Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Libelnon

Pages: [1] 2 3 ... 10
1
General Discussion / Re: Vault-Tec IRL
« on: September 21, 2010, 12:08:11 pm »
Pffffft. I'm in NZ. WE DON'T NEED YOUR STINKING VAULTS. I mean, who would want to harm NZ? (EXCEPT the bloody french.) Its just if/when the fallout comes down, we might have some problems.  :P

Oh, yeah. Tyr wrote a song about that.

2
General Discussion / Re: Vault-Tec IRL
« on: September 18, 2010, 07:30:33 pm »
There's a giant underground warehouse in Sweden with 5 of every known plant along with hundreds of seeds for trees and crop plants, if the world gets wiped clean life shall re-grow from this.

...and you know this how?

3
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: September 16, 2010, 05:29:15 pm »
I've been attempting an above grounder for a while now. I'm on my fourth attempt.

First time, we embarked okay, everything was going brilliantly. The fishery was set up, the town well, a storage warehouse for fish and I was beginning work on a dormitory when, suddenly, the entire map freezes over and blocks the well. Uhoh. Being above ground, with no booze, no herbalist, no brewer and no spare barrels, we ran out of dwarves before a successful attempt at reviving my drink stocks had paid off.
Second try. I picked a slightly different embark this time, and situated my fort over a waterfall in the stream that flowed directly into another stream. It was a neat, picturesque location - a cute little stream flowing through the middle of a conifer forest. However, I wanted to position a 'slum' style area directly next to the stream, and on a lower level than the rest of the fortress. Fair enough, there was a large depression not far away, I'll just widen that. So I did. All it took was a freak cavein, and my miner is stuck down with a nervous injury to his lower spine. 'Quick,' I thought. 'Build a small building nearby to act as a hospital'. Didn't take too long, the hospital was set up, and the doctor immediately patched my miner up. All's well, then, just needed to survive until he'd healed enough, right? Six months later, a sasquatch sneaks into the hospital and slaughters him and the woodcutter. I reassign their jobs to the mason and carpenter. Then the mason recreates the miner's accident and chucks himself into the river. With the pick.
Third attempt, I chose the same location as last time but with a more careful approach. The settlement was set up perfectly fine, the slum area was dug out smoothly, the early bridges were constructed and functional. I was quite proud of it when- Wait, what's this? Oh, great. An ocean titan turns up and burns the entire thing to a cinder.
I'm now about to start a fourth attempt. Wish me luck.

4
DF Bug Reports / Re: [0.31.01] Military forces are just to weak
« on: August 26, 2010, 05:59:03 am »
I would have thought antmen would be quite tough, wrapped in all that chitin.

5
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: August 26, 2010, 05:56:15 am »
Heh heh, yeah I didn't have too good a feeling about that one. As things went, I didn't have a future. A spider demon began tearing pieces from elves the next morning.. my brain was among those pieces.  :o

Save the spear!

6
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 16, 2010, 01:28:55 pm »
Was too busy reading this thread and dug beneath an aquifer.  Almost flooded the whole place.

Self-referential irony?

7
I usually listen to the Benny Hill theme song...even when things are going bad it still fits.

Actually, that's the best time for it.  Once everything is falling apart because somebody didn't get their native platinum bars, it sort of fits to just play it and watch the world implode.

A personal favorite of mine is "I Don't Want to Set the World on Fire" (of Fallout fame) when, well, setting the world on fire.

Smells like boatmurdered.

Oh, wait. That was magma.

8
I found that grabbing the stinger works.

Then again, that character was a grandmaster wrestler, so...

9
DF Adventure Mode Discussion / Re: What's going on in your adventure?
« on: August 13, 2010, 07:10:33 am »
I came across a forgotten beast with a breath attack that was harmless at first, but after I'd run away and been hit a few times, I ended up with severe necrosis all over my body.

Where's that doctor when you need him!?

10
DF Dwarf Mode Discussion / Re: Face Palm moments you had
« on: August 13, 2010, 07:03:09 am »
900 Megahertz Single core with 256 MB of RAM.

you really like to flaunt that, huh?

Ah well. My old laptop was of comparable spec. Although I never did run Dorf Fort on it.

11
Creative Projects / Re: Bay12 Writers Guild
« on: August 13, 2010, 06:58:41 am »
Posting mainly to follow.

Cheers for putting my bit up here, I'll continue with that later when I finish what I'm doing here. Or I might write something else. I'm like that. Heh.

I also posted a link in that thread to one of my older stories, told in a dwarf fortress setting - feel free to add that up here too, although I won't be updating that one anymore.

12
Nothing different from my usual music.

Dragonland, Norther, Turisas, Nightrage, Falconer...

Sometimes even Slipknot.

13
DF Dwarf Mode Discussion / Re: Wonder how most forts fall?
« on: August 12, 2010, 06:21:53 pm »
That being said, closing up a fort and making it impregnable is the idea of a 'seige' rather than an 'assault'. In my opinion, it needs to be very difficult to make farms within the fort itself (nerfing underground plants, perhaps?) and then the idea becomes 'hope they get cold feet before food runs out'.

Although toady was planning to get attackers using grappling hooks and the like to climb over walls, and also tunnelling into your fort.

14
Creative Projects / Re: Quick bits of writing and the like
« on: August 11, 2010, 03:26:22 pm »
Made the thread here. Good?
Looks good to me.

15
Creative Projects / Re: Quick bits of writing and the like
« on: August 10, 2010, 06:45:06 pm »
Sure, i see no problems there.

And if anyone's interested, I've dug out one of my older works. Behold, my supposed DF fanfic! http://www.bay12forums.com/smf/index.php?topic=56575.15

Sorry for still no update, but I just haven't been writing of late. No real excuse besides laziness. >.> <.<

Pages: [1] 2 3 ... 10