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DF Suggestions / Making the game playable.
« on: February 08, 2010, 10:27:57 pm »
I'm new to this game, to this forum, so don't jump on my ass if this has been discussed.
My suggestion is making the menu items and options only available if you have the available resourses and workers. In this way people will understand how to progress through the game without needing hours of teaching by youtube or friends, which is the only way I figured out how to even start my colony.
Ex. You cannot build a farm if you don't have seed, it doesn't even show up on the menu. You cannot build a furnace if you don't have the anvil. Can't make items if you don't have the materials.
Only other thing is cutting the number of items down to make it more playable with a smaller learning curve.
Thanks for reading, this game has enormous potential, I love the concept, just needs some tweeking, but the programming is excellent, I just don't understand why so much time was put into the programming and so little into the organization of the menu in game.
My suggestion is making the menu items and options only available if you have the available resourses and workers. In this way people will understand how to progress through the game without needing hours of teaching by youtube or friends, which is the only way I figured out how to even start my colony.
Ex. You cannot build a farm if you don't have seed, it doesn't even show up on the menu. You cannot build a furnace if you don't have the anvil. Can't make items if you don't have the materials.
Only other thing is cutting the number of items down to make it more playable with a smaller learning curve.
Thanks for reading, this game has enormous potential, I love the concept, just needs some tweeking, but the programming is excellent, I just don't understand why so much time was put into the programming and so little into the organization of the menu in game.