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Messages - buckets

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1
Other Games / Re: One Way Heroics
« on: March 06, 2014, 03:58:18 am »
Alright, this game has been sufficiently gushed about for me to buy it.
Same here, good thing I'm not supposed to be studying or anything...

2
Other Games / Re: Terraria - 1.2 now out!
« on: February 25, 2014, 05:53:24 pm »
Starbound is still early access, give it some time.

You fool! You've doomed us all!

3
Other Games / Re: Merry Making Gift Giveaway
« on: December 27, 2013, 04:07:57 am »
I notice LordBucket all over the show, for obvious reasons. So I'm gonna unlurk for a moment, and nominate him.

4
Other Games / Re: Civilization V
« on: December 22, 2013, 11:15:31 pm »
Hmm. I -thought- I bought gold, but apparently not. It's just gods and kings also.

Welp, it works well enough on my lappies intel core i5 with the graphics set low.

I have enjoyed an hour session so far. The tech tree seems quite reduced to Civ four, but the choice in various civilization leaders was reasonable. I guess this is because of the various DLC stuff I got with this version.

Also, the UI of course is very nice and polished.

Brave new world was released after gold edition, so it's not in it.

Gold edition is everything except brave new world.

Edit: I just re-read my previous post and realized it's very misleading, sorry, I meant if you have gold edition you only have G+K, not BNW. That's what I get for making posts at 5 am.

Arg crap! I wouldn't have bought the gold edition if I knew that. Does anyone know how the steam refunds thing works?

5
Other Games / Re: Starbound - We have lift off.
« on: December 13, 2013, 06:38:06 am »
I hope that picks get rebalanced, a diamond pick isn't much different from a gold or silver one. Or are they just visual upgrades?

6
Other Games / Re: Starbound - We have lift off.
« on: December 07, 2013, 05:27:27 am »
I wish that a different kind of fuel would be implemented. Coal powered ships is a little silly, plus it's a massive resource sink.

Imagine if you had to build your own refueling station, and that the efficiency/tech level of it would determine the range of your ship. Wouldn't be great? You would end up with these little outposts setup all over the galaxy.

7
Other Games / Re: Starbound - We have lift off.
« on: December 06, 2013, 05:36:42 pm »
How does the scanner work anyway?

8
Other Games / Re: Starbound - We have lift off.
« on: December 06, 2013, 04:11:45 am »
Actualy, does anyone have tips for messing around with the tier two boss? I'm in steel armour and getting stomped on in about two hits.
You'll rage when you realize how easy it actually is.

Build a wall as high as you can reach, holding shift to make it a single block thick.  He can't cross it.  If you stand about 3 blocks up from his position, you can hit him optimally with any given melee weapon.

Best way to do this: Start with flat.  Move west of the beam-down spot.  Place robot.  Place wall towards the east, so that you cannot get back to the beam-down.  Activate robot, and be killed immediately.  When you beam down again, it should be on the other side of the wall and you'll be safe at the spawn point and able to start attacking.

Haha! That's awesome, I was honestly thinking that it'd need some grand strat.

Actually, this doesn't work, player death causes the robot to despawn.

EDIT: Works fine if you don't die though.

9
Other Games / Re: Starbound - We have lift off.
« on: December 06, 2013, 02:17:04 am »
Actualy, does anyone have tips for messing around with the tier two boss? I'm in steel armour and getting stomped on in about two hits.
You'll rage when you realize how easy it actually is.

Build a wall as high as you can reach, holding shift to make it a single block thick.  He can't cross it.  If you stand about 3 blocks up from his position, you can hit him optimally with any given melee weapon.

Best way to do this: Start with flat.  Move west of the beam-down spot.  Place robot.  Place wall towards the east, so that you cannot get back to the beam-down.  Activate robot, and be killed immediately.  When you beam down again, it should be on the other side of the wall and you'll be safe at the spawn point and able to start attacking.

Haha! That's awesome, I was honestly thinking that it'd need some grand strat.

10
Other Games / Re: Starbound - We have lift off.
« on: December 06, 2013, 12:23:58 am »
Actualy, does anyone have tips for messing around with the tier two boss? I'm in steel armour and getting stomped on in about two hits.

11
Other Games / Re: Starbound - We have lift off.
« on: December 05, 2013, 09:32:43 pm »
Found me a 'ccordion

Oh wow, I have a violin flapping around somewhere. I had no idea you could play them though.

EDIT: Apparently bosses despawn once they kill you. Amazing.

12
Other Games / Re: Starbound - We have lift off.
« on: December 05, 2013, 02:56:19 am »
What's the choices for starship fuel? Anything other than coal?

13
Other Games / Re: Starbound - We have lift off.
« on: December 05, 2013, 01:45:53 am »
Wow the game realy gets nuts once you pick up the molten core. I don't even know what to start with.
Wait, do you have to go to the Beta sector to move beyond gold pick/silver armor/iron weapons?


I'm not sure, I know there's a new crafting table. But I haven't built that yet.

14
Other Games / Re: Starbound - We have lift off.
« on: December 05, 2013, 12:20:07 am »
Wow the game realy gets nuts once you pick up the molten core. I don't even know what to start with.

15
Other Games / Re: Starbound - Commencing countdown... Engines on!
« on: December 04, 2013, 03:20:10 pm »
Aw no email :(

Anybody else still waiting?
Google Humble Bundle Key resender and enter your email

Ahah! Thank you .

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