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DF General Discussion / Re: The DF 0.31.04 Work-In-Progress Thread
« on: May 27, 2010, 03:16:26 pm »
I have the same issue with the small version. Couldn't even find the temp/weather settings in the init file.
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Wait, they left the baby behind?
QuoteI would argue that part of the game development process is to make something more fun as you go along.
Indeed!
Losing is fun.
It's easier to lose in the new version.
Thus the new version is more fun.
He has a point, you know. Some random kid's rant about how a one-man show in alpha stage didn't meet his expectations after seven years of work really shouldn't create a thread 12 pages long. Sure, it was an immature and ignorant OP, but come on, don't you have better things to do?
. Bring on the gobbos!
DF is great and thanks to Toady for making it. But I don't get this release. This is not what I have been waiting 2 years for. It's great that goblins have been seriously improved but he's also seriously weakened DF standbys: marksdwarves, wardogs and traps. The game plays the same as the 2008 release, except the player is totally screwed. Where that release became too easy quickly, this release becomes unplayable due to the military interface. Goblins did need to be tougher, but I need the ability to train my dwarves to fight them. I need a fair fight where if I build the right fortifications for my guys and and give them the right training facilities and equipment, they will succeed. Currently not the case. Frankly the improvements to the world generator don't make this game better.