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DF Dwarf Mode Discussion / Re: Range of neighbors and possible siegers
« on: June 04, 2015, 09:02:57 am »
My crappy antique laptop does not like vanilla 40.24 at all; all my unmodded forts meet FPS death within the first 2-3 years. (Current fort has had buttloads of creatures/trees/plants stripped out of the raws; it seems to help a bit.)
So far, embarking within range of a tower seems to ensure THE DEAD WALK by year 2; kobolds have been showing up, as well.
Generally speaking, if you see a civ as a neighbor in your embark screen, it should siege/trade with you.
So far, embarking within range of a tower seems to ensure THE DEAD WALK by year 2; kobolds have been showing up, as well.
Generally speaking, if you see a civ as a neighbor in your embark screen, it should siege/trade with you.