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Messages - Henman

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1
It appeared to have went off the deep end a bit before, but to me it appeared the discussion has derailed in new and exciting directions because of your comment :P (No offense intended)

Someone asked if anyone actually played vanilla! Blame them, not me! :P

2
And this entire discussion derailed because a guy said that he liked vanilla DF and then everyone interpreted it as him HATING MODS WITH A FURIOUS RAGE out of principle.

Not really, but anyways, if you think that's where this thread went off the deep end, you haven't read the entire thing.

3
Perhaps there is a miscommunication here.

I understand if you don't want to use mods which change graphics, or you prefer some features not be included, or perhaps you like how things are now, or preferred a previous version of DF hack - if that's the case, great.  But Otherwise those who are against mods becoming part of the game, or implementations creating the same functionality in the main release in the future, just don't make sense to me, to be honest. 

This is the source of my confusion. Evaris, were you referring to including mods in the game as released?

 For the record, I do like the idea of a simple option to switch tilesets, as long as it doesn't interfere with development much.

4
No, that's not how mods work for any game.

Right, but what I'm talking about is including the mods in the game, which isn't what other games do either.

5


That said, do you prefer DF 2012 or DF 2014? 

Thus far I prefer DF 2012, mostly because I am used to it and its less crashy. Also my framerate isn't shit on it. I think tilesets make everything look muddled and its hard to tell what specific things are (I guess that wouldn't be a problem as much if I got used to a single one).

I have nothing against mods, but when people say they should be included in the game, that makes me ask who is going to be responsible for including them? Does Toady need to make sure every mod works before releasing a new version? Does Toady send out early copies of the game to modmakers so they can make sure they're compatible before he releases?

6
If you guys are still looking for someone who enjoys DF with no mods, I'm right here.

7
DF General Discussion / Re: GREET ME
« on: July 08, 2014, 12:30:16 pm »
Hello from someone who needs to get back on the forums

8
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 12, 2009, 09:08:25 pm »
For awhile I was oblivious to the mass forbid/dump/melt features; I spent more time with the game paused after a siege marking stuff than the siege lasted.
I had the exact same problem. Except I was dumping large amounts of stone.

9
DF Gameplay Questions / Re: Adding new items to embark screen.
« on: December 11, 2009, 06:17:31 pm »
You mean adding new item types? I think the default key is n while the cursor is on one of the already-existing items, but it could be different on a mac. Normally it just says New: n for me, so I'm not sure what the Add:Backspace thing could be  ???
Thanks. It is "n". I wonder why I didn't catch that when I went through every key on my keyboard? :)

10
DF Gameplay Questions / Adding new items to embark screen.
« on: December 10, 2009, 10:00:09 pm »
I know that I must sound like a complete idiot for not knowing this, but how do I add new items to the embarking/item selecting screen in fortress mode. It seems to be trying to tell me what to do, but all that I can read is "NewAdd:BackspaceKen" I appreciate your help and tolerance of my ignorance. I am using a mac, if that helps.

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