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Messages - Aescula

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1
DF Suggestions / Re: Imperious Conquest of the Barbarian Races?
« on: July 08, 2013, 01:15:43 am »
Honestly, I think it's a great idea to have the option to do this.  One of the greatest things about this game is the amount of freedom you have.  You can make dwarves that live deep in the mountain, cranking out gold loot and steel armor to defend their home.  You can make dwarves that live on the surface, in wooden houses, and make fine dresses.  Why can't you make dwarves that lash out from their mountain stronghold, conquering the countryside in a mighty empire?

2
DF Suggestions / Phobias!
« on: August 02, 2012, 01:23:19 am »
I think this could be a fascinating mechanic for dwarves.

If a dwarf gets attacked, or has some sort of bad experience with an animal, or a situation, he has a chance to develop a phobia.  In the future, a phobic dwarf would always flee from his fear!  Even if his phobia is armadillos or something, and he's military, and it's a pet.  Scared to hell of em.  And he'd consider engravings of it to be worth *-2 or something.  It may extend even into a dislike of eating the meat, or not.

Of course we'd see it in his personality, along with his likes and dislikes: "Urist McPhobic likes adamantine and figurines. He absolutely detests purring maggots. He is terrified of one-humped camels."

Naturally, the younger a dwarf is, the more he's susceptible to getting one, and there's always a chance he'd get over it.

Whatcha think?

3
DF Modding / Re: Dictionapocalypse (400+ Words!)
« on: July 30, 2012, 01:43:32 am »
How exactly would one install this? Replace the old language file?

4
DF Modding / Re: So... polymorph.
« on: July 30, 2012, 01:37:06 am »
Just tested (as I tend to be DCD's codemonkey at times, I don't mind ;3) and it seems to work!  Still needs stresstesting, but to be honest, it looks way more successful than before.

5
DF Suggestions / Re: Adventure Mode Butchering/Dismemberment
« on: November 14, 2010, 06:36:18 am »
Um.  If you just want hooves, then leave the rest of it for the animals to take.

Also, why not full butchering of beasts and sapients?  Just make it so it doesn't make foodstuffs when you're "Not that hungry".  What if I want to kill kobolds with kobold bone bolts?

6
DF Suggestions / Re: How about an human fortress mode ?
« on: November 13, 2010, 02:28:49 am »
The modding is easy.  It's in the Entity tags.  Take [CIV_CONTROLLABLE] out of the Dwarves, and put it into the Humans.

7
DF Suggestions / Adventure Mode Butchering/Dismemberment
« on: November 13, 2010, 02:21:47 am »
Sometimes, you defeat this great beast for the land, and want to report its death with style, carrying back its head to show to the world!  But for one problem.  The killing blow was through its heart, its neck and head are still fully intact.  So you go to butcher it, to take its skull.  "You are not that hungry."  Sadface.

So, I propose this.  Those sapients and beasts that you cannot butcher, the butchering still works, but it's dismembering!  Takes them apart into their main parts!  Head, legs, arms, feet, hands...  All removed carefully and ready for your messing with.  Still unable to be fully butchered, but you're at least able to bring back the head of that Elven outlaw, or that great night beast with an inside-out face!  No matter how you killed him.

I thought of this as I prefer the method of killing by way of sword through the head.  It shouldn't be too hard to program.  Unfortunately, there are no raws for it.

8
DF Modding / Re: Simple, probably-already-answered-somewhere question
« on: October 04, 2010, 02:33:25 pm »
Dankeschoen, Urist ^-^

9
DF Modding / Simple, probably-already-answered-somewhere question
« on: October 04, 2010, 09:04:07 am »
What language is Dwarf Fortress programmed in?  I think I heard it was somewhere in the C family, but I'm just curious as to what language it is that's so epic as to give us this amazing game.

10
DF Modding / Re: How do I edit shops?
« on: October 04, 2010, 12:30:27 am »
They should, unless you disallow them making bronze.  You can even make them as versatile as dwarves, the game doesn't care.

11
The smelter reactions wouldn't work because then you would have to regenerate the world to use enable the reactions in the dwarf civ.
Not quite. You can change existing reactions without regenning, you just can't add more.
Technically, you have to change the raws that are in the save game folder.  Had to mod foxes that way (I wanted them as pets!)

12
Build a staircase all the way up the middle of the monolith and STRIKE THE SKY.
Mine out the sky and sell mugs made of air to the elves!
Nonsense!  The obvious thing to do is to prepare a pumpstack, and KILL THEM WITH OUTER SPACE!

Seconded. What should we name the page?
The Spine of the World
The Tower of Armok.
The Lead of Armok's pencil.
Armok's Loins >_>

Lost the quote box for this one:
Yes.  To cut down trees, you need a weapon with the [AXE] tag.  Hence why training axes destroy trees.

I know.  I late-post.  I do this constantly.  's why I'm rarely on forums.

13
DF Gameplay Questions / Re: Friend having trouble-- dwarves starving
« on: January 28, 2010, 02:07:11 am »
Hi.  I'm the one with the said problem, Darth was good enough to post for me, since I rarely if ever resort to forum help.

Let's see, in order...

Marked for planting plump helmets, all 4 seasons.
Plenty of spawn, allowed, not marked for dump or forbid, sitting in my food stocks.
Allowed labors, plenty of access.
At least one dwarf has "Farming (Fields)" as his only non-hauling labor.
They're busy with hauling, but all my other dwarves take other tasks at higher priority than hauling.
No job cancel reports at all.
Plot is 100% underground.
Built on soil.  Various types, this is a universal problem for me, so many fortresses have died from it.

My guess goes out to the ground not being farmable soil such as clay and loam.
I believe it's happened on loam at least once...  Tried it with sand, too.  And a few others.

I've never tried to build a farm plot on mud (until my current sucessful one, which I had to tweak the smelter for food first.)

Vincent, good idea on the fallow.

Also, is it a disastrous thing that I was marking "Seasonal fertilize" with no source of potash?

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