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Messages - mkavanagh

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DF Dwarf Mode Discussion / Re: Funny Obsidian Cave-ins
« on: June 16, 2010, 07:37:32 pm »
You're using Dig designations, not Ramp designations? I'd guess the floors on top are collapsing - in the same way as if you dig out natural rock, when you dig out the pillar it leaves a floor on top which now unsupported.

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DF General Discussion / Re: DWARF FORTRESS 0.31.06+Linux
« on: June 12, 2010, 08:49:29 pm »
SDL_Image in Ubuntu not supporting PNG? That's stupid, I have been using that library for loading PNG files in my own games since 8.4 and it did support PNG at the time, and probably from even before. Precisely the use of that library is to load PNG files, mostly (yeah BMP too, but it's ancient and few coders use it nowadays).
No update or upgrade needed, the problem is somewhere else, and the error is telling it right away. He is missing files or misplaced them. And he didn't change the files to BMP, he changed the filenames in the init file to .bmp, so maybe he installed over an older DF install and he's actually loading older BMP files in there.
Don't mislead the guy anymore, it's obvious he isn't a native English speaker and you made him do more turns than necessary out of not reading his post (and despite grammar, the copypaste text should tell you enough).
Occam's razor, guys. Linux is a mess but not everything requires compiling a kernel.

Not sure what you're chatting about! What files do you think are missing? It's not the PNG files since his first post shows the PNG that raised the error is actually there, but failing to load: ergo, SDL_Image is not capable of loading PNG files.

It would be helpful for the original poster to actually tell us what system he is using. Judging from the censorship of the apt-get update output it may be that the OP actually wishes to conceal the distribution he is using - that's fine, except when you want people to support your software configuration.

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DF General Discussion / Re: DWARF FORTRESS 0.31.06+Linux
« on: June 12, 2010, 06:26:27 pm »
How many times i should say this is NOT ubuntu and aptget do not update my programs:
Code: [Select]
root@bt:~# apt-get update
Hit http://***
Hit http://***
Hit http://***
Hit http://***
Hit http://***
Hit http://***
Hit http://***
Hit http://***
Reading package lists... Done
root@bt:~# apt-get upgrade
Reading package lists... Done
Building dependency tree
Reading state information... Done
The following packages have been kept back:
  openvas-client openvas-libraries openvas-menu ***
  ***-common
0 upgraded, 0 newly installed, 0 to remove and 5 not upgraded.
And this is NOT problem.
What exactly i need to do?
Don't be obnoxious - you directly said that you use Ubuntu 8.10, then you said it's not completely ubuntu, then you made a post that barely made sense at all. You are not understood because you are not making yourself understandable - that's your problem, not everyone else's.

You have not clarified whether you use Ubuntu with your own software installed or a derivative (e.g. Kubuntu, although Kubuntu would be equally unlikely to ship an utterly crippled SDL_Image). If you are using Ubuntu with your own installations of software, at some stage you have overwritten your SDL_Image libraries with a version compiled without PNG support. You will need to correct this by reinstalling the original Ubuntu SDL_Image package or compiling a new version that supports PNGs - if you are unwilling to do the former then you should be expected to be capable of the latter. If you are using someone else's derivative of Ubuntu, you should make them aware that they have broken SDL_Image and ask them for a fix.

Dwarf Fortress is working entirely correctly - it is not remotely reasonable or correct for a distribution's SDL_Image to be compiled without PNG support.

edit: twisted wordwrong

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DF General Discussion / Re: DWARF FORTRESS 0.31.06+Linux
« on: June 12, 2010, 01:52:34 pm »
I have tested the Linux release of 0.31.06 and it works without error - incidentally, the version of SDL_Image in Intrepid is 1.2.6, not 1.2. The distribution was released slightly over one and a half years ago, so "ancient" is rather overstating things.

Best practice for error reporting, though: if you're not actually using Ubuntu 8.10, don't say that you are! If you have messed around with SDL in any way, then you will need to restore a sane version. If the people who produce the derivative of Ubuntu you use have shipped a version of SDL_Image without PNG support, stay away from them because they are probably lunatics ready to snap at any minute.

5
DF General Discussion / Re: DWARF FORTRESS 0.31.06+Linux
« on: June 12, 2010, 01:26:33 pm »
I have not experienced this problem, but for some people Ubuntu 8.10 is the last version supporting their hardware - 9.04 ships with Catalyst drivers past 9.3, which dropped support for ATi cards prior to and including the X1950. I use a 9800 Pro and, other than a struggling fan, it's hung on through the past 7 years and does me fine for the two great fortress games (TF2 and dorf) - I'm sure the X1950 holds up a lot better.

I'm booting up 8.10 now (500GB drive check woo) to test this, but I am 80% sure this is not related to the version of Ubuntu used - seriously, no PNG support in SDL? I do not think that Ubuntu are likely to ever have shipped SDL_image without PNG support, because that would completely cripple it. More likely: the derivative of Ubuntu or the end-user has damaged or overwritten SDL in some way.

6
DF Dwarf Mode Discussion / Re: "No mud left for underground farm"
« on: May 30, 2010, 08:09:51 am »
Doing it at the moment, although I'm doing it in soil - maybe building on irrigated plots only works below ground. If you can, build the farm despite the message and it should work.

Edit: reread your post and you did build the farm and it still gave the message, or didn't let you plant? I guess it's what I said above, then. But if the message is only when you place the farm, it should still let you plant seeds.

7
DF Dwarf Mode Discussion / Re: Military dwarves - loser dwarves
« on: May 28, 2010, 03:13:04 pm »
Reports from other people suggest that after buffing the tooth material most attacks glance away rather than being deflected. I remember some stuff in the dev log about needing to penetrate layers and glancing shots going through eg only the skin rather than the heart (why marksdwarves aren't as pwnmobile any more) - maybe that applies to armor too and teeth just aren't long enough to get through clothes? Haven't checked the BT or anything so just speculation here.

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DF Dwarf Mode Discussion / Re: Military dwarves - loser dwarves
« on: May 28, 2010, 11:19:50 am »
My combat logs for my war animals are full of war grizzlies being continuously (without any observed exception) deflected by silk clothing, so I think that is somewhat more than a "perhaps".

9
DF Dwarf Mode Discussion / Re: Dealing with Glaciers?
« on: May 24, 2010, 10:12:18 am »
It'd be worth examining whether the cave-in method from 40d still works to produce water. As for shells, cave lobsters might appear in the caverns? I think that's independent of the surface biome.

Edit: when you do eventually get magma pumping, a ice trap is mandatory.

10
DF Dwarf Mode Discussion / Re: Pump stacking questions
« on: October 12, 2009, 05:36:51 pm »
Also, if you are dealing with Axles, connecting directly to a stack opens it up for the pumped medium (Water or Magma) to flow back up the axle.  Not a problem with water, but with wood being the only material for axles, Magma might not work that good.
Only if you connect to the blocked tile (the one on the output side). It is perfectly possible (I am looking at my active pump powered by this method right now) to connect power to the open tile (the one that dwarves pump from) which avoids leaks entirely and presents no disadvantages since axles and gear assemblies do not block movement.

Essentially: just connect to the open tile.

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