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Messages - BodyGripper

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1
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 19, 2023, 01:20:58 am »
A lost deer has been wandering around my fort for a while. Somehow it recently ended up in the caverns.

Hopefully it'll have babies and you'll eventually have herds of deer grazing in the caverns.

***

I finally retired my fortress Torchsyrup, after achieving a fair portion of my goals there.  My empire, the Reclusive Lashes, was at war with another Dwarven empire, the Crystal of Barricades, and came pretty close to wiping them out. 

My new fortress, Tinspun, belongs to the Crystal of Barricades.  My main agenda for this fortress is to build lots of cage traps, capture all the legendary warriors from Torchsyrup (which is very close), and steal their adamantine armor.

One interesting thing that's happened here so far:  I received a migrant who shows many signs of being dead, but is listed as a living citizen.  His description includes the typical "His Upper Body is gone", and his health screen shows that he is missing *every* body part.

2
DF Dwarf Mode Discussion / Re: Question for the armorsmiths
« on: October 04, 2023, 07:25:46 pm »
Sweet artifact!

Is it possible that you accidentally forbade the steel when you were unforbidding everything else?

3
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: October 01, 2023, 03:54:46 pm »
The saga of the two queens in Torchsyrup has ended, as both queens have now died.  The two civilizations are still at war, and each has a new monarch, but neither is currently in my fortress.  But I plan to keep playing this world, so we'll see how it turns out.

Other news in Torchsyrup:

  • I had a plan to drain a cavern layer to access a bunch of unreachable wood.  Unfortunately, a flaw in my design caused the cavern to start slowly leaking into the big dug out reservoir long before I was ready.  As a result, now the huge reservoir is nearly full and the cavern I'm draining has barely changed.  So now I'm engineering a series of small cave-ins meant to block off all the map edges where water flows into that cavern.
  • I've killed almost every Forgotten Beast in the world.  I still have one more FB and one more Titan to kill.  I'm not sure if that will be enough to end the Age of Legends - if not, my next fort or two will be devoted to Night Creature hunting.
  • I had a were-Tortoise sealed off, and was hoping to train him for military purposes.  I accidentally let him out of his enclosure.  Seeing that his transformation date was near, I sent him on an offsite mission to conquer a Kobold camp nearby.  He managed to conquer it before the transformation date, but since that date came he hasn't been heard from.

then one of my farmers beat it to death with a dolomite figurine of his favored deity.

Sounds like you found a new priest!

4
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 17, 2023, 01:33:45 pm »
I don't think he's a werebeast, as he's been here for quite a few years with no transformation.  I'm thinking it may have more to do with having reclaimed the Fortress at one point - IIRC, that causes some non-citizens to be marked as "Hostile", even though they're peaceful.

5
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: September 17, 2023, 11:40:24 am »
Great stories, all!

My fortress Torchsyrup draws in many foreign visitors, mostly there to visit our famous tavern, the Trustworthy Ram-Room.  Some come for the library or the temples.

I recently got into a war with another Dwarven civilization.  Their king wound up being killed by one of my squads on a Raze mission.  Before my squad returned, it was announced that one of the bards in the Ram-Room had become the new Queen of that civ (after polite discussion with local rivals).  She's still listed as one of my citizens.  My own civilization's Queen is also present, so now there are two Queens in my fortress.

Some ideas I'm considering:
* Frame the foreign queen for a crime and chain her up somewhere interesting.
* Build her palace right next to my Queen's, so that it's like my fortress is the capital of two unified empires.
* Try to get her to marry the Queen's son, so that their child might inherit both Kingdoms.
* I have the means to make my Queen a necromancer (and she desires immortality), so maybe the other queen could become some sort of undead servant

Always open to suggestions!

I recently reloaded this game after several months of not playing.  I decided to take the approach of treating the foreign Queen as if she were an honored guest, second only to our own Queen (who I gave the title True Queen, to avoid confusion).  So she has a royal bedroom, dining room, etc.

It turned out that the True Queen's oldest son was already in my fortress, although for some reason he was there as a visiting peasant marked "Hostile".  I also found that several other members of my fort were his grandchildren, so I gave them new titles to recognize their royal heritage.  I was able to relocate him and and them into the "royal area" of my fortress.

Unfortunately, the True Queen was killed by a Forgotten Beast just recently.  And instead of her son inheriting the title, it seems to have skipped a generation and gone to *his* son, who is not in my fortress.  So I'm really hoping he'll come join the family soon.

I wonder though if they'll ever send a diplomat to negotiate peace if the queens already there, so she can't order a diplomat to come

Unfortunately, I have not seen any diplomats.  Their civilization is down to less than 10 people, though.

Oh, and I found a cool book - it's called "The Elf in the Time of my Ancestors".  What makes it interesting is that its elven author was one of the first of his kind, meaning it must be about prehistoric proto-elves. 

6
DF Gameplay Questions / Can dwarves only hold one item?
« on: December 10, 2022, 10:53:45 am »
I was having a big problem in latest reclaim, where dwarves were just flat out refusing to do any mining.  I was almost out of ideas, but then I decided to remove the "Hunting" labor from one of the miners (I had given it to every dwarf).  He immediately put down his crossbow and went and started digging. 

Does this mean that a dwarf can only wield one tool at a time, and won't mine if he's already carrying a weapon?  I've encountered the "no free grasp" issue in Adventure mode plenty, but this is pretty inconvenient.

7
If it's done by miners, does removing walls requires a pick now?  If so, I've got four very doomed dwarves.

8
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 21, 2022, 11:06:52 pm »
I'll do my best to make it happen!  Or kill many dwarves trying!

9
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: November 20, 2022, 03:55:32 pm »
My fortress Torchsyrup draws in many foreign visitors, mostly there to visit our famous tavern, the Trustworthy Ram-Room.  Some come for the library or the temples.

I recently got into a war with another Dwarven civilization.  Their king wound up being killed by one of my squads on a Raze mission.  Before my squad returned, it was announced that one of the bards in the Ram-Room had become the new Queen of that civ (after polite discussion with local rivals).  She's still listed as one of my citizens.  My own civilization's Queen is also present, so now there are two Queens in my fortress.

Some ideas I'm considering:
* Frame the foreign queen for a crime and chain her up somewhere interesting.
* Build her palace right next to my Queen's, so that it's like my fortress is the capital of two unified empires.
* Try to get her to marry the Queen's son, so that their child might inherit both Kingdoms.
* I have the means to make my Queen a necromancer (and she desires immortality), so maybe the other queen could become some sort of undead servant

Always open to suggestions!

10
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 22, 2022, 04:42:17 pm »
Hmm, I wonder if there's any chance of it's bones still being in the location where it died?  Perhaps it could be revived by a necromancer, or an Adventurer could bring back its bones for the shrine?

I love the Hydra temple idea, and anything involving influencing religion.

===

In the latest Swordbeach news, a new Forgotten Beast arrived - a giant winged, feathered slug with deadly spittle.  It flew around the cavern for a little while, before apparently getting caught in an old leftover web from Omethu (the Forgotten Beast who killed almost everyone, 15 years ago), plummeting to the cavern floor, and splitting into gore.

11
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 20, 2022, 12:10:09 am »
I truly hope those monks get a chance to meet that hydra.

12
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 18, 2022, 12:34:10 am »
Thanks!  The story isn't over yet, but most of the forgotten beasts (who haven't killed eachother) are walled off safely now. 

13
DF Dwarf Mode Discussion / Re: What's going on in your fort?
« on: January 16, 2022, 04:19:28 pm »
In the same fort, I also just found out that the newly appointed queen of my civ was the original expedition leader to my fort, and a farmer no less. She helped build the place from the ground up, so it's kinda fitting. What a come up

She better get a fancy room!


I've been working on a fortress called Swordbeach, named for the ocean in the bottom corner of the map.  Some highlights so far include:

* Much of the map is covered "fetid murk", a grotesque liquid that falls from the sky and causes blisters on contact.  And you can't walk through it without getting it on every inch of your body, including teeth and eyeballs.
* I dug a big shaft from the surface to the first cavern layer, in a failed attempt to dig a well.  A Forgotten Beast (giant eyeless buzzard that shoots webs) flew up to the surface and proceeded to kill at least 90 dwarves, a small army of invading goblins, all my animals, and dozens of birds.  It left webs in the sky, and birds are still dying from getting caught in them and falling to the ground.
** Eventually the the Beast flew back down to the caverns and wandered out of sight, leaving me with just a mayor and a baby.  When it came back years later, I killed it by causing a cave-in directly above it.

14
I had a ~5x5x3 hole dug right next to a big wall. The zombies came and I sent my army to go fight them.  Instead of going around the hole, two of them decided to hang from the wall and cross the hole.

15
I wonder if there was any relationship between the artist and the cat?  It'd be interesting if it was one engraver mourning his lost pet.
My walls usually feature militia captains weeping when they get replaced.


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