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Messages - telamon

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1
DF Modding / Re: Runesmith - A DC like tool
« on: May 13, 2012, 05:15:59 pm »
as i recall, last he posted sizeak was working on his dissertation, so he's probably been quite busy. education is serious business after all

also, this discussion may help you with adding plugins to dfusion: http://www.bay12forums.com/smf/index.php?topic=91166.msg3211738#msg3211738

2
DF Modding / Re: Runesmith - A DC like tool
« on: May 07, 2012, 06:43:51 pm »
Quote
can anyone tell me how to make this mod compatible with the latest version of df?

with sufficient experience in lua, you can probably write dfusion plugins that replace the majority of runesmith's functionality in the meantime. i lack the experience though and I'm prioritizing other langs right now (MATLAB/haskell). it's doable, at least

3
DF Wiki Discussion / Re: Obtaining a dump of the wiki
« on: May 05, 2012, 03:50:15 pm »
It looks really good, but I'm personally too lazy to change my dump format. Format implementation details here for anyone who is interested

4
DF Wiki Discussion / Re: Obtaining a dump of the wiki
« on: May 03, 2012, 04:29:52 pm »
Thank you so much! Works perfectly with wikitaxi.

Note for other people trying to use the dump: because it's gzipped, wikitaxi cannot interpret it (I was surprised that it couldn't... really if you can support one of the archive formats, another one shouldn't be too far away. But whatever, it works). On unix systems you probably know of a compression utility to convert to bz2; on windows you'll need 7zip.

Download the dump and open it in 7zip, then extract the xml file inside. Create a new archive in 7zip and make sure the archive format is bzip2. Add the dump xml to this archive (not the gz file you downloaded, but the xml file itself).

You need wikitaxi to read the dump. Taxi leaves some things to be desired and it's a bit rudimentary, but it's basically the only program available that's capable of doing this job. Extract wikitaxi into any folder of your choice (it's a self contained prog and needs no installation) then run the wikitaxi importer. Select the bz2 archive you just made with 7zip. Wikitaxi importer will convert the bz2 archive into a .taxi file that wikitaxi uses to interpret the wiki database, so you also need to tell the importer where to output the taxi file. Then run the importer to create the taxi file itself.

Finally, open up wikitaxi and go to options, then select "open .taxi file" and select the taxi file you just created. You will now have access to the DF wiki offline! You can search the wiki using the bar at the top of wikitaxi window. Because the DF wiki is so reliant on redirecting general links to a particular namespace (for example when you go to wiki/noble, it's actually going to redirect you to wiki/DF2012:Noble), those redirects don't seem to play perfectly with wikitaxi, so you'll have to rely on the search bar for most of your reading. For example, if you're looking for the nobles page, your best bet is to search DF2012:noble. Nevertheless, I can confirm that it works!

EDIT: some alternatives to taxi can be found here but I have yet to try any of them. In general most of these programs listed are server frontends for the mediawiki software, so they're not exactly introductory to install. I have a bit of experience with XAMPP so I could try most of them (I bet I could even load up mediawiki on a local server and just run the dump out of that somehow), but wikitaxi is still prob the easiest solution since it wraps the code in a pretty little reader interface.

5
Utilities and 3rd Party Applications / Re: DFHack 0.34.07 r1
« on: April 08, 2012, 03:31:42 pm »
Quote
it's looking for the number 1

just press 1 for simple embark.

..... facepalm.

@tapeworm: try using changelayer on the aquifer, change it to a material that cannot contain an aquifer and see what happens

6
Utilities and 3rd Party Applications / Re: DFHack 0.34.07 r1
« on: April 08, 2012, 02:38:16 am »
Erm... how do we use the commands in dfusion? I haven't seen any readmes on it, and when I open up DFhack, I don't get any interactive explanations:

Spoiler (click to show/hide)

7
Utilities and 3rd Party Applications / Re: DFHack 0.34.07 r1
« on: April 03, 2012, 12:15:52 am »
Ahh, so that's where wclean was! I thought it was its own command; I was accustomed to the liquids commands from 0.31.xx so I didn't know there were new ones. Thanks!

8
Utilities and 3rd Party Applications / Re: DFHack 0.34.07 r1
« on: April 02, 2012, 09:16:02 pm »
quick question - DFhack has no way to edit the stagnant flag on a given tile, does it? I checked tiletypes but it doesn't seem to be one of the special painting options. stupid stagnant water.... the last time I played a fortress through to the stage of building an advanced well, it was way back in early 0.31.xx where this crazy stagnation plague wasn't in effect >_>

9
Utilities and 3rd Party Applications / Re: DFHack 0.34.07 r1
« on: April 01, 2012, 06:54:53 pm »
Quote
well I have a question that I hope it will be resolved. One day I was using DFhack's reveal command to find if there were any useful ores underground but I didn't find any. So I carried on with building my fortress but I forgot to turn off the reveal command and so saved and exited with the reveal command still ON. The next time I went into that world I saw that everything was still revealed and so I went into the DFhack console and typed unreveal but it said 'nothing to revert to!' so then I tried revealing again then unrevealing but nothing happened. So now that world seems to be permanently revealed and its really annoying so can anybody help me on how to fix this problem? :-\

I am using Windows 7

dfhack remembers the squares that were already visible before revealing, when you use reveal. then when you use unreveal, it looks at the squares it memorized, and hides them all. when you exited df, dfhack was closed, and the data that memorized which squares were revealed was lost. as a result, dfhack no longer has any idea which squares were and were not revealed, so if you try to unreveal it has no data to refer to and nothing will happen. lesson: do not leave the map revealed for prolonged periods of time

as robertheinrich mentioned, revflood will probably fix the problem. it hides the entire map, and then floods from the cursor outwards and reveals every square it can access.

10
Utilities and 3rd Party Applications / Re: DFHack 0.34.07 r1
« on: March 30, 2012, 08:14:22 pm »
Quote
EDIT 2: Complete off-topic:

Why your avatar changes every 10 minutes?

bet it's on a rotator of some kind, something like this or this (i'm not japa, but i'm just throwing it out there because I've seen similar things before)

11
DF Wiki Discussion / Re: Obtaining a dump of the wiki
« on: March 30, 2012, 12:18:39 am »
afaik, it's very poor etiquette to spider a website and download all the pages manually since you take up a lot of the site's bandwidth if it's big (tools exist that can do that, check out httrack or the classic wget). since the wiki, to the best of my knowledge, has not yet added a page to access this feature, i can only assume that it's not yet available.

12
Utilities and 3rd Party Applications / Re: DFHack 0.34.06 r3
« on: March 29, 2012, 06:56:46 pm »
As usual, DFhack delivers. Rock on guys, and my magma forges thank you for the new feature tool =]

EDIT: quick side question. is there any readme material prepared for dfusion now that it's back in play? I remember having used some of its features before but who knows what's changed since the last time I used dfusion (back when it was a standalone... long time ago to say the least).

13
DF Dwarf Mode Discussion / Re: Small vs Large World Maps
« on: March 28, 2012, 04:43:31 pm »
don't bloat your save games.

this

1.32 gb for a world is no joke

Sheesh, my largest save game is 10MB, so far.  And I thought that was big!

my full installation of DF, with FIVE large 300-year worlds pregenned (one being played) was 2.5GB. i personally do not mind; i'd only be worried if DF got up to like 7GB or more. =P although dayum @ a 1.32GB world. that really is impressive.

14
DF Dwarf Mode Discussion / Re: Science Thread: Taming and Training
« on: March 26, 2012, 09:04:13 pm »
Quote
Dragons aren't [TRAINABLE] are they oh god I want war dragons.

in fact, they are [TRAINABLE] by default. war dragons are legal.... assuming you can tame them long enough to breed a safe domesticated pedigree of battle dragons 8D last thing you want is a dragon going wild in the middle of your fortress, JUST when you thought it was safe.

15
DF Dwarf Mode Discussion / Re: Science Thread: Taming and Training
« on: March 26, 2012, 08:26:42 pm »
So as I understand it, we're playing with two different meanings of the word train here. On the one hand, we have train as an intermediate between wild (totally feral) and tame (safe for your fortress). On the other hand, we have training as in the specializations of an animal (war/hunting)?

Just throwing this out there because I think I'm tripping myself up a bit here, trying to keep up with the thread =P

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