1
Other Games / Re: RimWorld - basically the sci-fi Dwarf Fortress
« on: September 21, 2023, 12:21:07 am »
I enjoyed Rimworld for a while. It's sort of like Dwarf Fortress. But it has massive problems.
1) Enemy attacks are proportional to your 'wealth' (and by the way, traps increase your wealth, so placing traps just encourages raids; and by default they cost precious resources and cannot be reset). The result is that pods shoot through your roof, or giant mecha caterpillars that you can barely harm nest near you. You can kill these things, but... hmmm. Maybe the endgame strategy is just to mass artillery and wipe everything in one volley of HE? I have no idea. I tend to like more complex games.
2) You spend 90% of your time worrying how clean the floor is. My first playthrough, everyone vomited to death because the floor was not clean enough. It's really weird. Less of a "Hey, let's try this neat strategy" game and more of a "If the majority of your brain is not engaged with cleaning floors, why did you even buy this" game.
3) Basically, you can never have enough of anything. If you have enough, you get raided. If you don't, you starve. But that's the early game... eventually you just get raided anyway. Which is fine, but, unlike DF, you have at most ~10 people and all of them are combatants. So any raid risks killing your top-skilled person in whatever who you've spent 5 years training.
It just comes off to me as a knockoff of DF with better graphics, but literally no depth.
1) Enemy attacks are proportional to your 'wealth' (and by the way, traps increase your wealth, so placing traps just encourages raids; and by default they cost precious resources and cannot be reset). The result is that pods shoot through your roof, or giant mecha caterpillars that you can barely harm nest near you. You can kill these things, but... hmmm. Maybe the endgame strategy is just to mass artillery and wipe everything in one volley of HE? I have no idea. I tend to like more complex games.
2) You spend 90% of your time worrying how clean the floor is. My first playthrough, everyone vomited to death because the floor was not clean enough. It's really weird. Less of a "Hey, let's try this neat strategy" game and more of a "If the majority of your brain is not engaged with cleaning floors, why did you even buy this" game.
3) Basically, you can never have enough of anything. If you have enough, you get raided. If you don't, you starve. But that's the early game... eventually you just get raided anyway. Which is fine, but, unlike DF, you have at most ~10 people and all of them are combatants. So any raid risks killing your top-skilled person in whatever who you've spent 5 years training.
It just comes off to me as a knockoff of DF with better graphics, but literally no depth.
But the process is really needlessly complex and tedious compared to what you would really do in a real world where physics dictates that you must pour water on the floor before you can grow things. I live in a 2-story house and have a lot of house plants, and not once have I channeled through the upper floor to water them.