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Messages - Kyrus

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 12, 2009, 09:21:38 pm »
I'm going to murder my dwarves if I get one more stonecraft artifact.

Mini-forge. Idol. Ring. At least the ring was worth over 10,000, unlike the other two(having materials other than "rock" and "shell" probably helped.). I know it's because EVERYONE(or at least the otherwise-useless immigrants) has some Engraver skill from my mass apartment smoothing project, but couldn't DF have picked one of the people with masonry skill? Or some sort of smithing? At least only the first mood was a posession(I got SO MANY of those last fort).

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DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: November 11, 2009, 11:13:59 pm »
*miners hit damp stone underground!* "Hey, water! Now I don't have to worry about making my own water reservoirs to collect water from the murky pools on the map before it all evaporates each summer!"

*digs a one tile channel for a well* "Man, this underground water reservoir sure is nice. Strange that it doesn't seem to count as an underground pool or anything, but hey, it's water conveniently placed around the upper right corner of the map, where all my main buildings are."

*several years later* "Yep, having this built-in reservoir of water sure is handy, especally since I've got a couple permanent invalids now who will never drink booze again. Wonder why it's not running out of water at all? Anyway, since this is just a pool or something(although I'm not able to grow tower caps or anything, how strange), I might as well dig under it already. It's not like my miners have anything else to do anymore."

*minerdorfs dig a couple squares, water starts flooding out. I frantically dig a bunch of channels to temporarily contain the water followed by a bunch of walls(and "Wimpydorf cancels construct building:submerged in an inch of water" messages) to permanently contain it(didn't lose anything but a couple workshops...and two babies of channel digging/wall building dwarfs who somehow dropped them down said channels)), and go do some wiki-reading to figure out what happened* "...hm, so apparently you can have an aquifer only on PART of the map and not be warned about it on embark if it's in a different biome from the rest of the map."


It's probably for the best that I learned that(and how to deal with sudden flooding) on my first fortress instead of in future forts in more dangerous areas.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 11, 2009, 08:26:37 pm »
First fortress is done(king came, so I flooded the fort, impaled half my champions on spikes, impaled the duchess' child on spikes, and so on...but nothing happened. Except for my duchess throwing a tantrum that lasted an entire five minutes. I could have just caved in everything, but I was just bored at that point so I quit.) so it's time for my second!, so I just gave up on that.
I'm running this fortress, Splatterblood, on a location with three interesecting biomes:Two mountainous ones(including one that has the magma pipe I insisted on this time around) and one forest one(I'm not ready to play without trees or ready soil yet...or refillable water, for that matter(looking for magma pipe+HFS+underground river+no aquifer turned up negative)). The magma pipe breaches the surface, but there are convenient natural walls preventing the fire imps from freaking out my dwarves/setting my dwarves on fire. Sadly, when the first year's dwarven caravan came(after I finally set up my depot in late summer), I hadn't quite set up enough stuff to trade for an anvil. Now I have what feels like a billion immigrants, four of whom are wrestlers with sad little wooden bucklers as their only real armor. At least the first to dwarves I made into wrestlers became legendary within a season, so they should be able to stand up to anything that doesn't seriously hurt them first.

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DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 09, 2009, 08:42:55 pm »
This is my first fortress, so I'm determined to hold out until I get the king, but there is almost nothing to do now. I have more of every resource than I could ever need, my military is so large and well-trained that sieges end in three minutes, I finished digging out enough tombs at the bottom z level so that every dwarf could have their own tomb, my generic inverted pyramid building project's lost steam, and now I'm just setting up several ways to end my fort once the king comes.

Areas channeled out so that channeling out one more thing will cause a cave-in? Check. Dwarf processing rooms so that noble and commondwarf alike can (P)ull the lever and be in awe of the iron spike that just shot through them? Check. Popular champions that can be locked in a room to starve to death? Check. Dwarves on Justice Row who will be very rapidly and violently punished once I start dwarven justice by appointing a sheriff? Check. An aquifer in one corner of the fort(which is just barely in a different biome from the rest) that I can tap into to flood 13 levels of fortress? Check. My own personal squad of caged goblins that can be set free in the middle of my fortess to murder civilians? Check. Elbowbread(thanks for the awesome fortress name to go along with the civ "The Barricaded Furnace" and the local government "The New Urns of Mortality", guys) will not go gently into that good night.

Nothing magma-related though, this fort doesn't have any. (although I do know one thing I'll be looking for in Fort #2! Managing the fuel chain for smelting got old after a while)

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DF Dwarf Mode Discussion / Re: Largest family
« on: November 09, 2009, 08:24:32 pm »
One of my dwarves who entered the Bookkeeping Stat Training Program has seven children, one came with her(and her husband, ) to the fort, the rest were born here. When the oldest grew up, she was almost immediately elected mayor thanks to the previous mayor dying a bloody death fighting some goblins shortly after she grew into an adult dwarf. Now the former bookkeeper has recently been elected mayor(perhaps she has so many children with so many connections now that she has half the fort guaranteed to vote for her?), but I doubt that'll stop her from pumping out a baby a year.

At least she's just a mayor/crap hauler and her husband's a legendary weaver(thanks to an artifact loincloth), so there shouldn't be any tantrum spirals unless I start killing family members on purpose...then again, one of her babies died when it fell down a channel she was digging(the joys of discovering that the convenient underground water source I had was actually an aquifer from a biome that only covered a small part of of my fort, and that digging beneath it was actually a Very Bad Idea...and that claystone can contain aquifers, despite the wiki not listing it as such) and the parents were still ecstatic, so maybe there are so many kids now that they just don't care. Or perhaps they were happy at discovering the only dwarven method of birth control?

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DF Dwarf Mode Discussion / Re: my first megabeast
« on: November 09, 2009, 03:46:31 pm »
First megabeast I had was a hydra. It took out the poor woodcutter I drafted to keep it occupied while the proper army ran over, but it fell quickly once the guys with training got there. Pretty underwhelming. It did come to my fort missing an eye, but it never seemed too hampered by it(then again, when you have 14 eyes, losing one doesn't mean much).

Second megabeast was a dragon. Despite the hydra letting me know that yes, vanilla megabeasts are exactly as underwhelming as many complain they are, I was still worried since dragons have a habit of breathing fire at creatures, which run around and set fire to other things.....
Somehow, absolutely nothing caught on fire. Not even the war dog it breathed fire at when it first set foot on the hill my fort's dug into(it started on the end opposite the fort entrance, thankfully), or the champion it breathed fire at, or any of the trees in the area...actually, the dog/champion didn't get hurt by the fire at ALL(and I do have temperature on, so it's not like that would make a difference). The only sign that the dragon had done anything was two swathes of grass turned to ash. Rather bizarre, but I wasn't complaining. Once the dragon was done not setting things on fire, it tore the war dog to shreds. The champion arrived about a minute after the dog was killed, kept walking towards the dragon that was breathing fire at him, and singlehandedly took it down just as the rest of the military got there.

Total megabeast death toll:A woodcutter, a dog, and some grass. Any new megabeasts who decide to come to my fort before the king arrives(at which point I will put several "end fort hilariously" schemes into action and get started on my second fort) probably won't fare much better, since lots of dwarves who don't have much to do anymore means a very large military guarding the fort.

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DF Dwarf Mode Discussion / Re: Wood surplus
« on: November 09, 2009, 03:24:46 am »
Binsbinsbinsbinsbins. It's all about bins. If you get a prepared food industry running, half your barrel supply will be freed up for booze once your chefdorfs start to make food stacks too big for a barrel. But bins? You always need a ton of those for your crafts, and to prevent the inevitable thousands of (narrow cave spider silk left sock) from cluttering up your fort.

Or you can build a forge already. A non-magma-driven metalworking industry eats wood like nobody's business. Charcoal for the smelting, more charcoal for more smelting into pig iron and steel when applicable, yet more charcoal for the actual weapon/armor/item forging.

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DF Dwarf Mode Discussion / Re: Your best artifact ever
« on: November 08, 2009, 12:27:01 pm »
Way back when I started my current fortress, I got this as my first artifact:

And it was literally my first artifact, since this is my first fortress! It's worth an entire 2400 dorfbucks, so it really boosted my fortress' wealth when some dwarf hammered it out. Oh, and I'm pretty sure it was the result of a possession, so I didn't even get a legendary mason out of it. That's the exact instant I knew that DF and I were going to be best friends.

As for my best at not being underwhelming artifact?
Value-wise:
Spoiler (click to show/hide)
Most...interesting...:
Spoiler (click to show/hide)

Oh, and the war hammer depicted on said loincloth is this. My personal favorite in this fortress. Decorated with turtle bone/turtle shell, encircled with iron/pig iron, and has an image of itself on it? It's almost poetic.

EDIT:I forgot the absolute best thing about that war hammer. My first hammer was pretty awesome(although making sure that she never had the ability to pulverize criminals probably helped - no sheriff or fortress guard means no hammerjustice either) - a season or so after she came to my fortress, there were several goblin ambush parties that attacked at once. She took it upon herself to singlehandedly kill eight goblins, earning himself a title. My hammerer's full name now? Erush Atticsprays the Image of Evaporation. I gave her a nice big sand tomb with lots of green glass furniture(hey, she liked sand and the color dark green) for that. Atticsprays spent some free time evaporating a groundhog and two wolves when it was peaceful, but come the next goblin ambush she charged right back out to kill some more...except for the part where she was killed before she got to smash anything. A season or two after this? One of my smiths gets possessed, and the result is that iron war hammer. Clearly Ms. Atticsprays the Image of Evaporation wasn't quite done pounding gobbos with a hammer yet, so she made sure that a future hammerdwarf could keep on evaporating goblins in her place.

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DF General Discussion / Re: What music do you think fits DF?
« on: November 08, 2009, 12:34:24 am »
German industrial metal seems almost too perfect for DF. Lots and lots of Eisbrecher, Oomph!, Megaherz, and Rammstein for my dwarves, in other words!

That's not ALL I listen to(although I mostly listen metal and hard rock while DFing), but if I wasn't already listening to something else...

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DF Bug Reports / Re: [40d] Game randomly freezes Windows on startup
« on: November 01, 2009, 02:07:10 pm »
I got a STOP: 0x0000008E just now, and it looks like that involves my graphics driver, so yeah, it's probably my drivers. Time to update them!

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DF Bug Reports / [40d] Game randomly freezes Windows on startup
« on: October 28, 2009, 04:56:09 pm »
Dwarf Fortress will sometimes freeze my computer when I start it up, requiring a restart to get my computer working again. The lock-up is immediately after I start DF, and it only does this if I've started it up more than once per "session"(or whatever you call the time between proper shutdowns and restarts; I tend to have my computer hibernate instead of shut down completely because it makes it a thousand times faster to start up again).

I've seen a blue screen error message once or twice, but I haven't seen any recently enough to remember them and post them here(although I will write down the blue screen message if I get one from DF in the future). There's nothing in Dwarf Fortress' error log, presumably because the computer locks up before it can record anything there.

I don't use any mods(other than the few things included with the Mayday graphics pack, but I seriously doubt that would cause DF to freeze my PC at random), & I'm running Windows XP on a laptop. Again, this never happens the first time I start up Dwarf Fortress after a proper startup, only after that.

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