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Messages - Dekon

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1
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: August 10, 2016, 05:47:40 pm »
Thank you Peridexis and Lethosor for the update.  I do appreciate it, and am very thankful for your hard work.  DFHack and the LazyNewbPack have highly enhanced my experience of DF. 

2
DF General Discussion / Re: PeridexisErrant's DF Starter Pack
« on: August 09, 2016, 09:56:09 pm »
Peridexis,

While I'm sure you're working on it, I'm just curious - any concept of a release date for the 64-bit version?  I'm waiting to play DF again for that.  I'm sure you're working hard - just curious if you have a rough estimate. 

3
DF Modding / LazyNewbPack Graphics Problem
« on: April 11, 2016, 07:07:57 pm »
Good evening all,

I'm using the latest lazynewbpack, and I'm having a graphical issue where 30 seconds after starting DF, regardless of what I do or what graphics pack is installed, my screen suddenly just turns into colored blocks.  See image:




Any Help?

4
DF Gameplay Questions / Graphics Pack Problem
« on: April 11, 2016, 07:03:09 pm »
Good evening everyone.

I'm using the latest lazynewb pack.  No matter what graphics pack I have installed, shortly after opening the game - about 30 seconds or so - the coloring of everything screws up into just colored blocks.  See picture:




Any Help?

5
DF Gameplay Questions / Tools
« on: November 24, 2014, 05:44:07 pm »
The wiki is somewhat ambiguous on this point...

Are job tools useful now in the fortress, such as carving knifes and the like?  I know large pots, hives, stepladders, and all that are.  I'm just checking to make sure...  The wiki could probably use a column of 'used in fortress mode'.

6
DF Gameplay Questions / Inactive Dwarves doing Individual Training too much
« on: November 24, 2014, 05:40:20 pm »
If this is a known bug, yay.  If not, I'll post it or whatever.. but asking here in case it's not a bug or already known.

So I tend to like to armor all my dwarves, even when they're inactive, and give them training for agility/strength to help with non-military activities.

Generally I try to have one month every season where they're set to 'active' and train, followed by two months where everyone goes back to civilian duties.  Thing is - they're just doing individual training.  I even just flatly set them to inactive (as opposed to scheduled no orders), but they still just train.

Sure I could turn them off in the barracks, but it still seems a bit silly.  It seems like the priority for individual training is too high, leaving production facilities and duties to gather dust.

7
DF Gameplay Questions / Re: Sheep not mating
« on: November 24, 2014, 05:37:11 pm »
Apparently something somewhere mated with one of my sheep finally.. Probably spores from a caravan.

Whatever.  Clearly someone needs to build Big Gay Al's Big Gay Animal sanctuary.  Get yourself a gaggle of gay gooses.

8
DF Gameplay Questions / Sheep not mating
« on: November 20, 2014, 10:25:11 am »
I embarked with two Ewe's and one Ram.

Roughly five years later - no lambs.  They're happily grazing away in an underground pasture, and other things are reproducing just fine - just not these lambs.

This a known bug, or am I doing something wrong?

9
Item types can be found here and can either be specified by number or by name (e.g. "df.item_type.WINDOW"), and preference types are part of this list (though, since the enum isn't global, you probably won't be able to enter the actual names).

Thanks Quietust.  You win the helpful award, sir.   

10
That command is just returning errors in DFHack - how am I supposed to use it?

Also, is there a way to find furniture and such?  Clearly it's type 4, but the itemtype seems to be almost utterly random.  I don't know if there's a list somewhere of all these things in the raws.  With bars and stones and such, it all follows the listing of inorganic_type, and follows that order quite well.  Furniture seems mixed in with generic things like 'armor', 'weapons', 'footwear', 'crowns', etc. 

11
It actually starts with 0, which is iron.

Yeah... I see that now.  It follows through the raws, then, starting from there.

I don't suppose there's a preexisting list that lists all objects based on 0 for iron?  I'm creating one in an excel right now, but it's a lot of work... especially since I'm avoiding functions, which I really shouldn't. 

And again, still hoping to figure out if I can add vectors. 

12
Well yay, I was able to change the stone someone likes.  That's a good start... and actually no crashes yet.  Apparently every possible thing in the game has a number, starting with 1 which is 'gold'.   Changing the MatinDex seems to be most of what is necessary to change this, though I imagine itemtypes and id's will need to be changed for certain things, else crashes.

So here's the big next question :  Can I -add- a vector?  I don't see any option for this.  This would mean my dwarves are limited to however many vectors they start with, which would restrict my ability. 

13
Select your dwarf, then type gui\gm-editor, then you will have a graphical interface that allows for changing of values of the dwarf.

Well, that is helpful.  And indeed, it would seem to do most things I would like..  Unfortunately, preferences looks like it will be difficult..

Preferences are really difficult to pull off. Personality is a single number per trait, easy enough, but preferences are a pain that will crash your game every time you get it wrong.

Yeah, this looks surprisingly difficult..  I need something to reference on how this is supposed to work.

14
DF Gameplay Questions / Re: Side arms and armour
« on: May 20, 2014, 04:43:25 pm »
Check the equip menu for each dwarf.  Make sure they have the proper equipment set.  Also, check the partial matches/exact matches toggle.

How do you have your armor set up?

15
Well, I have not been able to edit preferences, and would still like help with this.  However, I -have- managed to figure out personality.  For anyone interested, I borrowed data from the brainwash script from Vjek at : http://dl.dropboxusercontent.com/u/1339319/df_scripts/34.10/brainwash.lua

Basically, I went into the Lua in DFHack, typed in 'unit=dfhack.gui.getSelectedUnit()' with my k cursor on a unit, and then typed in 'unit.status.current_soul.traits.ANXIETY=1'.  Vjek's script, unfortunately, is not very versatile.  It seems to be a manner of 'either you want your dwarf to be as he/she is, or the best dwarf ever!'   If anyone ever enjoys writing scripts, you may wish to create a DFHack script that allows for more controlled augmentation ('select dwarf, type in stat, type in value') with some help and menu items.

Anyway, I'll keep trying with preferences...

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