterwheels
everything is stored in guge catacombes

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