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Messages - Florp Incarnate

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1
DF Dwarf Mode Discussion / Re: Workshops wont build
« on: August 09, 2014, 10:58:16 am »
You need a Dwarf with the Building Designer labour enabled. If you don't, the structure will say waiting for architect when you view it with 'q'.

I think you also need a Dwarf with the labour associated with the building in question, but maybe somebody else will chime in to clarify that point.

2
I thought wound twisting was disabled in DF2014? Is this with an older version?

3
DF Dwarf Mode Discussion / Ways to trigger invasions
« on: August 09, 2014, 10:48:02 am »
Hi guys, I know we are waiting for the next release to fix invasions, but in the mean time is there any way to mod or force the game to send invaders against my fort? The game seems fairly boring without attacks and I really want to play DF today! Thanks!

4
DF General Discussion / Re: Necromancer Bug
« on: July 21, 2014, 11:02:48 am »
Step 1: Kill megabeast
Step 2: Animate mutilated megabeast corpse
Step 3: Get chased by hostile megabeast zombie with 2x strength and toughness until your adventurer loses all hope for the morrow and gives in to his own foul works

5
DF Adventure Mode Discussion / Re: Diagonal Movement
« on: July 21, 2014, 10:38:07 am »
cyberTripping, you can bind any key to anything. Note how many keys are bound to SHIFT+KEY and CTRL+KEY. Play around with the bindings menu until you find something you like.

6
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: July 18, 2014, 05:20:43 pm »
It turns out jumping into enemies at maximum speed is rather effective. It sends them flying, often damaging them as they skid along.

I used this to my advantage by leaping into a pack of hungry dogs, body slamming 3 of them at once, and then subsequently tearing off their tails with my teeth. I can play the biting game too, fools!!

7
DF Adventure Mode Discussion / Re: Twisting and such
« on: July 17, 2014, 12:40:21 pm »
I've been trying to do this as well and I have yet to see any twisting of weapons. Looks like it has been removed for 2014.

8
I keep attacking camps and slaughtering the inhabitants piecemeal. Half the time they are asleep (even during the day) and competent sneak lets me kill them all with perfect silence, even when they are right adjacent to each other. Once I remove sneak, just to test their mettle, they still just stand there like retards and let me slaughter them. Something is up with the AI here. Anyone else notice this?

9
DF Dwarf Mode Discussion / Re: Zombie pit design flaws
« on: April 25, 2012, 03:48:08 pm »
I don't think these two mechanics have been stated here yet, and they influence the design:

- Magma does not currently kill zombies.
- Pitted zombies who were caged do not fight pitted Goblins who were caged.  I tested this in my current fort.  The DID fight prior to the cage/pit.

10
Darkz, I appreciate your efforts.

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