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Messages - Avaris

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Other Games / Re: That which sleeps- Kickstarted!
« on: December 10, 2017, 06:31:18 pm »
Just for the record, after a 5 minutes long session of online stalking with Google I was able to find some information that makes it more likely that there was a death in Josh's family. Certain close relatives in his family had been having some unknown health issues in the past. Might also explain some of the delays. :-\

In any case, I think Josh will come back in a few weeks (or months) and post either a delirious update claiming that the game is about to be published in a week, or give us more of the old self-loathing tirades how he is sorry.

Yet, against all the odds, I would wager that the game is ready before summer 2018.

2
DF General Discussion / Re: A look back - DF 0.21.93.19a, circa August 2006
« on: December 10, 2017, 06:09:25 pm »
This thread made me play again the last 2D version. Damn it is hard... I have been wrecked by gorillas, and the initial cave river breach flood. I also kind of miss the old easy (and buggy) military system without uniforms. The farming changes were very bad if we compare 0.21 to the present day situation. Mud not evaporating was the worst change ever. Perhaps there is a DFHack solution?

In any case, a lot of the planned "simulation" stuff could have been achieved without ever transitioning to 3D. Not all of it, but a lot of it. I feel like that the latest big releases have been finally getting it all together after a long time. I guess that this is what we get for DF inheriting Armok as Toady's and Threetoe's main fantasy project and it is cool. 8)

3
Other Games / Re: That which sleeps- Kickstarted!
« on: July 10, 2016, 07:26:35 am »
At least it is somewhat reassuring, thanks.

4
Other Games / Re: That which sleeps- Kickstarted!
« on: July 10, 2016, 06:36:11 am »
According to a recent comment on the Kickstarter page this project will be dead in 4 weeks if there is no progress. Apparently Fenicks has finally lost his faith in Josh.

Oh well, I guess I will go lurk Starsector development and forget about this project. I was really hopeful too, until the forum purge and all that crap...

5
Creative Projects / Re: Cult - v0.15 Tech Demo Released
« on: January 14, 2010, 02:15:01 pm »
Unreal World-ish craft system makes me a bit afraid of that notorious "wooden bowl economy". In URW you could just create dozens of trinkets to buy everything you want. Well, I guess that problem is in DF too with all these worthless andesite earrings...  :-\

What are you going to do to avoid that?

And how trading would work anyway? How detailed economy is going to be?

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Creative Projects / Re: Cult - v0.15 Tech Demo Released
« on: January 12, 2010, 06:11:25 pm »
Awesome! When we can expect new update?

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