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Messages - lanceleoghauni

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1
I don't usually run into dorfpower problems because my starts tend to be very focused on getting a particular task running. I'm not as adept at remembering to use the manager as I probably should, so that hurts my efficient use of dwarves too! I end up with a... Lot of stone detailers making the fort pretty.

2
DF Dwarf Mode Discussion / Re: The joys of returning.
« on: August 24, 2019, 01:38:37 pm »
I've lately been super into pottery IRL, so I've been inspired to try and make a ceramics heavy fort! This was made more difficult by getting master rock craftsdwarves two immigration waves in a row...

well at least I'll have plenty of money to keep things rolling until I get the pottery business up and running? It's sort of interesting having trees suddenly matter a lot because I don't have magma kilns yet.

3
DF Dwarf Mode Discussion / Re: Starting Preferences?
« on: January 06, 2013, 04:50:05 pm »
No Items, Fox, Final destination.

more seriously lately I've taken to evil biomes, though when I'm not using evil areas aquifers are a MUST HAVE. I love aquifers. I don't care about flux because I think steel is for wimps.

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 22, 2012, 07:44:21 am »
Despite some stumbling over the lack of booze following an immigrant wave of doom, I'm churning our iron barrels and filling them with booze. all the wood I bought is being made into beds. The Third year will see the arrival of the very first bedrooms to the fort!

I'm doing better than usual with my management, and only have about 10 idlers when things are all running. The farms, booze, kitchen, and farmers workshops buzz with activity, quarry bushes being made into leaves quickly and with little fuss. I've got high quality prepared meals are rolling out of the kitchens, to feed the droves of of dwarves currently stripmining a Z-level

5
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: December 21, 2012, 10:03:11 pm »
do they have the falling damage reducing properties of non-atomized kittens?

6
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: December 21, 2012, 09:57:51 pm »
Started a fort in a terrifying biome, reletively peaceful beyond the constant deluges of Haunting murk that zombifies anything it touches.

I'm working on a medical facility right now that will feature some nice holding pens for science with the dust, as well as allow for experimentation with regards to killing or harnessing these creatures for productive uses. Magma might not kill them quickly, I'm not sure, so I might as well outfit the rooms with a carbonite system instead of just a magma dump.

Been about a year since I played, so much to relearn, so much science to do.

7
Steel. It's always seemed like a waste of time to me.

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 15, 2012, 03:31:44 am »
thank Zardon, Finally an evil embark that only rains BLOOD. Frozen elf blood.

9
DF Dwarf Mode Discussion / Re: Evil Rain
« on: February 15, 2012, 12:30:45 am »
Mine is acrid goo. I thought I had it bad, but compared to nearly everyone else here it's remarkably benign, and actually could work in my favor if it effects gobs. I call mine narcolepsy goo: it's acrid goo that knocks my dorfs unconscious and causes extreme pain for a couple of seconds, but fades quickly. They wake up fairly quickly and no long term effects have been noticed.

So the million dollar question is: can it effect siegeing armies? That goo doesn't work on my animals, so I fear it wont work on invaders either.

Unrelated question but is everything you butcher in evil areas supposed to come to life always? I have to get my militia to kill a water buffalo's living arms and legs, often.
It really should effect everything, I've never seen animals immune to it.

I never see it affect zombies. it affected my emus at first in my most recent embark, but for the most part, they seem fine now, even though they're covered in it and continue to walk around in it.

10
DF Dwarf Mode Discussion / Re: Evil Rain
« on: February 15, 2012, 12:28:31 am »
Constant Repulsive Mucus. it seems to vary in strength between "Make them dizzy and knock them out" and "put them in unending pain without actually wounding them"

either way, when it occurs within days of embark, there's not much point in trying to build a fort in this world. I can't even get things moved in before people start passing out and being torn to shreds by zombie badgers.

11
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 14, 2012, 11:44:52 pm »
I keep trying to build forts in the new evil biomes, but before I can even get my stuff inside they get rained on and die.

This new team should fare better. it's an elite team of miners with their medic.

I've tried war dogs, but those just come back to bite you in the ass...

literally...

12
DF Dwarf Mode Discussion / Re: Missing person
« on: February 14, 2012, 09:52:37 pm »
the water doesn't matter so much, they just need a good look at it.

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 14, 2012, 09:17:56 pm »
my pokemon fort (which I'm now thinking of it as) is working out well. just seized all the wood from the first elven caravan, and am setting up power relays now for my hybrid wind/water reactor and desal plant. the "Free war dog for everyone" plan seems to be doing well for keeping them alive through all but unfortunate accidents.

14
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: February 14, 2012, 06:37:23 pm »
things are going well! after a disastrous attempt at an evil biome fort, I'm sitting at a volcano overlooking the plains with a burgeoning army of rangers and Dogs.

This shall be my beastmaster fort. dogs are easier to take care of than soldiers, and I can get more of them! GO MY MINIONS.

15
DF Dwarf Mode Discussion / Re: Evil Rain
« on: February 14, 2012, 05:25:31 pm »
evil biomes are pretty much a race to get underground as far as I can tell. I got DECIMATED before I could do much more than designate some trees to be cut down, take a look around the map, and start digging a little bunker.

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