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Messages - vorpal+5

Pages: [1] 2 3 ... 34
1
DF General Discussion / DF2014 in 6 lines?
« on: June 14, 2014, 08:45:05 am »
Hi,

Sorry for this question that will probably attract some flaks, but in 6 lines, what would you say about the upcoming features of DF2014?

2
No changelog in first post, in reverse order of versions? That's a pity, I have stopped following this mod between 1.xx and 1.5 and now I'm lost about the changes I missed.  ::)

3
Can you have 2+ hospitals, or we face the same bugs as 2+ depots?

4
Ok, so what about potions lasting a while?

What is the current status, train of thoughts of Narhiril about allowing some potions to restore limbs etc. ?

5
DF Gameplay Questions / Re: So the King is a vampire
« on: April 27, 2012, 01:37:38 am »
...This makes me want to try Fort mode for a change, but I can never figure out how to start. All I know is how to dig into stuff, making furniture, etc. I don't know how to make food to keep them alive.  :-[
Farming is remarkable easy. Just dig out a room in one of the soil layers, build a farm (p)lot there, and then use the (q) command to turn on the farming of various plants for the different seasons. As long as you embark with a semi-skilled grower and 20 or so plump helmet seeds one dwarf can single handedly feed your entire fortress to quite a sizable population. You already have most of the difficult things learned, it's just a few of the easy things you need to get down. :P

Yes, but the problem is that most worlds I try Fortress mode in make my dwarves spawn in soil-deprived areas. Then again, I do always place my fortresses near volcanoes, so that may be the problem.

Dig till you find the first cavern then.

6
DF Gameplay Questions / Re: Surviving the Second Siege
« on: April 27, 2012, 01:35:55 am »
As Babylon says, you would fare much better with an airlock entry. You should be able to fragment the enemy army with way.


7
Would you be able to make blindfold, so we can blind or not some given dwarves? This would be a modified helmet obviously... And the applications are numerous!

8
DF Gameplay Questions / Re: Marital bedroom
« on: April 26, 2012, 06:54:37 am »
No.

they do not actually need to ever come in physical contact at all in order for kids to happen.

I knew that, the disease can be transmitted through the air or even walls. By that I mean Kidsplosion ...

But as another player says, if the two want to sleep at the same time, one will get an unhappy though from doing it in another unowned bed, or even worse on the floor, so that would make sense to double all beds...

9
DF Gameplay Questions / Marital bedroom
« on: April 26, 2012, 04:41:53 am »
Do I need 2 beds for wife&husband, in case they want to err sleep, at the same time? Even 3+ if they have kids?

10
DF Gameplay Questions / Re: DF 2012v0.34 question and answer thread
« on: April 26, 2012, 01:44:49 am »
Some dorfs manage to get 600 happiness... What is the recipe to achieve such a feat? How is the dynamic from this point? Will they lose it rapidly, or can they suffer lot of abuses and yet stay above 100?  :o

11
DF Gameplay Questions / Re: The Dwarf who wouldn't shut up
« on: April 24, 2012, 10:30:22 am »
can you give the exact commands you used in DFHack to create a solid tile?

12
DF Gameplay Questions / Re: The Dwarf who wouldn't shut up
« on: April 24, 2012, 06:52:42 am »
If you are NOT feeling cruel, just create a personal burrow for him that includes the bedroom, food area and meeting area(s). That way, he won't try to path to any other location.
burrows don't restrain movements, they restrain tasks. This is a common misconception, the source of thousands dwarven deaths...

Best way, a room with door, food and booze. lock the door, he can't path. forget about him (you can resupply him once every 2 years if you want)

13
Be serious! ;)

Ok, I have a new proposal Narhiril... This is to work on how the various workshops are shown. I think they can be better, more original, cooler, etc.

See what is for me top notch skill for imaginative workshop display... What Deon is doing for his post apoc mod... This is quite awesome. Size, shape, color, everything change...

Don't restrict yourself to 3x3 tiles... Introduce symetry in your workshop so they can be readily recognizable. Dare add big workshops, so you can play with more tiles and color!! Unleash the power in you  :P


14
I can't really discuss much the new features, I'm still rather 'low level' in my fortress, so tiers IV is as distant from me as the colonization of an exoplanet is for mankind (yes this fascinate me).

I'll leave to the veterans there the fine points of discussing with mistress Narhiril if the novelties work well and if they are not bugged. Still fighting zombies with tiers I/II stuff there... I should have probably not played in an evil biome though, but then I want challenge.

As for non compatibility, in which way? :) I mean if I don't get Rakashas I don't mind, but I would have liked to get the tiers IV stuff, this won't be in if I upgrade?

15
I have not tried **yet* the new versions, but still, I have questions!

1. Is it compatible with old save, I don't want to abandon my fort

2. I'm intrigued by reference to evil biome swamp reaction. What is that? Is Narhiril capable of adding reactions specifics to a biome? Awesomeness has a name then! ;)

3. Rakashas? I want to know more... Not a civ it seems, so what?

4. Is manual well updated with tiers IV novelties etc.? Never forget the hords of mindless players like me that need easy to understand piece of infos! ;)

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